That system wouldn't change this game at all. it would literally do nothing.
Again, care to explain?
If it would "do nothing" then it's even more puzzling why you're so against it anyway.
Nobody in this thread that is for a SMN system is making a good case. All I see is "IT WILL MAKE EVERYONE BETTER HURRDURR" when in reality, I'm pretty sure none of you know how to handle spammers. Especially ed, Mr. Old School Badace over here. If you were that good, you wouldn't care about spamming as most people already don't. In fact, you'd welcome it because, hey, spamming only makes them that much more predictable.
Seriously, you're all crying about a non-issue.
I swear, we wouldn't be having this discussion right now if people knew how to block. I seriously think people don't know how powerful blocking is in this game.
I just can't understand how people even have trouble with spamming anymore. Block, punish, repeat.
It's literally that simple.
Everyone knows how to press the L1 button. It does not take someone sucking at the game for them to bring up something that they think can improve the game in the long run.
They're talking about gameplay being stale and they want to improve it by probably implementing a system that coaxes players into utilizing at least 50% more of their character's moveset instead of relying on only a couple and limiting not only their character's capabilities, but their own skill.
Yes, but that comes with more issues than benefits. Characters like Radec who have very situational moves would be forced to use random moves in the wrong situations. Most of the characters associated with spam aren't often played in the first place due to their abysmal combos, so nerfing their spam would just be stamping them into the dirt while characters like Raiden and Kratos with a large pool of spammable (but differing) moves took over.