...so much superbot brownnosing...
If that's what you want to call it, sure. I'm doing exactly what I would do, and have done, for literally any new-series game that gets trashed for not lcompeting with its high-budget, high-devteam-size counterparts, though. Speaking of those high-budget counterparts, did you know that Brawl took 400 people three years to develop, even with an established engine and over 20 characters that were barely changed from Melee? Or that Soul Calibur 5 had a 200+ person dev team (IIRC, it may be a bit lower, though), and that game had a VERY lackluster story and was a disappointment on nearly every level? Meanwhile, Battle Royale had about 50 full-time workers, and in that same three year-span it took Nintendo on Brawl, created 20 characters and the entire game from scratch, only given the Bluepoint physics engine.
When you put everything in perspective, Battle Royale accomplishes just as much as any fighting game could under the circumstances.