09-20-2012 06:11 AM - edited 09-20-2012 06:12 AM
I was looking at photos of the Tokyo Game Show and I have seen the level 2 of TORO, which throws a meteorite / star towards the soil and makes an enormous explosion. Since seeing this I continue thinking, ¿Why SuperBot has not done the same thing with Sweet Tooth? With this radius of explosion, the killer clown might kill 2 and even 3, not as now that you can kill 1 and as much 2.
09-20-2012 06:14 AM
09-20-2012 06:20 AM - edited 09-20-2012 06:21 AM
I think it is fine as it is now. The explosion itself is as big as half the stage, and because of that it is basically impossibble to evade. Not to mention it is almost impossible to detect where it will land which makes it even more devastating.
09-20-2012 06:30 AM
I you am going to repeat it, it would be nice that the level missile 2 of Sweet Tooth had the same radius of explosion that the level 2 meteorite of TORO
09-20-2012 06:35 AM
Alsborg91 wrote:I you am going to repeat it, it would be nice that the level missile 2 of Sweet Tooth had the same radius of explosion that the level 2 meteorite of TORO
Oh sorry, it seems I misread it. In that case, I agree because it seems Sweet Tooth's level-2 super only manages to kill 1 player even when it lands in a crowd.
09-20-2012 08:24 AM
Sweet Tooth's Level 3 easily trumps Toro's however.
09-20-2012 08:27 AM
Prent62 wrote:Sweet Tooth's Level 3 easily trumps Toro's however.
that depends on the level a great deal though. on Hanover its easy to escape level 3s
09-20-2012 09:21 AM
09-20-2012 09:23 AM
Keiji_again wrote:
Sweet Tooth needs a stomp for the Sweet Bot. When he gets it, people just run under him.
You can stomp with the Sweet Bot buts its slow.
09-20-2012 09:26 AM