If you look at these comments, some of these people are big Radec mains, especially Fat_Slapper and even HE agrees that he needs some fixing. He doesn't need too much because I could work greatly off of what Superbot would change with him. We need to get Superbot's attention on this. His existing moves should have more properties for them, or even replace a move (I was thinking up circle as well). I don't like making a buff thread, really. It's weak. But I've had enough with it. As Fromundaman said, you find the exploits and counter them, Radec just becomes terrible. Ask Fat_Slapper, I try all kinds of tactics but the only way they would work is against another Radec, I've tried against other characters and they don't work cause Radec doesn't have flexibility. And yesterday I was in the heat of the moment, that's why I made this, but I still do believe he needs tweaks.
Your video thread looked kinda like a breakthrough for Radec that's why I asked. The fact that you beat some truely skilled players seemed to relieve Radec from his bottom tier position. That he's still easy to beat when players learn to adapt to his limited strategies didn't occur to me at first. I don't question any of your statements or from the players mentioned above.
If anything, they should buff his Square attacks because you can't really cobmo for crap with them. Heck im bummed out that he has DOWN attack from the air like raiden, dante kratos rachet ect. just drops a silly grenade. also if you miss that forward square, you're super vulnerable.
But overall, he isn't much of a 1vs1 character but is actually well when it comes to 2vs2, even when you come across decent players in random matches though thats just through my experience. Though me and my partner that mains sir daniel always get a laugh with a level 1 set up we have with each other. Who knew that Rivalry that Radec and Sir Daniel had would actually make a great team XD
His square attacks are decent. Neutral square can be used to set up his grab (works every time if you're in range of his grab), forward square is best for keeping people off you and also KC for level 2, down square is a KC and can setup more attacks, and up square is a DECENT anti-air. In terms of square attacks, I think his neutral square should have a third input for a roundhouse knife attack that knocks them back like Sly's electric roll. His forward square should be two button presses, maybe even make the first knife hit have a crumple effect, but not enough time to hit a KC, or maybe make a follow-up surprise grenade into KC so he would have a practical KC like most of the other fighters. His down square, I do like to use it, idk if it would need any changes, maybe a bigger hit radius idk. Maybe make it act like a dodge, since the AP gain isn't too great, it wouldn't be a good move to spam. Up square, like Fat_Slapper and others have said, should act like an uppercut so it can be viable on the ground and make it easier to combo into up triangle.
Unless it's an Evil Cole tier crumple, Radec probably won't be able to confirm it. I think his level 1 may have a bit too much startup to confirm off of a lot.
Fresh to death
doesn't sweet tooth's shotgun have more range than radec's shotgun? I find that seriously stupid especially since twisted metal was all about car mayhem. They need to buff radecs shotgun range up to sweet tooths range at least.
I'd replace Radec's down triangle for a claymore i can plant anywhere and use Would defiantly suit his camping/zoning style. Actually i really like that idea simply because of a good chunk of charachters able to plant stuff on the ground to keep people off or even kill confirm off of it.
Sweet tooth/Ecole/Spike/Sly Cooper/ Ratchet/ and sackboy all have tools to plant on the ground.
If you get hit by teh claymore in frontal area the character gets blown across the map. If you get hit by claymore from behind you get half AP but stuns the character.