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I Only Post Everything
Registered: 01/13/2013
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Re: Spike discussion thread

Jan 15, 2013
Down square that is

Hardcore

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Wastelander
Registered: 01/03/2012
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Re: Spike discussion thread

Jan 15, 2013

bigmacpits wrote:
I main Spike (currently level 813) and I'm not into kill confirms. They're kind of cheap so I don't use them. The only way I know to execute his L1 is to wait until the other character is hit by somebody else above you, then catch them while they're in the air. Of course, you could go behind somebody who is attacking somebody else and catch 'em. Many people don't consider Spike a threat so it's extremely rewarding to walk up to the other three while they're fighting and catch them all at once. <3

Spike's L2 is too predictable. If they removed the small cutscene before he used it, it'd be much more effective. Plus, you need to be extremely close to your enemy to use it because they can see it coming a mile away because it's so slow. Perhaps make it the speed of Cole's LVL2?

I really do wish that Spike's L3 wasn't screen-clearing. His other supers can be quite difficult to utilize. Maybe he could have called in one of the Freaky Monkey Five or Specter to fight with him like Heihachi and the bear?

How do you handle Spike in a 1v1 scenario? Say it's a stock match and it's down to you and one other person. You each have one stock left. Without relying on his Air Down Triangle setup since you don't use kill confirms (much respect to you; I use it only with Spike since I don't have any luck with his Level 1 otherwise T-T), how do you go about landing that final blow?

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Treasure Hunter
Registered: 08/15/2012
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Re: Spike discussion thread

Jan 15, 2013
1v1 with spike and an even playing field with lives without kill confirms usually means a lvl 2 is required when they are close to you.

also who else thinks that spikes lvl 2 should go through the stage like radecs lvl 2 instead of being stopped by platforms
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Monster Hunter
Registered: 12/07/2012
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Re: Spike discussion thread

Jan 15, 2013

Hmmm yeah i do find him extremely rewarding and i wasnt really meaning i wanted to use kill confirms or like them i was meaning something more like sir dans combo to first that if the player is not paying attention then he gets nabbed i have tried all the aforementioned combos but they dont work atall for me no matter how quick i do it =\ but yeah hes fun his terrible supers make it all the more rewarding

 

killed a raiden who was using his 2nd super with spikes 1st haha the amount of people that seem to not know that it is possible is rediculous

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Lombax Warrior
Registered: 11/28/2012
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Re: Spike discussion thread

Jan 15, 2013

I land his confirms into his LVL1 and his LVL2 regularly. 

 

The jump in down+triangle is by far his most reliable confirm, and it's really not bad as long as you keep them frustrated with Naners.

Come watch competitive and casual PSASBR play:
http://twitch.tv/hotboxgaming
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Survivor
Registered: 06/10/2012
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Re: Spike discussion thread

Jan 15, 2013
Im trying to learn spike as well, I like to mix up opponents by teleporting behind them and than launching a super. Most people dont realize he can warp so it throws them off. Works better in ffa than 1v1 though obviously.
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Gaming Beast
Registered: 11/22/2012
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Re: Spike discussion thread

Jan 15, 2013
Here's a pretty good video of some setups and combos, starting with easy stuff and getting increasingly complex, including some really cool guard break stuff that you could actually land in a real match:

http://youtu.be/mlCAydzk044



Ginta also showed me a video of a spike loop found here:

http://youtu.be/QXLrmQJi7W0




Sadly I don't play Spike so I can't really offer more than that.

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Sackboy
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Re: Spike discussion thread

Jan 15, 2013
If playing 1v1, I keep the other player away from me using his Bananarang, RC Car, Down+Triangle, and Hula Hoop. I use long range attacks to build my meter up to Level 2, let 'em get beside me, teleport behind them, and use the level 2. ^•^
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Sackboy
Registered: 03/15/2010
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Re: Spike discussion thread

Jan 16, 2013
 
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