If you actually learned how to use your character's super properly, you wouldn't need to rely on skilless kill confirms.
As a jak main, i have to use my level 1s wisely and activate them at the best possible moment. Like when my oppenent leaves an opening or when they try to attack me from the air.
you cant expect a kill by activating them at random moments just because someone is next to you.
Hey there, Knight. Thanks for your support. Sorry for leaving so abruptly yesterday and not playing today. I got kinda turned off after whoever it was (I forgot who) became Raiden and spammed his kill comfirms to victory. I lose respect for people who do that. :/
@GaleDaWindMasta Because sometimes characters need hitconfirms to make up for a bad super.
Imagine everyone in the cast had ZERO hit confirms. That means poor Heihachi is left with a very short range, slow starting, short and easily stopped level 1 while Ratchet has this incredibly good longer range harder to stop level 1 that lasts longer with a lot more use. Heihachi needs to have a hit confirm to make up for the fact his level 1 is bad in general while Ratchet needs to have as few as possible because his level 1 is already very good.
Problems arise when characters have both a GOOD super and GOOD Hit confirms like Raiden while others have a BAD super with BAD hit confirms like Big Daddy. They need to balance it more so it's more like Heihachi and Ratchets.
It's simple, if you want a game that grants people no benefit for aggression and requires stray moves to land kills, play brawl.
This is just stupid. Please, leave.
Your argument is fallacious because you're using terms that are innacurate to skew perception toward your point of view. "Spamming kill confirms" is called setting up kill combos, it's no more "spam" than any tactic that becomes a bread and butter for the metagame. If you took away the kill confirms into level 1, people would just do the confirms into level 2's. Incidentally every character you're bellyaching about can just as easily do the same thing with their level 2's, and you in turn keep the exact same metagame but slow it down.
Your concept of design is weak at best and if you don't want to play a game where a single move could spell your death, you shouldn't be playing a game where the whole design is "a single move kills you".
And straight up lol at "please leave". You don't get to be petulant because all of two people agree with your boring idea for how the game "should be played".
I'm not going to go into detail again because most of that has been covered in two other threads concerning this. Kill confirms are only a problem if you let them be a problem. If you know how the characters do it then you shouldn't have too many problems working around them. Besides, ranked FFA is a poor representation of actual skill due to the randomness involved with them. Even so, is there actually any evidence that the guys/ gals on top of the leaderboards are there because of confirms? 2 v 2, although not perfect, does a better job at showing actual skill due to less randomness and that mode is meant for allowing you and your partner to create "cheap" or effective methods to get easy super kills.
However, I will agree with you on Raiden because of the sheer amount of ways that he can confirm into his super. The rest are fine imo.
I know for **bleep** sure that of the top 20 on the 2v2 leaderboard, about 18 of us do setups and otherwise find ways to pick people up into level 1's.
And I wouldnt have it any other way.