12-09-2012 01:36 PM
12-09-2012 01:46 PM
I've really started to like Spike because of his AP gain and solid keep-away game, but what's been bugging me is that some moves I don't see a use for, like the magic punch. It can stun, but what's the point of that when you have the RC car and down-triangle already? And the hula hoop, which I guess is designed to get rid of a dogpile on top of Spike (?), but most of his square attacks can do that too to my knowledge... and the slingshot, with no stun/knockback, seems like a worse option by far than a jumping combo/setting up stuff/bananarang, but I haven't tried it out much.
Also, I can never seem to get the teleport boots to work for me where Sly and Toro's teleports never fail for me. Am I doing something wrong? Do I need to be close to them for it work?
Thanks for any help.
12-09-2012 02:02 PM
12-09-2012 02:09 PM
12-09-2012 02:25 PM
Whats the game plan for Sir Daniel Fortesque (Read a lil bit on him in regards to the level one setups
and Big Daddy is the charcter i want to use as a 2ndary but I really dont know what I should be doing with him, ignore the level 1 and go straight for the level 2?
12-09-2012 03:05 PM
12-09-2012 03:59 PM
at the moment no but i have been working on landing level 1 off up grab and i think im the only person that can do it 90% of the time!!!! But as far as breaker combos from up grab it would depend on where they are on the map but i would like to think those 2 ways you figured out are prob the only ways i mean with a lil slight change but same effect