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Dec 08 2012
By: King_Cobra97 Uncharted Territory 1587 posts
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The Great Post of Combos (work in progress)

[ Edited ]
30 replies 787 views Edited Mar 14, 2013

Hey guys, I wanted to make a one stop combo thread that everyone could look up and add to themselves. I have added a few combos for some characters that aren't in the combo tutorial. If you know a crazy combo feel free to post it so I can add it. Expect lots of improvements on the design of this post in the future. Thanks to all who've helped.

 

 Just in general:

 

 

Almost all combos that hit 100ap or over ejects the victim and then gives you 30 plus ap. In online it also gives the victim 30ap, I think this is a glitch. So when finishing a combo try to end with a big attack.  

 

 

Big Daddy:

 

 

 side triangle (air), "up triangle or circle(hold)"                                                                                                                                       60ap

                                                          

 side triangle (air), side circle, up square, up triangle                                                  78-90ap (varies on how much of the drill hits)

 

 triangle, down square, up square, up triangle                                                                                                                 Same as above?

 

 triangle, down square, circle(hold)                                                                                                                                                          70ap

 

 

*note(s)*

 

add down square(air)  to some combos for +10ap

 

 

Dante:

 

 

side square, square (x3), up square(hold), square (x2)(air), up square(air),

triangle(air), side circle(air), "square(air) or up square, down square" 

 

side square, square (x3), triangle (x2), side circle, up square(hold),

square (x2)(air), up square(air), triangle(air), side circle(air), up square(air),

triangle(air), up circle(air)

 

square(x3), triangle, up triangle, down circle(air), up square, square(x3)(air)

 

Drake:

 

 

side square, down triangle                                                                                                                            45ap (good for multiple foes)

 

side triangle, down triangle, side triangle                                                                                                                60ap (simple combo)

(add triangle, then left or right for more ap) 

 

side square, square(x3)(kick), triangle, move, square                                                              150-ish ap (depends on bullets shot)

(you can remove the square(x3) kick from the combo)

 

down square(air), side square, down square(x2), up circle                             

 

Emmett Graves:

 

 

side square, up square(x3), jump, side triangle(air)                                                                                    80ap(with shotgun loadout)

 

side square, up square(x3), jump, up square(x3)(air)                                                                 90ap(medium to tall characters only)

also a turret nearby can add 10ap

 

up throw, up square(x3), jump, up square(x3)(air)

 

down triangle(pistol)(air), up square(x3), jump, square(x3)(air)

 

triangle(shotgun), up square(x3), jump, up square(x3)

 

Evil Cole:

 

 

circle(already charged), down square, side square, square, side square,

"side circle or side triangle, up square" 

  

Fat Princess:

 

 

square(x2), up triangle                                                                                                                                                                                45ap

 

square(x2), side square, up square, double jump, up triangle(air)                                             85ap or more (depends on last hit)

 

jump, side circle(air), square(x2), side square, up square, double jump,

up triangle(air)                                                                                                                                                                                            135ap

 

square(hold), jump, down square, down square, side square, up square,

jump, up square(air)                                                                                                                                                                                  130ap

 

 

Good Cole:

 

 

side circle, side square, square, jump, side square(air), down circle(air), jump,

mover closer, square(x2)

 

side circle, side square, triangle, wait, side square(air), down circle(air), jump, side square(air),

side circle(air), jump, side square(air), square(x2)  

 

Heihachi: 

 

 

down circle(charged or not), side square, down square, side triangle(x2), square(x3)                  130 or 170ap (charged or not) 

 

side square, up triangle(x3), jump, up triangle

 

Jak and Daxter:

 

 

down circle charged(facing away), up triangle(air), up square(air), side square(x2)(air)                                                              80ap

 

down circle(air), down triangle(air), side square(x2)  

 

Kat:

 

 

With debris(circle):

 

square(x3), up square, jump, circle(air), square(x2)(air), jump, circle(air), triangle(air)

 

Without debris:

 

down triangle(air), square(x3), down circle, square(x3), up square 

 

Kratos:

 

 

square (x2), triangle, up square, side triangle(air)                                                                                                                             130ap

 

square (x2), down square, up circle, up square(x2)(hold for the 2nd),

square(x3)                                                                                                                                                                                                  150ap

 

Nariko:

 

 

down square, jump, down triangle(air), down square(air), down triangle, circle, up triangle, jump,

up triangle(air), circle(air), square(x3)(air)                                                                                                                             210ap (timing)

  

down triangle, circle, up triangle, jump, up triangle(air), circle(air), square(x3)(air)                                                                     150ap

 

down square(air), circle, up triangle, up triangle(air), circle(air) square(x3)(air)                                                                         150ap?

