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Wastelander
Alsborg91
Posts: 791
Registered: ‎07-07-2011

Superbot must increase the radius of the explosion of Sweet Tooth's missile

[ Edited ]

I was looking at photos of the Tokyo Game Show and I have seen the level 2 of TORO, which throws a meteorite / star towards the soil and makes an enormous explosion. Since seeing this I continue thinking, ¿Why SuperBot has not done the same thing with Sweet Tooth? With this radius of explosion, the killer clown might kill 2 and even 3, not as now that you can kill 1 and as much 2.

 

Explosion Toro Level 2

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Sackboy
mman1235
Posts: 422
Registered: ‎09-18-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

yeah that would be great to fix for his lvl 2 :smileyhappy: I ;ike the lvl 1 as it is I got with it 2 kills already in the beta :smileytongue:
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Lombax Warrior
gyurati91
Posts: 81
Registered: ‎07-14-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

[ Edited ]

I think it is fine as it is now. The explosion itself is as big as half the stage, and because of that it is basically impossibble to evade. Not to mention it is almost impossible to detect where it will land which makes it even more devastating.

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Wastelander
Alsborg91
Posts: 791
Registered: ‎07-07-2011

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

I you am going to repeat it, it would be nice that the level missile 2 of Sweet Tooth had the same radius of explosion that the level 2 meteorite of TORO

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Lombax Warrior
gyurati91
Posts: 81
Registered: ‎07-14-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile


Alsborg91 wrote:

I you am going to repeat it, it would be nice that the level missile 2 of Sweet Tooth had the same radius of explosion that the level 2 meteorite of TORO


Oh sorry, it seems I misread it. In that case, I agree because it seems Sweet Tooth's level-2 super only manages to kill 1 player even when it lands in a crowd.

 

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Wastelander
Prent62
Posts: 839
Registered: ‎06-30-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sweet Tooth's Level 3 easily trumps Toro's however.

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I Only Post Everything
killedbyaspork
Posts: 1,005
Registered: ‎05-10-2009

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile


Prent62 wrote:

Sweet Tooth's Level 3 easily trumps Toro's however.


that depends on the level a great deal though. on Hanover its easy to escape level 3s

---------------------------------------------------------------------------------------------------------------------
Omar - "what are you guys doing? Why did you get rid of crash!"
Game devs - "we wanted to put in evil Cole so we had to get rid of everyone else the fans wanted"
Omar- "Oh nice, good idea. I didn't think of that"
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Grease Monkey
Keiji_again
Posts: 319
Registered: ‎08-09-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sweet Tooth needs a stomp for the Sweet Bot. When he gets it, people just run under him.
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I Only Post Everything
n0rmal94
Posts: 1,234
Registered: ‎07-18-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile


Keiji_again wrote:
Sweet Tooth needs a stomp for the Sweet Bot. When he gets it, people just run under him.

You can stomp with the Sweet Bot buts its slow.

"I'm watching you in the shadows........nah im right next to ya"
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Grease Monkey
Keiji_again
Posts: 319
Registered: ‎08-09-2012

Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Haven't seen it yet, my bad.
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