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Gaming Beast
Registered: 09/18/2012
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Re: Should cinematic L3's be failable?

Nov 7, 2012

God NO... Don't ruin this game with quick time events

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I Only Post Everything
Registered: 08/18/2012
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Re: Should cinematic L3's be failable?

Nov 7, 2012
That defeats the whole purpose of them
This is relevant to my inetrest
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First Son
Registered: 08/11/2012
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Re: Should cinematic L3's be failable?

Nov 7, 2012

I think you will die if you're on the grond, I was barely respawning when parappa did his level 3 and I died anyway.

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Treasure Hunter
Registered: 08/02/2010
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Re: Should cinematic L3's be failable?

Nov 7, 2012
Instant kill supers are also tradeoff, that's why they are instant kills


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Uncharted Territory
Registered: 08/19/2012
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Re: Should cinematic L3's be failable?

Nov 7, 2012

Honestly I think the cutscene supers are just fine, as said, and I'm sure people have brought this up in other threads, cinamatic supers guarantees you 3 kills, however a transformation super can get you 6 to 8 kills depending on your skill level as well as the other players' skill levels.

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Lombax Warrior
Registered: 10/12/2012
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Re: Should cinematic L3's be failable?

Nov 7, 2012

Xis66 wrote:

Would it be a good idea to make even the cinematic one's failable? Like Parappah's after activated will be done like an actual parappah game and or almost quiktime like and depending on how good your "raps" are (cool, good, etc.) you determine how many you kill. Hiatchi's can be done by button mashing then again the balance would be off if this happend. But what if it was be up to the exectioner to determine to get their kills no matter what. Just a thought.


this is a horrible idea. I think lvl3 cutscene supers are useless anyway in that it only gives you 3 kills. I dont understand why you would want to make them "failable" so you possibly cant even get the 3 kills you so rightfuly deserve.

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I Only Post Everything
Registered: 04/17/2009
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Re: Should cinematic L3's be failable?

Nov 7, 2012
No. You'll never kill more than 3 with those screen-kills, quite less compared to other level 3s like Light Jak and Sweet Bot.
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Wastelander
Registered: 07/08/2012
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Re: Should cinematic L3's be failable?

Nov 7, 2012

Nope.

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Wastelander
Registered: 11/15/2010
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Re: Should cinematic L3's be failable?

Nov 7, 2012

And yes, "cinematic" Supers guarantees a kill reguardless of your status on the field. I, too, was wondering if Lvl 3's could POSSIBLY miss a kill and paid very close attention to some of the characters glowing white when a Parappa pulled a Lvl 3 Super.  SuperBot was extra careful in guranteeing 3 kills with those type of Supers.

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Wastelander
Registered: 09/10/2008
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Re: Should cinematic L3's be failable?

Nov 7, 2012

What I'm sayin is to make it super easy just to play the cutscene out just be interesting to give the player something to do besides sit there and wait while the cutscene is goin on and allot of people never evem played Parappah's game and i think it would be cool if they threw in a simple mini game for his level 3 hell dont even make it effect the kills

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