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I Only Post Everything
Registered: 11/30/2012
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Re: Sir Dan's Level 1

Dec 7, 2012
Big daddies is worse.
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Wastelander
Registered: 11/20/2012
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Re: Sir Dan's Level 1

Dec 7, 2012
Exactly what saduhem is saying. People who know sit Dan's level one can easily tech out of your bowl or combo into super.. So frustrating
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999 With Sir Dan! Seasons with Belt--Green: 4 Red: 2 Purple: 2 Brown: 1
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Lombax Warrior
Registered: 12/07/2012
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Re: Sir Dan's Level 1

Dec 7, 2012

I'm doing fine with him i just hate when i play 2v2 and get an enemy in the air and hit with the electric bow and right when i do the level 1 super it gets cancled by their team mate. It is a little challenging to land his level 1 super you just have to get a charcter isolated from the rest.

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Treasure Hunter
Registered: 08/15/2012
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Re: Sir Dan's Level 1

Dec 7, 2012

Fat_Slapper wrote:
Big daddies is worse.

I disagree as it will hit people abnove and at an angle for a otential multi kill, also she lunges forward afterwards a small bit

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Splicer
Registered: 09/02/2012
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Re: Sir Dan's Level 1

Dec 7, 2012

dans my main i play as and i find his 1 to be ok i do agree it should be fixed a bit to get a guaranteed kill...but depending on how you pull it off at times it can be a kill everytime...in ffa or even 2v2's i find myself as dan to be getting 5 to 8 kills every game off of jus the level one super which is usually enough to win the match depending on the way the other people play i think if u practice enough with the one you will find yourself gettin more kills hopefully that will help....but i can see where you coming from...i wish all dans supers were alot different than what they are like i find the chalice to probably be the most useless it only tends to get me a kill if not any and his 3 only gets me 3 kills maybe 4 by chance dependin on the people..with enough practice at pullin off his level one you should find yourself gettin alot more kills in game

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Hekseville Citizen
Registered: 11/16/2012
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Re: Sir Dan's Level 1

Dec 7, 2012
Sir dan lv3 need not reset when people escape his aura.... It should keep the damage, even when people escape.
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Treasure Hunter
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Re: Sir Dan's Level 1

Dec 7, 2012

DosTheGHOST24 wrote:
Sir dan lv3 need not reset when people escape his aura.... It should keep the damage, even when people escape.

yes or just be  a tad longer for larger stages

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I Only Post Everything
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Re: Sir Dan's Level 1

Dec 7, 2012
Idk... Dan will launch his level one way faster than bubbles. Bubbles takes forever, and once the little sister hits the floor and starts to stand up you miss the kill. Lol I used it once off a ledge and it just barely missed a fat princess (touching the red auora)and she proceded to just hit it with her wand. I had a sly run right through her once too.

I dont think I notice her lunge forward either, raidens level 1 on the other hand, that's a lunge.
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I Only Post Everything
Registered: 04/18/2009
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Re: Sir Dan's Level 1

[ Edited ]
Dec 7, 2012

fabsta1994 wrote:
It's not hard to set it up. Practice.

his lvl 1 is still **bleep**. you should not have to practice for a level 1

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Hekseville Citizen
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Re: Sir Dan's Level 1

Dec 7, 2012
I've played a lot of people who time it correctly, and it never fails.
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