The game is fun, people are not realising it's only in its third week of life and the Playstation and it's internet access gives Superbot the opportunity to keep things fresh on a constant basis with updates and patches.
I'm a floater, not a fighter.
Some characters are not in the game due to the IP owners not giving them permission to use them.
The game is going to get a sequel in the future so chances are there will be more IP holders willing to give them the rights to use certain characters for a bigger and better game.
GnomeWizard wrote:they wouldn't have any idea on how to? it's actually pretty simple on how they'd know to. they look at super smash bros brawl, and they make it way better than that game. that's how a lot of these other games that come out at the same time do it. If they've never ever had a good story mode ever, than maybe the could've been the first to do it, they already had perfect characters, and it's not like it would've been that hard. I bet SSB wii u will be way better than brawl, I bet it'll have more than the 20 characters PSAS has, I bet it will have more balance (no this PSAS is not balanced, its just a fact), and more content.
their goal to make a good brawling for ps3 wouldn't exist if Super smash bros was never made. Dance central and playstations "everybody dance" is basically the same thing to compare this too, Everybody dance was a complete try to beat the other systems dance game and other systems movement controls, and COMPLETELY missed the mark....
You said to make it better than the SSB on the Wii U. They don't know what Nintendo's planning, so it's not possible; hell, making a more complete game than Brawl, which took nine years of total series development to culminate in, is impossible in three years. You're essentially complaining that this game, made by just over 50 people total, isn't the single best fighting game ever and saying that SSB4, the FOURTH game in a series that last took around 400 people to develop, is going to be so much better. Hell, it's obvious that SSB4 will have more than 20 characters, because they have the exact movesets for 35 already done. Working from scratch, 20 completely unique characters (if you want to split hairs with Cole, make it 19) is not a bad number by any means, considering only one first game in a fighting game series ever before has done that.
Also, your opinion on the game's balance doesn't make it fact. I've seen solid evidence pointing toward one character being unbalanced, and he's getting patched on Tuesday.
its not an opinion, all of the supers are completely unbalanced, sly's level 1 is almost what makes him better than every character in the game, the fact that can you combo into raidens level 1 something superbot said they didn't want in the game, is just stupid, if this game was actually balanced like most fighting games are, they would have put more thought into the supers, the game is 20% skill, 40% luck and 40% relying on the other 3 players to be able to block eachother's attacks and have some sort of knowledge on how to dodge supers, and ya i keep hearing 1v1 is completely balanced and all that, but if this game was made for 1v1 there would be a 1v1 ranked, and they wouldn't be trying to sell the game as a party game or a brawler, they'd be trying to sell it as a fighitng game. this game being played competitively is just a joke..this game being played with friends gets bland and boring with the small roster. and yes the game should've been wokring on being better than the wii u, they've been working on it for 9 years and had a bigger team? maybe Sony should've hired more people and starting make the game a long time before they did. I thought with such a small roster the game would be balanced, but nope. could not have been more wrong. if this game wanted to be seperated from SSB then it should've just been a 1v1 fighting game like most of them are. might be more balanced that way.
"They don't know nintendo is planning"?! nintendo is planning on making a sequel better than there last game! that's what they're planning to do, its quite simple considering that's what every game company seems to do when one of their games sells well and is a good game..
I love the horrible logic in your post. You sir, take the cake for least educated forumer in quite some time. You say that the Supers are unbalanced and then only explain why you don't seem to like the concept of Supers in FFA. I never once see you point out how they add to the 1v1 experience, among other things, because you seem to have only touched FFA.
Also, lol@"They should've made it better than a game that's not out yet because they should've started sooner because Smash started sooner because I said so." They started the game three years ago, without an engine, from scratch, with a 50 man team built specifically for the game. They made a pretty **bleep** well balanced crossover game (you can argue this all you want, but you're only talking out of your **bleep** based on what I've seen from you) - and by crossover, I mean the first real crossover of "real" and party fighters. I don't know where you ever got it into your mind that this game could ever beat a game with a created and modified engine that has had upwards of hundreds of developers working simultaneously for the same amount of time. The fact that you're comparing everything about this game to a game that hasn't even been shown off yet is ludicrous, and the fact that you act as if this game could've had the foresight to be developed nine years in advance, before the PS3 devkits existed, is hilarious to say the least. If I went in with the completely unrealistic expectations you seemed to have (going so far as to expect it to be better in one game than the fourth, unreleased game of a high-budget series), I'm sure I'd share similar opinions. However, when you go in expecting a fun game that stands on its own as a fighter and as a crossover fighter, you're not disappointed by your own monumental hopes.