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Jan 23 2013
By: Negimafan Gaming Beast 1823 posts
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New Status Effect: Fire

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34 replies 1492 views Edited Apr 18, 2013

So we already have confusion, slowing/freezing and electricity. Would anyone be up for an advanced bleeding effect that removes AP much in the way poison does now, except burning targets leave a trail of flames behind them? They'd be more inclined to stand still as not to spread the fire and give you even more AP, which essentially penalizes them for moving.

 

Here's what I was thinking:

 

Sir Dan would ignite people only if they stand in his Dragon Potion long enough (the move currently nets 45 AP if a target stays inside it for its entire duration).

 

Kratos' Bow of Apollo would be able to ignite people only if the shot is charged (currently a charged arrow passes through multiple targets while gaining a 5 AP bonus).

 

Sweet Tooth should be able to automatically set people on fire if they get hit by his molotov before it hits the ground, thus emphasizing his need to influence combat-flow (currently getting hit by the bottle gets a measily 5 AP while opponents standing inside the fire for its entire duration gets a maximum of 30 AP).

 

Now for the sake of balance, none of Evil Cole or Fat Princess' fire-related attacks would be able to ignite, simply because their uses for fire tend to act more like bombs (and they really don't need more power anyway). On Radec's end, he should only be able to set an enemy on fire if they stand in the path of his flamethrower long enough (maybe the same could apply to Sweet Tooth's fire breath).

 

Anyone up for this?

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Wastelander
Registered: 11/16/2012
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Re: New Status Effect: Fire

Jan 23, 2013
Awesome idea! Kudos for you.
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Sackboy
Registered: 01/08/2013
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Re: New Status Effect: Fire

Jan 23, 2013
love the idea. +1
would have to work more on balancing though, because even though these are a few small changes, the game is pretty well balanced imo

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Lombax Warrior
Registered: 08/02/2012
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Re: New Status Effect: Fire

Jan 23, 2013

what about narikos fire rocket?

 

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Hekseville Citizen
Registered: 06/25/2009
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Re: New Status Effect: Fire

Jan 23, 2013

Awesome idea. Sweet Tooth's molotov needs a slight buff so badly, such a potentially great yet pointless move (except in 1v1 stock, where it becomes useful)

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Survivor
Registered: 06/10/2012
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Re: New Status Effect: Fire

Jan 23, 2013
dude why dont u work for SB lol, great idea. would add yet another layer of depth to this already great game.
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Gaming Beast
Registered: 11/22/2012
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Re: New Status Effect: Fire

Jan 23, 2013
This is actually a pretty good idea, but it would need to be playtested a lot since this has the potential to be really good in 2v2.

Personally, I don't think Kratos or Dan need it though.

Putting it on molotovs and flamethrower on the other hand sounds like a wonderful idea.

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Fender Bender
Registered: 09/18/2007
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Re: New Status Effect: Fire

Jan 23, 2013

Would this apply to big daddys fire plasmid? Awesome idea


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Hekseville Citizen
Registered: 01/09/2013
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Re: New Status Effect: Fire

Jan 23, 2013
of i got hit by radecs flamethrower i would delete the game from my memory stick
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I Only Post Everything
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Re: New Status Effect: Fire

Jan 23, 2013

Nice! Kudos for you man!!

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