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Sackboy
Registered: 09/22/2012
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 5, 2012

Strider_Doom wrote:

Notes regarding our first patch!

 

http://superbotent.tumblr.com/post/36905289005/ps-all-stars-patch-1-02

 

Please keep the feedback and discussion flowing! Thanks guys!

 

-Clock


Hey Clock, can you give us the reason behind the Jam Session change.  A lot of people think it's a bit radical, so I was just wondering if you could go into any detail on that.  Also, people have been asking why hasn't Sackboy's lvl 3 been changed so that people can respawn after their first death outside of the bubble instead of simply raising the cap to get it.  Thank you for your dedication and we all love you guys at Superbot. 

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Hekseville Citizen
Registered: 11/16/2012
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 5, 2012
Sackboys nerf isnt that bad imo. Ill still use him, although i never used jam session much in the first place... Cakeinator still has great ap gain and sacks combos with cake still gets 100+ ap
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Uncharted Territory
Registered: 02/22/2010
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 5, 2012

Has the patch gone live yet?

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Hekseville Citizen
Registered: 10/17/2012
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 5, 2012

I think it has because i quit a game due to it being buggy and lost 10 BP.

"All those moments will be lost..in time...like tears in rain"
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Splicer
Registered: 07/14/2012
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 6, 2012
I think they overdid it on the Sackboy nerf. Not only did they increase AP requirements for each super by large chunks, but they also reduced the AP generation of his main unique attacks. I never used Jam Session. I used a combination between Cakeinator and his bounce pad deflection attack between his other attacks as that bounce pad move gains the most AP out of his stand alone attacks. They should of either increased AP cost of his supers, or lowered AP generation of certain attacks, but not both. I'm not a very skilled player and could rarely ever get his level 3 super. Now with the nerf I have no chance and this game is suppose to be casual friendly. Even a casual player should be able to get at least 1 level 3 super in a game, whereas a pro might be able to get a level 3 and another super of whatever level thrown in as well.
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Treasure Hunter
Registered: 02/25/2011
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 6, 2012
Still no patch.
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Monster Hunter
Registered: 12/06/2012
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 6, 2012

Ah, that explains why I didn't see many Sackboy spammers today. And here I just thought today was a lucky day.

 

Great job, thanks Superbot!!! :smileyhappy:

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Treasure Hunter
Registered: 02/25/2011
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 6, 2012
The patch isn't live yet.
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Sackboy
Registered: 07/11/2012
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 6, 2012
You'd know if there is a patch... It would ask you if you want to download it...

Incidentally, it's out later than I thought; hopefully if it comes out much later, they add something else, like more bug fixes or something...
PSASBR Cover - Updated with Kat and Emmett Renders & Rivalries photo PSASBRBanner-3_zps5dbc59b0.jpg
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Monster Hunter
Registered: 04/03/2007
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Re: PlayStation All-Stars Battle Royale patch 1.02

Dec 6, 2012
Early next week my **bleep**
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