The guaranteed level 1 super is a really annoying gimmick.
I mean the forward circle knight dive that makes the stun, and gives you a guaranteed kill with the level 1 super. It seems too easy.
Now, I don't know if this should be nerfed (and I'll probably be attacked for it) but it's really annoying that that's just guaranteed kills when I have to time my supers as almost any other character. I think every character has a guaranteed super combo, but that seems really easy.
Fresh to death
What I've realize didn't they said that you wouldn't be able to combo into supers, so people wouldn't favor one super than the rest? Didn't Clock did that to Omar in the 1v1
There is not a chance that princess needs to be nerfed more than she already has been.
Playstation All-Stars Battle Royale Accomplishments:
1st Ever rank 999 (only for full game, not beta)
1st Ever Double Black Belt In 1st 2 seasons (2v2 and Free For All)
1st Ever Black Belt (Acquired in Free For All)
1st Ever 2v2 Player to 300, 400, 500-1300 wins
1st Ever 2v2 Player to Black Belt level 300
1st Ever Free For All Player to Black Belt level 100
2nd Ever 2v2 Black Belt
The knight is really easy to roll away from, but shines well in FFA because your focus is all over the place so it's easy to lose in the mess.
I can agree to that, I suppose.
Also, **bleep** man, focus on other people D:
Fresh to death
Fat Princess builds meter slower than the other characters and her level 3 is the worst level 3 in the game. Her level 1 super is also easier to interrupt as compared to other level 1 supers because it has a little more startup than most other level 1 supers. Most of her normals are also very situational. All this is probably because she can combo into her level 1 and 2 supers and you want to take that away? I'm not saying Fat Princess is bad, but that she is good because of the attributes she has now.
Also it isn't a "guarenteed kill" it is called a "combo."
Kind-of Anticipating: God of War: Ascension, Metal Gear Rising: Revengeance, Aliens: Colonial Marines