10-07-2012 08:41 PM
10-07-2012 08:50 PM - edited 10-07-2012 09:20 PM
I like Old Crash's design more but if you simply remove the Tribal tatoos from the newer Crash you instantly get an extremely likeable character.
Spyro's new form is also poor compared to his classic form, but hey, they had to evolve the models as the technology evolved, so there wasn't much anyone could do about it. And it is not all that bad, you just used a crappy screenshot to make it look worse then it really was.
As for the movests, Crash's moveset could have plenty to it, he could lay N. Brio's beakers as traps, throw bombs, spin, body slam, slide, shoot his wumpa cannon, jab, shove put TNT as traps (would be different then beaker traps). He could also have a couple titan moves from the new Crash titles, so that way no matter which Crash you love/ grew up with, you can love the character.
He has plenty of moves for a full set, his special could be the following
Level 1 - Aku comes out and murders everything in a small radius aroundCrash, Aku only stays there for an EXTREMELY short period of time.
Level 2 - Crash gains his tank from Crash Bash and shoots a few rounds.
Level 3 - Crash drives around in a Kart for a short period of time just running people over, it stays out longer and to make it even better, he could shoot a single Warp Orb power-up (CTR equivilant of a Blue Shell) when he first gets into the kart that shoots across the level and kills whoever it comes in contact with.
As for Spyro, he gained all sorts of abilities, his trademark fire, tackle, his limited flying ability, his control over various elements (5 moves easily), his downward headbutt, and Sparx could shoot his basic projectiles and another attack from him could be a basic melee move. He could also have a wall hanging/climbing technique similar to Evil Cole. He could also have some interesting varients of each attack, for example, a short range flame breathe and a fireball that travels mid range. So coming up with a moveset would be a little more difficult compared to the cakewalk that is Crash's moveset, but it would not be impossible by any means.
His supers would be
Level 1 - A short range elemental Tackle where his horns ignite on fire or charge up with electricity
Level 2 - He could have a very long tri-elemental breathe of fire, thunder, and ice that basically rapes everything like Cole's level 2.
Level 3 - Spyro gains his extended flight like he does in some of the older games, he can then fly around endlessly and tackle people, when he hits you, you die.
I am not hating on anyone for them not being in the game, I just disagree with what you are saying, and I wanted to throw my opinion in.
Can I get some Kudos if anyone agrees/likes this post?
10-07-2012 08:51 PM
10-07-2012 09:07 PM - edited 10-07-2012 09:08 PM
People forget that even Activision themselves have pretty much renounced the Titan/Mutant Crash, probably because of how horrible those games performed.
Both of the recent cancelled Crash games (Crash 2010 and the CTR sequel) used an even newer Crash model that basically looked like a chibi version of Classic Crash.
Additionally, Crash's most recent "game" was actually an iPhone game that used a character model nearly identical to that of "Crash Twinsanity," a model that I think most reasonable people would be fine with.
So yeah, your probably right about Skylanders Spyro, but I doubt your right about Titan Crash.
10-07-2012 10:22 PM
Wasn't there a thread kinda like this? Haha good you pointed out what Activison would have done so hopefully more people will calm down about these characters
10-07-2012 11:12 PM
Im sorry, I know some of you might disagree but to me Crash Bandicoot was even more important for the final roster than Jak, Ratchet, Nariko, Cole, Dante, Raiden, etc....