Reply
Aug 30 2012
By: REv9k Splicer 73 posts
Offline

Pause when hit

6 replies 218 views Edited Aug 30, 2012

I don't like the quick pause that happens when there is a hit on someone.  What is that called, it is like that on a lot of games, such as Devil May Cry?  I would like for the attacks to be fluid.

http://www.slowrecovery.com
Message 1 of 7 (218 Views)
Reply
0 Likes
Sackboy
Registered: 07/07/2012
Offline
528 posts
 

Re: Pause when hit

Aug 30, 2012

I, for one, like the pauses in those games. It just makes me feel like I'm shifting the dynamics of time and space with each forward motion of my weapon. It gives me the epicness of watching my foes fall before me in a slower fashion so that I may rip them a new one while being able to know when I've made contact.

http://pastadium.forumotion.com/forum
Message 2 of 7 (179 Views)
Reply
0 Likes
I Only Post Everything
Registered: 05/10/2009
Offline
1005 posts
 

Re: Pause when hit

Aug 30, 2012

if I understand what you're saying, I like it. It makes me feel like my attacks are actually connecting and doing something.

---------------------------------------------------------------------------------------------------------------------
Omar - "what are you guys doing? Why did you get rid of crash!"
Game devs - "we wanted to put in evil Cole so we had to get rid of everyone else the fans wanted"
Omar- "Oh nice, good idea. I didn't think of that"
Message 3 of 7 (174 Views)
Reply
0 Likes
Sackboy
Registered: 07/07/2012
Offline
528 posts
 

Re: Pause when hit

Aug 30, 2012

killedbyaspork wrote:

if I understand what you're saying, I like it. It makes me feel like my attacks are actually connecting and doing something.


If you want to put it in a shorter fashion, then yes. It makes me feel like I'm doing something... lol

http://pastadium.forumotion.com/forum
Message 4 of 7 (169 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 08/09/2012
Offline
320 posts
 

Re: Pause when hit

Aug 30, 2012
It adds impact, IMO.
The lack of impact is one of my problems with a lot of hack and slash/fighting games. But too much impact kind of drives me nuts ( Mortal Kombat ). Regardless, it seems that this game retains a decent amount, while still allowing for extended combos. Best part? Impact changes according to character. Feels more action and reaction (strategy), than power-struggles. All in preference, I guess.
Message 5 of 7 (126 Views)
Sackboy
Registered: 01/09/2010
Offline
489 posts
 

Re: Pause when hit

Aug 30, 2012

REv9k wrote:

I don't like the quick pause that happens when there is a hit on someone.  What is that called, it is like that on a lot of games, such as Devil May Cry?  I would like for the attacks to be fluid.


It's funny because I was playing the game the other day and noted how this effect was missing fromt this game. 

 

But I've been watching some videos and see this pause is actually there for some characters. 

 

What I've figured out is that SuperBot is doing its best to make every character feel like how the character feels in their own game. I played as Drake and Big Daddy and noticed this effect was missing because they don't have that effect in their games. I've noticed this effect is there for Dante and Raiden because that effect is in DMC and MGRising. 

 

I'm thinking that pause will be there depending on which character is delivering the attack. 

Message 6 of 7 (113 Views)
Reply
0 Likes
Highlighted
Splicer
Registered: 03/07/2009
Offline
73 posts
 

Re: Pause when hit

Aug 30, 2012
That would be good if there a some characters without the pause. Whoever they end up being they will be the ones I use. It is just too jarring for me.
http://www.slowrecovery.com
Message 7 of 7 (67 Views)
Reply
0 Likes