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Feb 14 2013
By: zferolie Splicer 69 posts
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The 3 things I think need to happen to make this game more popular and better.

23 replies 416 views Edited Feb 14, 2013

I posted this on the Shoryuken site, but I wanted to put it on the other Playstation All-stars battle ROyal forums I visit. I apologize for the size, but I needed a lot to explain myself I also apologize if all these have been said to death, but I really wanted to make my voice heard on the matter

I enjoy this game how it is, but I can also see why it didn't do so well. People dismissing it as a smash clone, complicated play style, ect. I see so much potential in this game I can't help but think what should be done to improve it so it doesn't disappear into the void. The online tournaments, and a good community from what I can see is a good start, but there are things Sony or Santa Monica studio need to do. 3 very important and vital things in my book.

First: Add a Health bar. Now, before everyone just attacks me just hear me out. Right now, the only way to get kills is to build super and then hit with the super. In theory, that works. In smash bros it's a similar idea. Hit the foe to build their percent, then knock them off the stage. So why do people complain about SOny's system and not smashes? Well, for one, any attack can be used to kill, if you got the foes % high enough, and people felt that getting hit was very dangerous. Yes, getting hit is also bad in Allstars, since you gain no meter and the foe does, allowing them to get their supers off. However, just not getting meter doesn't have the same feeling of getting in trouble as it does in Smashes where your percent goes up. You feel every hit and since you can see the effects clearly, and every hit has more weight to it.

Why I think adding a health bar would be very benifical for the game is simple: The players will feel that getting hit is bad more. As I stated, one complaint I have and what I hear a lot for people is that getting hit doesn't seem as bad, and while it is bad, that feeling is very important. A health bar will right away give the person more dread as they are getting hit, feeling every punch and knowing it's bad. The Health bar will also add another way to get kills and points, as losing your health will kill you, and then you respawn back shortly like normal. Now people have more options for getting points and kills, and I think this will allow people to work with more of what the character has to offer, and make the fighting experience more fleshed out.

You will still gain super just as much as before, and supers still instantly kill others, but now there is more of an added depth: Do you use the super on a low health foe so you can get the point, or do you risk someone else getting the point, and then killing the guy when he has full health? Higher level Supers can also cost more points then normal kills too if you want, making the game even more strategic on if you should try to land the super or just go for a normal kill. Thus, the game is deeper, everyone gets more on edge with low health, and the game feels more intense.

Now, only a players attacks will cause health damage. Items and Stages will only cause super damage. This way you eliminate the stages effecting the game play and skill, which is a complaint of the smash series. Stages and items can never kill, just slightly hinder you. It still comes down to the players skill to get the kills.

It is a change to the system, but I think it won't break the core idea of the game. It mainly expands on it, and adds more weight to the game. Fighting games have a health meter for a reason. How would killing people in Street fighter be if all you can do is kill them with supers? You lose the intensity of come backs, last second reversals, and the hype of the next attack will win the game. Every good fighting game has this, and this game needs it if you want it to be a huge success.

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Splicer
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013

Ok, on to the next two. I promise they won't be as long as that. Second thing I think is need is a more diverse cast. I'm not saying who we have already stink, except for 2 coles. I'm sorry, I will never like that idea. Yes they have different moves, but you don't put 2 different versions of a character in the first version of a game like this. Yes, it works for Street fighter, but in a game celebrating the history and large amount of games for a company, it is a bad idea.

Sorry, got side tracked. Anyway, While the current cast is good, you alienate a large portion of your fans with not having anything other then Toro to cater to the japanese crowd. Heiatchi doesn't count. While the Japanese like fighting games and tekken, none of the other games the cast are from really sold extremely well in japan. And if you want the game to be huge, you need to appeal to a global market. Adding Kat as DLC was a good first move, but more needs to be added. Licensing may not let you get a Final Fantasy character, or Sora, if Square doesn't want them in, but you have plenty of other RPG's and Japanese favored games to pick from, many Playstation exclusive. You got Nippon Ichi, a huge supporter of Sony for it's entire run, with only a few non sony games. Throw in a disgaea character like Laharl or Etna, and not only will it be a great idea to celebrate their current anniversary going on, but you also will have many Japanese and JRPG fans running to grab them. You have Wild Arms, a Sony exclusive RPG that you could grab a character from. Brave Fencer Musashi, a very early PS1 game. And it doesn't have to be just RPG characters. you put in Nariko from Heavenly blade, why not Ellen from Folklore, another PS3 launch window game that while not hugely popular here, was quite popular in japan, and had good reviews. And why no Ico? No Legend of Dragoon character?

