01-08-2013 03:09 PM
Strider_Doom wrote:Once I have more info regarding when the trailers or DLC drops, I'll be sure to get the word out. In the meantime, you guys can get a peek at my personal Kat and Emmett notes.
KAT
- Mainly a rushdown character, specializes in mobility. She probably has the best mobility of all the cast due to the different ways in which she can get around.
- Her square attacks are her usual kick attacks.
- Triangles are "gravity" themed moves, including her slide and gravity kicks!
- Circle is "other" stuff, including gravity pull/push moves.
- She's a combo character! I like to compare her to a simpler Dante in terms of her combo ability. She has simple combos that build a decent amount of AP and more advanced combos that allow her to AP burst.
- She has a really cool move with neutral Circle. She summons 3 pieces of random debris around her that she can hurl at opponents. The hurling has no startup, but she is extremely vulnerable while summoning. This move unlocks her advanced combos, as you can throw debris between attacks. For any of you MvC2 / COTA players, think Spiral's swords.
- Her level 2 super is sick. It's kind of like a reverse Sir Daniel level 2, except she fires downwards instead of upwards. She also has a bit of control over when and where she fires the stalagmites.
EMMETT
- The point of Emmett is to bring his build and battle style to PASBR. He can utilize different weapon loadouts which he summons with Triangle.
- He can summon a turret to fire at opponents for extra AP. The turret is destructible, though.
- He can also summon a Rift Extractor that generates AP, similar to PaRappa's boombox.
- His default weapon loadout is a standard rifle. He also uses a pistol in this loadout.
- For close range battles, his Shotgun loadout is best. Fires quick, 30 AP per hit, and you can fire in multiple directions.
- Long range battles are best fought with the Rocket Launcher loadout. The rockets don't travel super fast, but they're aimable and will travel the entire length of the screen.
- Different loadouts will also have different grenades and mines to use.
- His square attacks are melee based attacks that don't change. They're a bit limited, but rightfully so considering his other tools.
- His level 1 super will change depending on which loadout you have, effectively giving him 6 supers total.
- His level 3 is a transform super similar to Sweet Tooth. He jumps in his Hawk and goes to town! The Hawk has a machine gun, aerial mines, and melee attacks. What's interesting is that Circle will activate Flight Mode in which the Hawk flies off the screen and goes for a quick bombing run.
- Flight Mode will immediately end his level 3. Why wouldn't you try to get some kills first before activating Flight Mode, you ask?! Well, the amount of "bombing" that the Hawk does will depend on how many kills you've gotten so far. So, if you've already scored 3 kills with the Hawk's other moves, the bombing run won't be as effective as it would have been if you activated at only 1 or 2 kills.
Don't forget that Kat and Emmett (along with the new stage Fearless, a mash-up of Gravity Rush and Wipeout) will be free to download for 2 weeks. Make sure to get it ASAP!
But......but I thought it was Heavenly Sword!
01-08-2013 03:09 PM
01-08-2013 03:10 PM
Strider_Doom wrote:Once I have more info regarding when the trailers or DLC drops, I'll be sure to get the word out. In the meantime, you guys can get a peek at my personal Kat and Emmett notes.
KAT
- Mainly a rushdown character, specializes in mobility. She probably has the best mobility of all the cast due to the different ways in which she can get around.
- Her square attacks are her usual kick attacks.
- Triangles are "gravity" themed moves, including her slide and gravity kicks!
- Circle is "other" stuff, including gravity pull/push moves.
- She's a combo character! I like to compare her to a simpler Dante in terms of her combo ability. She has simple combos that build a decent amount of AP and more advanced combos that allow her to AP burst.
- She has a really cool move with neutral Circle. She summons 3 pieces of random debris around her that she can hurl at opponents. The hurling has no startup, but she is extremely vulnerable while summoning. This move unlocks her advanced combos, as you can throw debris between attacks. For any of you MvC2 / COTA players, think Spiral's swords.
