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Dec 18 2012
By: JayJXZ Wastelander 726 posts
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SuperBot on the Infinite Avoidance System, Comboing into Super intended

16 replies 531 views Edited Dec 18, 2012

Just something I found on their website

 

http://superbotent.tumblr.com/post/38183812490/ap-burst-infinite-avoidance-system

 

A small except from that:

 

"Furthermore, setting the infinite avoidance limit at 100 AP basically ensures that it takes at least two clean hits to combo into super at the beginning of a match—or after performing a level 3 super."

 

So not like this is anything new, but from the passage above you can clearly see that comboing into supers was intended.

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1/6/2013 - Defeated the #1 player in the World in a Ranked Match.

Currently maining: Parappa

Future mains: Zeus, Issac
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Treasure Hunter
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012
"Even if players were to discover 159 AP combos with every character in the game, it’s extremely difficult to cross the threshold from 99 AP to 100 AP without triggering AP burst. Dante is the biggest potential exception to this rule, which is why his level 1 super costs 150 AP."

It appeared that Superbots think Dante cancel combos are fair and legit.
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Wastelander
Registered: 12/23/2011
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012

FredFai wrote:
"Even if players were to discover 159 AP combos with every character in the game, it’s extremely difficult to cross the threshold from 99 AP to 100 AP without triggering AP burst. Dante is the biggest potential exception to this rule, which is why his level 1 super costs 150 AP."

It appeared that Superbots think Dante cancel combos are fair and legit.

Nice catch, I overlooked that one; It seems that his guns are useful in this reguard as well

__________________________________________________________

1/6/2013 - Defeated the #1 player in the World in a Ranked Match.

Currently maining: Parappa

Future mains: Zeus, Issac
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I Only Post Everything
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012

FredFai wrote:
"Even if players were to discover 159 AP combos with every character in the game, it’s extremely difficult to cross the threshold from 99 AP to 100 AP without triggering AP burst. Dante is the biggest potential exception to this rule, which is why his level 1 super costs 150 AP."

It appeared that Superbots think Dante cancel combos are fair and legit.

They make a good point. I still applies to him, he can get just an extra bit of AP from his gun firing. Not largely in regards to his cancel system.

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Uncharted Territory
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012

Dante has easy AP Break combos without utilizing the empty cancel, though.

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Wastelander
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012

FredFai wrote:
"Even if players were to discover 159 AP combos with every character in the game, it’s extremely difficult to cross the threshold from 99 AP to 100 AP without triggering AP burst. Dante is the biggest potential exception to this rule, which is why his level 1 super costs 150 AP."

It appeared that Superbots think Dante cancel combos are fair and legit.

Yea...the best combo I have with Dante right now is a 184 AP combo. Dante has crazy potential. I believe Heihachi can go to about 180 AP himself.

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Lombax Warrior
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012

Yeeeeesh. This needs to be stickied or something so that the general knowledge can spread and people will stop claiming that it's an unintended exploit in the system.

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Gaming Beast
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012
" whenever a character gets hit by an attack sequence that adds up to 100 AP in one combo, they automatically enter the infinite avoidance state. They’re then ejected at a 45° angle and remain invincible the entire way up and down until they land—unless they attack or perform some other offensive action to relinquish their invincibility before landing."

Quick Question:

After the Infinite avoidance system releases me from the Combo, If I hold L1 and use directions, does this mean I become vulnerable again for attacks or is it the same as "NOT performing any offensive action".

I think it is, but i'm not entirely sure.

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Fender Bender
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012
dude, where did it say that comboing into supers was intended?
'cause i couldn't find it,
help me out?
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Lombax Warrior
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Re: SuperBot on the Infinite Avoidance System, Comboing into Super intended

Dec 18, 2012

achus93again wrote:
dude, where did it say that comboing into supers was intended?
'cause i couldn't find it,
help me out?

I think that was the original poster's interpretation of this line:

 

Furthermore, setting the infinite avoidance limit at 100 AP basically ensures that it takes at least two clean hits to combo into super at the beginning of a match—or after performing a level 3 super. That’s because every level 1 super attack in the game costs at least 100 AP.

 

But it's pretty vague, I don't think they were stating that comboing into supers was okay, but rather they didn't want players getting two levels worth of AP from their combos, which is why they installed their anti-infinite system.

 

I'm personally leaning "against" on this "combo into supers" discussion, if comboing into supers is okay, why do characters like Sir Dan or Big Daddy get shafted twice with supers that are both unreliable and impossible to combo into?

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