The cast also doesn't pull from many older games that made the Playstation. Yes, I know they are trying to get Crash and Spyro, but they need to try harder. They MADE the playstation, and the Playstation made them. Maybe they were scared from a new developer taking the reigns, and were afraid sony might not fully support it. Show them you will support it long term, convince them! Other then Crash and Spyro, you have Brave Fencer Musashi, Arc the Lad, The legacy of Kain series, and Bloody roar to just name a few. They should also try to get Rayman, since he was first on the playstation(well, also saturn and jaguar, but those companies are gone.

Here are the 20 characters I think should be added as DLC, to help broaden the audience they can reach:
Etna(Disgaea)
Ellen(FolkLore)
Musashi (Brave Fencer Musashi)
Spyro
Crash
Ico
Arc(Arc the Lad)
Razeal(Legacy of Kain series)
Sora(Kingdom Hearts)
Alice(Bloody Roar)
Lightning or Sephiroth(Final Fantasy)
Rayman
Dart(Legend of Dragoon)
Rudy or Virginia(Wild arms 1 or Wild arms 3)
Kite(.Hack)
Chimera(Resistance)
Scarlett blake(Dead Nation)
Neptune(Hyper Dimentional Neptunia)
Finn(Sorcery)
Meruru (Atelier Meruru: The Apprentice of Arland)

I know that is giving you double the cast of characters that originally came with the game, but I think it is needed. Make them and ship 2 out every 2 or 3 months. You keep the game alive for along time. Yes, even into the PS4. I'll get into that later.

I also think throwing in more stages that reflect some other series on the Playstation that might not get a character rep is a good idea:

Katamari Damacy, Journey, Flower, Motorstorm, Shadows of Colossus to name a few.

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Splicer
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013

And now for the 3rd thing: Marketing. Sony has been awful at marketing the last few years, and this is no exception. While the ads were stylized, they didn't show off the game. The Robot Chicken was was the best ad, and it didn't get a lot of screen time. Sony has not been pushing this game at all either. They NEED to step up the game if they want to compete with Smash. Smash had a lot of support from Nintendo, with the dojo updating every day and so forth. Nintendo then stopped, nintendo didn't need to keep supporting it due to the huge fan base. Sony is at a disadvantage right now with Nintendo, so can't rely on just the fans. They need to make official tournaments, online and off. Give PSN prizes, push the heck out of this game.

One way to keep the marketing up for this game is a stead slew of DLC. Keep the DLC coming, even after the PS4 is out. You need to be able to compete with Smash 4, and if you keep the game in the news constantly, you will grow and grow your fanbase, and by the time Smash 4 is out, your game would have been out for a few yours with constant support, putting the ball in Nintendo's court to fight you in how much you pushed into the game. If you want to push the PS4 as well, release a ultimate edition for the PS4 network. Include everything from the game, plus some extra stuff like stages, outfits, things like that. And if people have the PS3 version, let them download it for a fraction of the price, like 10 or 15 bucks. That way you don't screw over the the people who have been supporting the game for so long, AND you get new people to buy the PS4 version.

Now, all that is a lot of work for Sony and Santa monica studios. Personally, I think they should bring back Super bot to assist in this. 3 companys working on this is better then 2. If you don't want them to do much, that's fine, but you will need the man power, and even if you just have super bot testing and tweeking what Santa monica does, that will help a lot!

