Make his level 3 more expensive. Last night I was in a 2v2. I was attacking a sackboy and I was Toro. Literally, I would not let the sackboy even attack me cause I was just beating the hell out of him. I got 2 level 2's. But somehow... Sackboy got his level 3. We lost since my team mate did not fire of any supers.
But, my point. Sackboy should have to try harder for his level 3.
Exactly, Turtles shouldn't have a relatively easy time building AP. He has all these traps, so he shouldn't be allowed to build AP so quickly.
Sackboys lvl 3 needs to cost more, and after you being killed you should NOT respawn in a bubble. Raidens lvl 3 doesnt force players to spawn under boxes. His cupcakes should also not linger around, and they should give less AP per hit. His shock pad should also have a startup time before it stuns and should be destroyed by more attacks.
If they don't respawn in bubbles again how would he kill them? His square attacks are super short and unlike Raiden he has ranged attacks. As for the Cakinator not sticking around it's authentic to the game. Although in the game it disappeared after about 30 seconds or so.