01-25-2013 09:36 AM - edited 01-25-2013 09:42 AM
Back at EVO, SuperBot said (if you skip to about 5:00) that they would be able to make balance changes for characters "on the fly, without the need to patch." With a system like that, this should mean that character balance updates can happen more frequently.
But so far...I don't think we've seen this happen yet, and SuperBot has already released a few patches for this game even though they said this wasn't necessary. SuperBot, could you clarify this please?
01-25-2013 09:44 AM
01-25-2013 09:46 AM
01-25-2013 09:56 AM
I can try to help with that as well, though it gets fuzzier here.
We keep trying to rush patches out of SuperBot, and what good has it done us? They don't get to test the patches properly, and look what happens: a patch that fixes some things, but adds other things.
We need to give SuperBot PROPER time so thaey can release the ultimate patch to fix up the game.
01-25-2013 11:23 AM
^ Aylas, you have to stop giving Superbot so much credit. First of all I love the game and it's hard for me to stop playing once I've started. Now, Superbot is quite a large team along with the Santa Monica studio backing them up. They have had more than enough time to make this patch, test it and release it. Frankly, the amount of time they are taking for each patch is ridiculous considering the amount of things changed. In the time since the last patch (which IIRC was early December) they have added a button to the main menu, an effect on the costume change circle and some minor tweaks to certain characters' attacks. This patch also brought problems with it like 1.02 such as sound cutting out on stages (Vita).
I, and many others, expected proper balancing from the patch but it is still absurdly easy to gain level 3's with the characters who were 'patched'. Also, the combined patch sizes so far, including the broken patch 1.02, have been in excess of 500mb+. Now, I'm no designer or programmer but I feel that Superbot needs to get their act together. This is a competitive game that relies on multiplayer as its selling point (aside from the characters). A game cannot be competitive and tournament-oriented when they are still characters that are grossly over-powered and nearly broken.
I'm still gonna play the game and enjoy it but there are so many niggling quirks and annoyances throughout the game even after three months that just stop me from fully enjoying the gameplay.
01-25-2013 11:38 AM
01-25-2013 01:27 PM
I appreciate the input Aylas, but it didn't really answer my question.
I just want to know why patches suddenly became necessary again for balancing characters. This isn't the first time I've heard a developer talking about balancing a game without patching (see Uncharted 2), and I'm just curious why we never seem to see it happen.