Ok, those are my 3 big points in this game that I think needs to happen. Man that took a long time to write. I apologize of the massiveness, but I really want this game to succeed, and it's up to sony to make it happen. I hope you guys find this informative, and I would love to hear what you guys think, especially about the Health meter.

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Gaming Beast
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013
One of the main reasons I like this game is that it forces you to play offensively and not keep running away like in Smash. So definitely no thanks, I don't want health bars.

And I'm glad SuperBot/SantaMonica were clear from the beginning that the super system was what they were going for.

This game requires not only good fighting skills but also has a very high risk/reward element, all that AP you built up for level 2 or level 3 is completely lost and your progress is completely erased if you screw up your super.

So the skill is not just building AP but landing a super adds another set of skills which is even more important than simply building AP.

I believe this game should stay this way to distinguish itself from other fighting games and some of us truly enjoy this game play mechanic. It is so rewarding to see that level 2 super you practiced with Ratchet paying off.
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Splicer
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013

I agree that there is a lot of skill needed in this game, and I like what they have, I just think that it could be improved a bit, and a health system would fix a number of complaints I see.

 

There is a risk reward system, the game rewards skill, and it feels great to hit with your supers, but at the same time I can see why some can't feel that. I was just proposing and idea that would add more tenstion and excitment.

 

I never had the thought that adding a health meter would have more run away players. People still run when others have some super meter. Perhaps I am just missing the point of that.

 

I am happy they tried something new, and it works, but I can;t help but see how it's not selling well, and am trying to think of how more fighting pros would come into it.

 

Maybe if they just explain and advertise and show off the current system, and show people exactly how it is still has those things, then a health system isn't needed.

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Lombax Warrior
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013
I definitely agree with the marketing point. I don't understand why they don't seem to realize lately that you have pump in money (ads, etc.) to make money (sales)! I know they're hurting financially, but Sony's wasting their time and (even more) money making these great games by not properly 'investing' in them. Very frustrating to think that this franchise might not even become a franchise at all because of the poor sales, which of course is Sony's own fault! It's like they WANT to fail.
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I Only Post Everything
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Re: The 3 things I think need to happen to make this game more popular and better.

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Feb 14, 2013

Health Bars - Absolutely not. I know all the FGC members are hating on this game for no health, but jesus just get over it. NO your SF4 skills do not transfer into this NEW game, so just stop complaining and TRY SOMETHING NEW. 75% or more of the FGC hated on MK9 and seriously that game was amazing, DO NOT CATER TO TOOL BAG BANDWAGON FAT 40 YEAR OLD MEN EVER. I play a ton of different fighters, and yea my SF4 skills do not transfer to P4A, but that is EXACTLY WHY I LIKE IT, its not the same old game with some new cast. 

 

More Characters - who wouldn't want more characters, I hope Yu Narakami gets in and I'm not japanses so I could only imagine how happy they would be if Yu got in

 

Marketing -  I am on SRK and eventhubs all the time, and again how would marketing this game make any of those bandwagoning pu$$ies, too afraid to miss a super then lose a match even though they were comboing harder than someone else, change their opinions. From the start all they did was bash it for being a smash clone, and 5 months later NOTHING HAS CHANGED. They use the same 3 f***ing points over and over to call this game a piece of trash. Needs HP, is a smash clone, isn't SF5 so who cares. 

 

Please Sony Santa Monica, superbot made a unique and extrememly fun fighting game that didn't use ANY of the same old BS that we see in every other fighter being released. DO NOT change it to cater to the FGC and DO NOT just ditch this game because of these tools bashing it. ADD more characters, ADD more stages, ADD more items, BALANCE characters. DO NOT take away and DO NOT change the formula.

 

 

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I Only Post Everything
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013

zferolie wrote:

I agree that there is a lot of skill needed in this game, and I like what they have, I just think that it could be improved a bit, and a health system would fix a number of complaints I see.

 

There is a risk reward system, the game rewards skill, and it feels great to hit with your supers, but at the same time I can see why some can't feel that. I was just proposing and idea that would add more tenstion and excitment.

