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Nov 30 2012
By: SpacePirateKhan Monster Hunter 27 posts
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Sackboy Nerf suggestions from a Sackboy Main

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16 replies 213 views Edited Nov 30, 2012

I friggin love LittleBIgPlanet, and wanted to play as Sackboy since I heard he was in, so it makes me sad that he's legitimately overpowered. People disconnect against him ALL THE TIME, and blame their losses entirely on "Sackboy is unbeatable LOL." So here's what I would do to fix him:

 

-Slight AP nerf in projectiles (Maybe.).
-Cake gives less AP when it hits as a mine.
-Lv3 duration nerf, just enough to prevent that third kill on the same player.
-Lv3 Make Bubbles move faster so they stand a chance.
-Lv3 doesn't shove you to the ground at the start; if you're in the air, you start as an air bubble.
-Lv3 Bubbles Vanish after the Super ends.
-Lv2 can be hit out of it (if he can't already), and either smaller radius or slower cursor movement.
-Traps give a small AP gain upon destruction, to discourage mindless spam.

This is how I would nerf Sackboy to make him fair without gimping him. The most important thing is the Lv3, but the others would take away the whiner's excuses for losing.

 

Thanks for your time. :3

 


Edit: I just realized I can't, in fact, air dodge as a Zombie during Drake's Lv3, so I took that bit out. Faster bubbles would help significantly enough - it IS his Lv3, as someone said, so he shouldn't have to work much for a few kills, just have to work for 6.

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Hekseville Citizen
Registered: 09/15/2012
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012

i agree this is a well made list, seems well thought out, this is a good way to deal with sackboy

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PlayStation MVP
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012
Well, it is his level 3 after all....

And I've never been forced to the ground during Sackboy's level 3. I clearly remember being wayyy up in the top right corner of Stowaways, and staying there after he activated it.
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Hekseville Citizen
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012

thats strange, it always forces people to the ground when i use it on people

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Survivor
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012
Lvl3 shouldn't have identification
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Wastelander
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012
I just thought about this. What if some of the bubbles actually stun sack boy? then he would have to take more time and be careful when approaching bubbles. Also, a slight movement speed increase for bubbles.

ouyofo.jpg

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Survivor
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012

SpacePirateKhan wrote:

I friggin love LittleBIgPlanet, and wanted to play as Sackboy since I heard he was in, so it makes me sad that he's legitimately overpowered. People disconnect against him ALL THE TIME, and blame their losses entirely on "Sackboy is unbeatable LOL." So here's what I would do to fix him:

 

-Slight AP nerf in projectiles (Maybe.).
-Cake gives less AP when it hits as a mine.
-Lv3 duration nerf, just enough to prevent that third kill on the same player.
-Lv3 Make Bubbles move faster so they stand a chance.
-Lv3 doesn't shove you to the ground at the start; if you're in the air, you start as an air bubble.
-Lv3 Bubbles Vanish after the Super ends.
-Lv2 can be hit out of it (if he can't already), and either smaller radius or slower cursor movement.
-Traps give a small AP gain upon destruction, to discourage mindless spam.

This is how I would nerf Sackboy to make him fair without gimping him. The most important thing is the Lv3, but the others would take away the whiner's excuses for losing.

 

Thanks for your time. :3

 


Edit: I just realized I can't, in fact, air dodge as a Zombie during Drake's Lv3, so I took that bit out. Faster bubbles would help significantly enough - it IS his Lv3, as someone said, so he shouldn't have to work much for a few kills, just have to work for 6.


 

What's the point in this though? Other players can collect leftover bubbles too can't they?

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PlayStation MVP
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012
If Sackboy could BARELY make 6 kills (like I can with Big D) I think that would be fair, since Sackboy already has all of those AP bubbles to collect as well.
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Treasure Hunter
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012
I actually believe this is the best way to nerf him, totally agree
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Hekseville Citizen
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Re: Sackboy Nerf suggestions from a Sackboy Main

Nov 30, 2012
Make his level 3 more expensive. Last night I was in a 2v2. I was attacking a sackboy and I was Toro. Literally, I would not let the sackboy even attack me cause I was just beating the hell out of him. I got 2 level 2's. But somehow... Sackboy got his level 3. We lost since my team mate did not fire of any supers.
But, my point. Sackboy should have to try harder for his level 3.
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