Is there any comment from superbot about their ways to combat quitting? Players will probably be at a disadvantage for quitting but we dont know about it yet. I just hope its obvious to the players so they can get some message or something that says "Since you quit, you leveled down and lost an item" (only if you quit tho) somethin like that will discourage them I dont like cry babys like that, just do your best at the dang game and have fun
You sir deserve that kudo. If I remember correctly Persona 4 Arena combated players staying away from the opponent by afflicting them with a status that makes them take more damage from hits. Maybe SuperBot could find someway to combat rage quitting like how you said if theirs levels in the game downgrade them 1 for rage quitting.
For local splitscreen too, cause my bro still is a sore loser -_-; We played battle fantasia fighting game, I'm doing awesome and he is like "i dont wanna play anymore.." and leaves right then after not even 1min of the dang game. He did it with twisted metal too (same day we had to fix are A/C in the summer) yet I dont let any of it bother me becuase Im mature at it and dont let it get the best of me.
If only more people could learn something like that. (P.S. I wasnt gloating or anything either when playing the game if anyone is wondering)
I think the rage quitters should be banned from the online matches because it's not fair for the people that want to have a great time
just mark any willfull quits as a loss, ie if they return to the menu or turn off the system if there was no connection error
Woah I don't want this game turning into strict Guild Wars 2 Admins up in here lol. If this game banned every rage quitter then this game would get one of THE baddest reps in the history of fighting games. I don't want that to happen at all. Maybe something a little less severe.
You cannot punish them or ban them, it's a form of mentality they have. Everyone does it at some point, even I will when I've had enough of a game. So signing back on to find out I'm receiving a form of punishment will simply make me raise my middle finger to the screen and play a different game. I think it's simply one of those things that depend on the gamer, and not the game's structure (to a degree, some games cause it). There's going to be someone who quits regardless at some point. Making it so they don't want to play again or stop quitting sounds justified and all, but it means lower ratings for Superbot and a hit to the overall enjoyment for those who just need to cool down.