Honestly I think the cutscene supers are just fine, as said, and I'm sure people have brought this up in other threads, cinamatic supers guarantees you 3 kills, however a transformation super can get you 6 to 8 kills depending on your skill level as well as the other players' skill levels.
Would it be a good idea to make even the cinematic one's failable? Like Parappah's after activated will be done like an actual parappah game and or almost quiktime like and depending on how good your "raps" are (cool, good, etc.) you determine how many you kill. Hiatchi's can be done by button mashing then again the balance would be off if this happend. But what if it was be up to the exectioner to determine to get their kills no matter what. Just a thought.
this is a horrible idea. I think lvl3 cutscene supers are useless anyway in that it only gives you 3 kills. I dont understand why you would want to make them "failable" so you possibly cant even get the 3 kills you so rightfuly deserve.
And yes, "cinematic" Supers guarantees a kill reguardless of your status on the field. I, too, was wondering if Lvl 3's could POSSIBLY miss a kill and paid very close attention to some of the characters glowing white when a Parappa pulled a Lvl 3 Super. SuperBot was extra careful in guranteeing 3 kills with those type of Supers.
What I'm sayin is to make it super easy just to play the cutscene out just be interesting to give the player something to do besides sit there and wait while the cutscene is goin on and allot of people never evem played Parappah's game and i think it would be cool if they threw in a simple mini game for his level 3 hell dont even make it effect the kills
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