- Her level 2 super is sick. It's kind of like a reverse Sir Daniel level 2, except she fires downwards instead of upwards. She also has a bit of control over when and where she fires the stalagmites.
EMMETT
- The point of Emmett is to bring his build and battle style to PASBR. He can utilize different weapon loadouts which he summons with Triangle.
- He can summon a turret to fire at opponents for extra AP. The turret is destructible, though.
- He can also summon a Rift Extractor that generates AP, similar to PaRappa's boombox.
- His default weapon loadout is a standard rifle. He also uses a pistol in this loadout.
- For close range battles, his Shotgun loadout is best. Fires quick, 30 AP per hit, and you can fire in multiple directions.
- Long range battles are best fought with the Rocket Launcher loadout. The rockets don't travel super fast, but they're aimable and will travel the entire length of the screen.
- Different loadouts will also have different grenades and mines to use.
- His square attacks are melee based attacks that don't change. They're a bit limited, but rightfully so considering his other tools.
- His level 1 super will change depending on which loadout you have, effectively giving him 6 supers total.
- His level 3 is a transform super similar to Sweet Tooth. He jumps in his Hawk and goes to town! The Hawk has a machine gun, aerial mines, and melee attacks. What's interesting is that Circle will activate Flight Mode in which the Hawk flies off the screen and goes for a quick bombing run.
- Flight Mode will immediately end his level 3. Why wouldn't you try to get some kills first before activating Flight Mode, you ask?! Well, the amount of "bombing" that the Hawk does will depend on how many kills you've gotten so far. So, if you've already scored 3 kills with the Hawk's other moves, the bombing run won't be as effective as it would have been if you activated at only 1 or 2 kills.
Don't forget that Kat and Emmett (along with the new stage Fearless, a mash-up of Gravity Rush and Wipeout) will be free to download for 2 weeks. Make sure to get it ASAP!
Thanks, I don't know who to use more, but Emmett having 6 LEVEL 1s and his overall moveset leans me over to him. I can't wait till both of them come out!
01-08-2013 03:10 PM - edited 01-08-2013 03:12 PM
Whoops, accidentally put 6 supers instead of 5. Sometimes math can be difficult.
Edit: Whoops #2, I meant Heavenly Sword, not Gravity Rush haha. Was practicing Kat earlier so I've had Gravity Rush on the brain @__@
01-08-2013 03:11 PM
Oh well 5 is still good, by the way gravity rush and wipeout?
01-08-2013 03:12 PM
Strider_Doom wrote:
KAT
- Mainly a rushdown character, specializes in mobility. She probably has the best mobility of all the cast due to the different ways in which she can get around.
- Her square attacks are her usual kick attacks.
- Triangles are "gravity" themed moves, including her slide and gravity kicks!
- Circle is "other" stuff, including gravity pull/push moves.
- She's a combo character! I like to compare her to a simpler Dante in terms of her combo ability. She has simple combos that build a decent amount of AP and more advanced combos that allow her to AP burst.
- She has a really cool move with neutral Circle. She summons 3 pieces of random debris around her that she can hurl at opponents. The hurling has no startup, but she is extremely vulnerable while summoning. This move unlocks her advanced combos, as you can throw debris between attacks. For any of you MvC2 / COTA players, think Spiral's swords.
- Her level 2 super is sick. It's kind of like a reverse Sir Daniel level 2, except she fires downwards instead of upwards. She also has a bit of control over when and where she fires the stalagmites.
01-08-2013 03:12 PM
Strider_Doom wrote:Whoops, accidentally put 6 supers instead of 5. Sometimes math can be difficult.
Edit: Whoops #2, I meant Heavenly Sword, not Gravity Rush haha. Was practicing Kat earlier so I've had Gravity Rush on the brain @__@
Well, technically you were right! The bombing run can count as a 6th super, essentially.
01-08-2013 03:12 PM
01-08-2013 03:14 PM
01-08-2013 03:15 PM