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Wastelander
Registered: 06/30/2012
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Re: Story Mode Maps?

Jul 27, 2012

The actual gameplay of Subspace Emissary was subpar anyway. If you have arcade mode, complete with the only thing that made SE good, the cutscenes, then why aren't you happy?

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Treasure Hunter
Registered: 02/25/2012
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Re: Story Mode Maps?

Jul 27, 2012
I've gotta agree, SE never seemed that appealing. I saw my friends play it for a little while, but I never got how anybody could play it for the whole, what was it, 8 hours? It just looked too tedious and boring. I'd rather take an Arcade Mode that is at least somewhat unique for each pair or Rivals (which means 12 at least slightly-different stories).
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