 

down triangle(air), down square(air), up triangle, jump, up triangle(air), down triangle(air)                                                     130 ap

 

up triangle, jump, down triangle(air), down triangle, circle, up triangle, jump, side square(air)                                                150ap

 

down triangle(air), down square(air), circle, up triangle, up triangle, jump,

side square(air).                                                                                                                                                                    150ap (near wall)

 

circle(air), down triangle(air), down triangle, circle, up triangle(air), jump,

circle(air), side square(air).                                                                                                                                           150ap (Near ground)

 

down triangle(air), down square(air), up triangle, jump, up triangle(air)

down triangle(air)                                                                                                                                                                                       130ap

 

 

*note(s)*

 

Down triangle doesn't combo into other moves all of the time so using other combos without it is recommended

 

Try to hit people with up triangle(air) as low as possible or it may not chain properly.

 

PaRappa:

 

 

circle, down square, up square(hold), circle, square, square                                                                                                             85ap

 

circle, down square, square(mash)(timing)                                                                                                           73ap (good for groups)

 

circle, down square, down square(timing), up square, up circle                                                               150ap (difficult without wall)

 

up grab, up square, up square(hold), x (if needed), circle, square,

square                                                                                                                                                              +75ap (depending on foes ap)


side circle, circle, square, down square, down square, up square(hold),

side circle                                                                                                                                                                                                    145ap

 

circle, square, down square, down square, up square(hold), x , circle,

square, square                                                                                                                                                                                           140ap

 

side triangle(air), "down square or side square" up square, up square(hold)

circle, square(x2)                                                                                                                                                                                        145ap

 

 

*note(s)*

 

add side circle before any combo starting with circle to add 20ap.

 

Radec:

 

 

up throw, jump, square(x2)(air), jump, square(x2)(air), up triangle (air)

 

side square, side triangle

 

side circle, side triangle, (enemy gets shocked by side circle), jump, square(x2)(air),

jump, square(x2), up triangle

 

Raiden:

 

 

side square, down circle, up square, square(air), square(air),

square(air), square(air),  triangle(air)                                                                                                                                                    140ap

 

side square, triangle, square, up square, square(air),

square(air), square(air), square(air), square(air)                                                                                                                                135ap

  

up square(air), up triangle(air), up triangle(air), up triangle (air), square(x3)(air)                                        (against airborn enemy) 

 

jump, side circle, side square, turn away, side square, up square, jump, up circle                                                                     (cool)

 

Ratchet and Clank:

 

 

 triangle, side square, side square, up square, up triangle                                                                                  140ap (sort of difficult)

 

 triangle, side square(x2), jump, square(x3)

 

Sir Daniel:

 

 

side square(air), down square, square(x2), up square(x2)

 

 

*note(s)*

 

add side circle and side triangle (no shield) before the first combo for more ap.

 

Sackboy:

 

 

down circle,square, square, up square, side triangle, circle                                                                                                            130ap


down circle, up triangle, up square, side triangle, circle                                                                                                                      95ap

 

side triangle, down circle, square(x2), side square                                                                                                   75ap (hard but cool)

 

Sly:

 

 

side triangle

 

down square, up square

 

side circle, side triangle

 

Spike:

 

 

down square, down triangle, square, square, square                                                                                                                          65ap

 

down square(air), up square(timing), square                                                                                                                                        50ap

 

down square, down square, jump, square(x3)                                                                                                                                    80ap?