 

I never had the thought that adding a health meter would have more run away players. People still run when others have some super meter. Perhaps I am just missing the point of that.

 

I am happy they tried something new, and it works, but I can;t help but see how it's not selling well, and am trying to think of how more fighting pros would come into it.

 

Maybe if they just explain and advertise and show off the current system, and show people exactly how it is still has those things, then a health system isn't needed.


If the pros need a health bar, then they should just stick to the same old 3 games they like and leave this game alone. 

 

BTW online tony (seth player) loves this game and plays it all the time at the small Socal tourneys and NEVER COMPLAINS. Learn from him and try something new.

"ZA ZA ZA ZA ZING"
Mains: Jak, Isaac Subs: Spike, Drake, Evil Cole
6 Seasons with Black Belt! (should be 8)
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Splicer
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013

Ok, I just want to be clear, even though I said I put this on SRK, I am not a major player there except on the skullgirls board. I am not hating on this game. In fact, I was on the board before the game came out for awhile, and I was trying to get all my friends to get it. I loved Smash, and I love the idea of company cross overs. I like this game. I don't hate it.

 

Ok, now that that is out of the way. I guess wanting to change the game to make other people like it more was not the best idea. I am just worried. Games that don't do well right away are almost allways doomed in the long run. I don't want to see this game fail, I really don't. I love these sort of cross over games that celebrate the gaming industry: Smash bros, this one, capcom's VS, Sega all star racing, and the others. I guess I was just trying to think of a way that wouldn't hurt the system, but also bring in more people. Because, like it or not, Sony will not keep this franchize going if they can't get people to play.

 

Perhaps the best way to is more characters, rather then a health system. Like I said, they need to capture the other part of the sony fandom. American's are only part of it. Sony really grew into the powerhouse that it is not because of crash, spyro, Nathen drake, and others, but because of there superior RPG and JRPG titles. they need to grab the japanese market hard! use the characters I choose, use other big japanese games. If sony wants this game to really succeed, they need to grab the Japanese, and european crowd.

 

Getting the pro gamers is honestly not important. Look at Smash, most pro gamers laugh at that. No, the best way to grow this game is to grow this game with new blood. A lot of characters is the perfect way to do that, and while a health system would also help, I suppose it's not needed.

 

Marketting does really need to improve, and I do hope Santa Monica goes a good job. Putting this game as a side tourny at Evo, making other tournies, advertising their DLC, getting more people to play it on news sites. I saw a lot of news sites wanted to like this game, like IGN, you just need to keep them excited with news every week or month.

 

If you guys really think a health bar isn't needed, I'll go along with it. I just want this game to succeed. I hope Sony Santa Monica keep the DLC strong in this game, New maps, characters, and more. They can fit alot in that character select screen. I want to see them feel that whole thing before smash 4 is out.

 

So if I offended anyone, I appologise. I am not one of those people that was bashing this game from the start. I was excited and loving the idea as soon as it was released. At first I was bugged by the fighting system, but nowI have gotten used the the fighting system myself, though I still get annoyed at times. The main things that bothered me were Missing characters, not embrassing the Japanese side of sony at all, and the poor marketing other then that one Robot Chicken comercial.

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Gaming Beast
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Re: The 3 things I think need to happen to make this game more popular and better.

Feb 14, 2013
I agree that I want this game to succeed as well but SuperBot and Seth Killian have on a number of occasions said indirectly that this game was not designed for the traditional health bars in mind. They insisted that people would like their new system and I think many do like it.

I personally love playing this game, and quite honestly I find this game more fun than most other 1v1 fighting games. I play 2v2 and FFA in this game (i don't like 1v1) and this game is rewarding and easy to pick up and yet difficult to master.

I feel there is still a lot of unknown tech and strategy (especially in 2v2 partner combos/setups).

This game has not had much marketing and the fact that it is a playstation exclusive makes it harder to compete against more established cross-platform games (SF, MK etc.) but I still feel the sequel to this game is where everything will truly shine.

Who knows, maybe I will finally get to play Heihachi vs Ryu vs Sub-Zero some day :/
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