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Hekseville Citizen
Registered: 01/03/2009
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308 posts
 

Re: Nariko's chain combo's should not.........

Nov 30, 2012
Amazing long to build too. Smiley Sad

I hate her level 2 because of the controls, it feels so stiff. Also her level 1 takes too long/no combo/wahhh wahhhh I cry.
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Survivor
Registered: 06/30/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012

GnomeWizard wrote:
Her level 3 is amazing

For me, its an easy 4 kills or so if I actually can get it. It certainly is one of the best level 3's around imo.

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Lombax Warrior
Registered: 01/28/2009
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Re: Nariko's chain combo's should not.........

Nov 30, 2012

If only her Down 2 > Neutral 3 wasnt so freaking hard to hit...why the hell would they make it a 1 frame link anyway. Nobody likes 1 frame links. They should make raiden forward square > level 1 a 1 frame link (if that even make any sense lol).

 

Also why does her parry have to be spot on when Dante and raiden parry hitbox stays active for a while. Superbot better revised that level 1 of hers because reaching level 3 on a 1v1 where there is so many gaps and 1 frame link is ridiculous.

 

I dont know what Omar was trying to say about her being a risk-reward char. That would have made sense if she was able to frame trap characters and make them really guess to get out of pressure. And her moves are so freaking unsafe. I wanted to main her so badly but after what I went through with Stryker in MK9 I am not willing to go through it again where I keep on searching to pass the flaws but ultimately will stay bottom tier. Yeah I know it's too soon for tier placement lol but it seems like she's heading there hehe

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Splicer
Registered: 11/23/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012
Chain pull to circle throw works better now because her circle throw combo can be mixed up in different ways, like up triangle to juggle your opponent, or down circle which is impossible to avoid.
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Lombax Warrior
Registered: 01/28/2009
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Re: Nariko's chain combo's should not.........

Nov 30, 2012

Yeah but that 1 frame link makes it nearly impossible to land. All the opponent has to do is mash evade or parry. Ppl who dont know how to avoid it will eat it all the time tho

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Gaming Beast
Registered: 09/18/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012

dragonfire111 wrote:
inb4 marrow comes in and starts being an elitist **bleep**

Kudos for this post.

------
Playstation God of War Stars Battle Bore y'all !!!
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Fender Bender
Registered: 09/07/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012

dragonfire111 wrote:
nah marrows like that for ninja theory in general i dont understand why

'cause their games (Heavenly Sword and Enslaved) are awesome...

Play For Fun!
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Hekseville Citizen
Registered: 10/18/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012

have you ever fought a sly with nariko? is soo much fun Smiley Happy

Jozai custom made signature photo jozaigoodcolesignature_zps1ca25a9d.gif
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Uncharted Territory
Registered: 07/04/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012
I enjoy playing Nariko, her combos are like a game of Rock, Paper, Scissors.
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First Son
Registered: 09/17/2012
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Re: Nariko's chain combo's should not.........

Nov 30, 2012
Yea... Dante has stupid long 12 hit combos that are guaranteed after the 1st hit...
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