As a person who has played Brawl, and is really looking forward to PSASBR, I can give some justification as to why its considered more opinion and less of a fact.
In Brawl, I only played Samus/Zero Suit Samus, and Zelda/Sheik. Mario, Luigi, and pretty much the entire rest of the cast just didn't appeal to me. Heck I only played Samus because I had to with ZSS; those whip combos were disgusting against others. Not to mention I just loved playing Sheik and Zelda came along for the ride. Every now and then I may pick up Ike or Marth (for Brawl+ Mods) but it was mostly just ZSS and Sheik. Pretty much two characters out of the 35 I had any interest in whatsoever.
Now; Playstation All-Stars? I'm looking forward to Nariko, Dante, and Raiden. You may be saying "oh you top tier weirdo" but honestly? I love Ninja Theory. I'd say I'm a Ninja Theory fanboy. And Raiden? I just got done playing Metal Gear Revengeance's demo for a fifteenth time. I'm REALLY hyped for Raiden now. Pretty much three right off the bat; more than I ever wanted.
Not only that though; Sir Daniel Fortesque, making his return as the manliest skeleton of all time really has me curious to how well he'll be doing. Colonel Radec's voice alone makes me shiver; friggin' loved him in the demo. Sackboy even makes me curious; having played LBP1-2-PSP I'm curious to see how he really fights now.
So, right now, I'm personally interested in only 2 characters in Brawl, and about 6 in Playstation All-Stars.
i love PSASBR for the gameplay mechanics and the roster so far and it was/is harder for sony/superbot to get characters in the game compared to smash bros. nintendo owns ALL their main cast of characters. sony/superbot has to negotiate with companies for use of characters. the gameplay is better in allstars, smash bros was really unbalanced. i've see Zeldas take matches just by spamming the fire ball and knock people of the stage because they can move it and explode it. that is totally cheap and also somem stages were really dumb like the vertical moving stages like rumble falls. its enough just to fight people but fighting and moving up the stage at a very rapid pace was not fun because most times it would kill. the items would kill too and the online in smash bros was completely unplayable with that lag. you literally can't do anything once in a match, i have really good internet connection and i couldn't do anything and i've been at others houses and was still unplayable. at least PSASBR was made by people into fighting games with a great understanding of how they work and wanted to make it as balanced as they can. in PSASBR you focus souly on the fighting and not about health which is refreshing and feels like a fighting game and not like smash bros were your major focus was "oh i just have to hit you a bunch and launch you off the stage." i believe PSASBR offers more.
Why dont ppl see this type of game as a genre? just like all 2d fighters. Street fighter, MK, guilty gear, blue blaze. All them games are not considered as rip offs but god forbid any1 make a game with the same concept as smash n all hell breaks loose.
maybe it will become a legit genre,
like how dota was the precursor (maybe not, but the most well known) for the MOBA genre to be created....
That was unexpected for me to be the first to support that logic lol
Why? Just because you're blind enough to think that Battlefield is a ripoff of Halo 2? Seriously get your eyes checked.
You can't rip off a genre, you can rip off a game, but if you think that one game deserves the genre alone, like Smash fans do, just because they got lucky on the "mascot brawler" genre, then there's something wrong with you.
Please tell me you're brighter than this.
Hey man, im on your side here. Sorry my english might be bad but what i meant is that i cant believe that I'm the one who believe your logic. PSASBR is "inspired" by SSB to me.
Inspired is a MUCH better word