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Survivor
Registered: 11/08/2012
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Re: Spike Nerf, anyone?

Jan 9, 2013
Really? In the past week? I just played a 2v2 with you atleast in the past two days, you were on my recent players for awhile until I played resistance a bunch tonight. I never play on my gnomewizard account. I play on meow666meow most of the time. Lying definitely gets you somewhere too dude!
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I Only Post Everything
Registered: 08/14/2012
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Re: Spike Nerf, anyone?

Jan 9, 2013
^
I wouldnt trust that recent players thing. It can be very unaccurate sometimes. Especialy witha very buggy game like psasbr
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My raiden over all your mains.
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Wastelander
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Re: Spike Nerf, anyone?

Jan 9, 2013
My recent players works fine.

Pasbr's recent player works by making the last player (4th player) at the top of the list and 1-3 before it.
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Treasure Hunter
Registered: 03/17/2012
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Re: Spike Nerf, anyone?

Jan 9, 2013
First time I touched my vita, in a while, was today. My brother's borrowing my ps3, sooo maybe your sister fought him...?

I don't understand your defensive attitude gnome. It comes across as very rude. Please. If you have nothing kind to say, get off.
http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/OFFICIAL-GEX-for-PSASBR-Thread-Sony-Santa-Monica-Please-Read/m-p/40066215/
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Survivor
Registered: 11/08/2012
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Re: Spike Nerf, anyone?

Jan 9, 2013

Thirty3Three wrote:
First time I touched my vita, in a while, was today. My brother's borrowing my ps3, sooo maybe your sister fought him...?

I don't understand your defensive attitude gnome. It comes across as very rude. Please. If you have nothing kind to say, get off.

well don't call somebody a liar then, it's rude. 

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I Only Post Everything
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Re: Spike Nerf, anyone?

Jan 9, 2013
It might be different for everyone. Because mine is random "sometimes". I could stop playing for about 3 weeks then all of a sudden it says i fought someone the previes day.
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Gaming Beast
Registered: 11/22/2012
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Re: Spike Nerf, anyone?

Jan 9, 2013
Yeah Spike is mediocre at best. He can win FFAs against people who don't know what he does, but after that he's incredibly sub-par, especially in 1v1.

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Treasure Hunter
Registered: 03/31/2005
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Re: Spike Nerf, anyone?

Jan 9, 2013
Now that's where I disagree. I'm beginning to like Spike a lot in 1v1. Granted, I don't play it regularly, but Spike has served me well. His gadgets give him a nice zoning game to compliment his stun clubs, and I think that compliment shines a bit more when you're working your zoning game in 1v1.

His supers aren't incredibly 1v1 friendly, but he has at least a couple decent setups, mainly for his Lv 2.

Currently Playing: Star Wars Battlefront, Heroes of the Storm
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Hekseville Citizen
Registered: 11/29/2012
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Re: Spike Nerf, anyone?

Jan 9, 2013

Thirty3Three wrote:

Ari_Ownx wrote:
No

You didn't read my post, did you? I just think he gains AP a little fast. Within 30 seconds of a battle on Dojo:
"Level Two!"

Ouch.

 

 


I've gotten a level 3 with kratos within 15 seconds. Believe it, he doesnt need a nerf lol

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Gaming Beast
Registered: 06/30/2012
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Re: Spike Nerf, anyone?

[ Edited ]
Jan 9, 2013

Here's a bit of AP amounts from the guide, for the curious:

 

Stun Club 1st hit: 5

Stun Club 2nd Hit: 2 and 3 for a 5 AP total if you can fully land it

Stun Club Final Hit: 30 AP for a 40 AP total  (takes about 2 seconds to complete the entire thing)

Stun Club Dash (all charge-levels): 30 AP

Stun Club Whirlwind (ground and air): 5 AP per hit, 15 possible on frontal targets with a possible 5 extra on behind-targets. 20 total.

Giant Sweep: 20 AP

Aerial Stun Club 1st hit: 3 and 2 for a 5 AP total if you can fully land it

Aerial Stun Club 2nd hit: 3 and 2  for a 5 AP total if you can fully land it

Aerial Stun Club Final hit: 30 AP for a 40 AP total if you can land the whole thing.

Aerial Stun Club Dash: 5 AP, 20 on charge

Aerial Giant Smash: 10 AP on the tip of the sword, 20 AP on the shock-wave for a possible 30 AP.

RC Satellite Laser (ground and air) : 20 AP

Bananarang (ground and air): 20 AP

Slingback Shooter (ground and air) : 10 AP on tap, 20 on charge

B Launcher (ground and air) : 10 AP

Hoola Hoop: 5 AP per spin, 25 AP if you charge forward and land the whole thing.

Magic Punch: 10 on tap, 5 AP on charge

Monkey Radar tap (ground and air) : 10 AP

Monkey Radar Green: 20 AP on hit or peel slip

Monkey Radar Red: 30 AP for the first punch, 20 AP for the second punch and 30 AP for the final punch. These moves don't generally link together outside of a wall-bounce.

Aerial Hoola Hoop: 4 AP per spin, 26 if you catch someone in the whole thing.

Aerial Magic Punch: 30 AP

Aerial Monkey Radar Green: 10 AP per peel

Monkey Radar Red: Pipotron G's drop actually comes with 3 hits so it varies. 10 AP for the landing, 10 AP for the shock-wave and 20 AP for the palm smash for a possible 40 AP is you can land the whole thing.

 

Considering how weak his Supers are, this seems fair. If anything, the hoola hoop moves should be buffed.

______________________________________________________________________________


I like to make PSASBR move-sets. Here's a few:


Dart.jpg Daedalus.png Selvaria.jpg Alicia.png Dante.png Ellen.jpg


Never say I don't contribute: I'm The Idea Man.


Community Move-Set for Specter. Help build it.

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