He can duck under the magnum, and the minigun starts firing too low to hit him before I get caked. I've yet to find any use for the minigun. Maybe if it started firing horizontally it'd be a decent attack, but as it stands I can't seem to hit anything with it aside from groups of unsuspecting players.
Cover using the chest high wall is still really important once you're at a distance that the AK loop will work but not close enough to make the sackboy player think he should start trying to jump over you. Usually at the right distance the Magnum and AK loop are enough to annoy Sackboy into either trying to jump over you to get away or do something stupid like try to grab you to which you can attack him for trying, throw him or if you have the meter use Drakes level 2 when he attempts to jump away because of it's lingering large hitbox making it hard for him to try and air dodge without landing on it or inside it.
Let's get one thing clear. Ppl complaining that sackboy's level 3 is the best in the game. Any character that doesn't have a cutscene level 3 can do the same thing, especially Radec and Ratchet who just have to aim at you and the reticule moves way faster than sackboy could.
@Neptunes78 That's like saying "I didn't buy COD to play objective games". You may not have but others will have and so there will be class setups in the game that work better for objectives while others for TDM so don't just think that because one mode is popular than the other that a character must be changed as a whole for just that one game mode. It's the same with this game.
And again Sackboy doesn't suddenly gain any drastic changes in FFA he just gets ignored by players fighting in a group letting him just spam cake in a corner then everyone wonders how he got a level 3 even though no one exactly stopped him.
I've gone through several matches against sackboys and only ever seen him activate his level 3 a few times but never have I seen it twice in one match. I simply just don't give Sackboy a chance to start building meter or I throw him loads so he can't do any supers at all. The same way I'd try to control the space between me and PaRappa to try and avoid his best close range attacks. I'm attacking them in the areas they aren't good in.