 

 

*note(s)*

 

add side square(air) to the start of a combo for +10ap

 

add side circle(charged) for +5ap

 

add triangle for 20ap

 

Sweet Tooth:

 

 

square(air), down square, down circle, up circle, jump, side triangle                                                                                             140ap

 

up square, down triangle                                                                                                                                       40ap (interesting combo)

 

down square(air), up circle(x3)                                                                                                                                                                  80ap

 

down throw, up square, side triangle                                                                                                                                 50ap(plus throw)

 

Toro:

 

 

As up circle:

  

triangle, down triangle, up triangle(x2), jump, "up square(air) or square(air), side triangle(air)"

 

As side circle:

 

up square, side triangle, jump, square(air), triangle(air)

 

As down circle:

 

down square(air), up square, down square

 

 

 

 

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Treasure Hunter
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012
This is going to be awesome!


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Fender Bender
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012
Heres a good one I use for raiden:

Forward square down circle up square jump to your opponent spam square end on triangle attack. Can gain up to 100 AP. You can also make it easier by just doing forward square up square jump to your opponent attack with square end on a triangle attack.

MAY THE SQUARE DRIVE YOUR BLADES KRATOS!
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Lombax Warrior
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Re: The Great Post of Combos (work in progress)

[ Edited ]
Dec 10, 2012

As for this, you might want to change Nathan Drake's last combo. It only works if you kick, but it's pretty much useless since 20% of the time, the kick will work. Not many people are going to react and say "I should do Down Square." Just take the "Square, Square, Square" out of the combo and it should be fine.

 

Side Square - Down Square - Side Square - Triangle - Move Forward (Only if the first AK-47 shot hits) - Square (Recommended after the 7th or 8th Shot

 

That's what it should look like. It generates 140AP.

 

Inflammatory content removed.

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Splicer
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012
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Hekseville Citizen
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012
Here's a Heihachi combo

Down circle until charged (not needed but for the combo sake.) down circle + side square, down square, forward triangle x 2, pause for a quick bit and square x3 = 170 charged or 130 non charged.

Sackboy combo

Down circle, square x2, up square,side triangle, circle = 130 AP

Down circle, up triangle, up square, side triangle, circle = 95 AP
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Hekseville Citizen
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012

well, I'll share one of my parappa combos Smiley Happy

side square, circle, square-down square, (long) up square, square-square
it's a golden combo, dunno how much though

----------
K to the U to the D to the O
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Uncharted Territory
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012

AntiTidus wrote:

http://www.youtube.com/watch?v=yHzmBV723wo


A few problems with your post.

 

1) Not all combos are shown

 

2) It does not break it down and tell you the input

 

3)It's not editable

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First Son
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Re: The Great Post of Combos (work in progress)

[ Edited ]
Dec 8, 2012

Nariko

 

Down square, jump, down triangle(air), down square(air), down triangle, circle, up triangle, jump, up triangle(air), circle(air), square(air)x3. Yield 210 AP (Timing must be perfect)

 

Down square, jump, down triangle(air), down square (air), circle, up triangle, jump, side square(air). Yield 150 AP

 

Down triangle, circle, up triangle, jump, up triangle(air), circle(air), square(air)x3. Yield 150 AP

 

Down square(air), circle, up triangle, jump, up triangle(air), circle(air), square(air)x3. Yield 150 AP

 

Down triangle(air), down square(air), circle, up triangle, jump, circle(air), square(air)x3. Yield 150 AP

 

Up triangle, jump, down triangle(air), down triangle, circle, up triangle, jump, side square(air). Yield 150 AP

 

Down triangle(air), down square(air), circle, up triangle, up triangle, jump, side square(air). Yield 150 AP (Near wall)

 

Circle(air), down triangle(air), down triangle, circle, up triangle(air), jump, circle(air), side square(air). Yield 150 AP (Near ground)

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Fender Bender
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Re: The Great Post of Combos (work in progress)

Dec 8, 2012

King_Cobra97 wrote:

PaRappa:

 

circle, down square, up square(hold), circle, square, square                                 85ap

  


This one needs to be changed to 75AP. I do this one a lot and it's actually 75 AP

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