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Superbot Developer
Registered: 09/12/2012
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Re: Sackboys supers are...bad

Sep 28, 2012

Sackboy's supers are really good! His level 1 is a bit difficult to use (as are many of the level 1 supers), but his level 2 and 3 are particularly devastating. His level 2 is good because it's so flexible, and his level 3 is great due to the ease of execution. You don't even have to attack the bubbles to pop them; simply running or jumping into them will do the trick.

 

Clock

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Fender Bender
Registered: 03/09/2009
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Re: Sackboys supers are...bad

Sep 28, 2012

Strider_Doom wrote:

Sackboy's supers are really good! His level 1 is a bit difficult to use (as are many of the level 1 supers), but his level 2 and 3 are particularly devastating. His level 2 is good because it's so flexible, and his level 3 is great due to the ease of execution. You don't even have to attack the bubbles to pop them; simply running or jumping into them will do the trick.

 

Clock


Hey while you're at it CONFIRM SOME CHARACTERS 

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PlayStation MVP
Registered: 09/01/2012
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Re: Sackboys supers are...bad

Sep 28, 2012
If Clockwork said it then it must be true!
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Wastelander
Registered: 09/24/2012
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Re: Sackboys supers are...bad

Sep 28, 2012
Thanks clock.

-Footdive salute-

Or should be finger lasers? I've been neglecting Marvel for gravity rush too much lately :-/
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Image Hosted by ImageShack.us--- The Colossal King
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Fender Bender
Registered: 03/09/2009
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Re: Sackboys supers are...bad

Sep 28, 2012

Ginta2468 wrote:
If Clockwork said it then it must be true!

I love how he is completely ignoring the **bleep** storm that has been happening recently all over the internet.

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Wastelander
Registered: 07/14/2012
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Re: Sackboys supers are...bad

Sep 28, 2012

Strider_Doom wrote:

Sackboy's supers are really good! His level 1 is a bit difficult to use (as are many of the level 1 supers), but his level 2 and 3 are particularly devastating. His level 2 is good because it's so flexible, and his level 3 is great due to the ease of execution. You don't even have to attack the bubbles to pop them; simply running or jumping into them will do the trick.

 

Clock


Well, I must say it's an honor for you to reply to one of my posts. And I guess I'll have to take your word for it, you know his supers better than I do Smiley Tongue

 

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Uncharted Territory
Registered: 07/19/2012
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Re: Sackboys supers are...bad

Sep 28, 2012
the worst part is his level one has a slow start up
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Sackboy
Registered: 10/07/2012
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Re: Sackboys supers are...bad

[ Edited ]
Oct 8, 2012

Strider_Doom wrote:

Sackboy's supers are really good! His level 1 is a bit difficult to use (as are many of the level 1 supers), but his level 2 and 3 are particularly devastating. His level 2 is good because it's so flexible, and his level 3 is great due to the ease of execution. You don't even have to attack the bubbles to pop them; simply running or jumping into them will do the trick.

 

Clock


His level 2 and 3 are good, but his lvl 1 is simple awful.

 

Slow start-up, EXTREMELY short range, random properties, easy to dodge.

Heihachi's lvl 1 special also has the same issues, minus the random properties.

 

It needs to have a slightly larger hitbox and slightly faster start-up. Then Sackboy will be ready to take on the world!

 

But regardless, great work on the game thus far, you and the reat of the team at SuperBot are doing fantastic.

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Uncharted Territory
Registered: 03/26/2011
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Re: Sackboys supers are...bad

Oct 8, 2012

Sackboy dont need your sh*t, he's bad*ss enoguh

And that's the Gospel Truth Photobucket
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Uncharted Territory
Registered: 09/07/2012
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Re: Sackboys supers are...bad

Oct 8, 2012

Can someone explain to me Sackboy's Lvl 1?  I keep watching his reveal trailer over and over again and I still have no idea how his it works or what it does

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