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Sep 20 2012
By: Alsborg91 I Only Post Everything 1060 posts
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Superbot must increase the radius of the explosion of Sweet Tooth's missile

[ Edited ]
16 replies 541 views Edited Sep 20, 2012

I was looking at photos of the Tokyo Game Show and I have seen the level 2 of TORO, which throws a meteorite / star towards the soil and makes an enormous explosion. Since seeing this I continue thinking, ¿Why SuperBot has not done the same thing with Sweet Tooth? With this radius of explosion, the killer clown might kill 2 and even 3, not as now that you can kill 1 and as much 2.

 

Explosion Toro Level 2

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Sackboy
Registered: 09/18/2012
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012
yeah that would be great to fix for his lvl 2 Smiley Happy I ;ike the lvl 1 as it is I got with it 2 kills already in the beta Smiley Tongue
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Lombax Warrior
Registered: 07/14/2012
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

[ Edited ]
Sep 20, 2012

I think it is fine as it is now. The explosion itself is as big as half the stage, and because of that it is basically impossibble to evade. Not to mention it is almost impossible to detect where it will land which makes it even more devastating.

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I Only Post Everything
Registered: 07/07/2011
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012

I you am going to repeat it, it would be nice that the level missile 2 of Sweet Tooth had the same radius of explosion that the level 2 meteorite of TORO

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Lombax Warrior
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012

Alsborg91 wrote:

I you am going to repeat it, it would be nice that the level missile 2 of Sweet Tooth had the same radius of explosion that the level 2 meteorite of TORO


Oh sorry, it seems I misread it. In that case, I agree because it seems Sweet Tooth's level-2 super only manages to kill 1 player even when it lands in a crowd.

 

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Wastelander
Registered: 06/30/2012
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012

Sweet Tooth's Level 3 easily trumps Toro's however.

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I Only Post Everything
Registered: 05/10/2009
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012

Prent62 wrote:

Sweet Tooth's Level 3 easily trumps Toro's however.


that depends on the level a great deal though. on Hanover its easy to escape level 3s

---------------------------------------------------------------------------------------------------------------------
Omar - "what are you guys doing? Why did you get rid of crash!"
Game devs - "we wanted to put in evil Cole so we had to get rid of everyone else the fans wanted"
Omar- "Oh nice, good idea. I didn't think of that"
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Hekseville Citizen
Registered: 08/09/2012
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012
Sweet Tooth needs a stomp for the Sweet Bot. When he gets it, people just run under him.
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Uncharted Territory
Registered: 07/18/2012
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012

Keiji_again wrote:
Sweet Tooth needs a stomp for the Sweet Bot. When he gets it, people just run under him.

You can stomp with the Sweet Bot buts its slow.

"I'm watching you in the shadows........nah im right next to ya"
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Hekseville Citizen
Registered: 08/09/2012
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Re: Superbot must increase the radius of the explosion of Sweet Tooth's missile

Sep 20, 2012
Haven't seen it yet, my bad.
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