10-06-2012 07:45 PM
neutral square: Mace of Clubs (chicken club) combo
side square: dashes forward with the club a short distance, smacking opponent with the club and knocking them back.
down square: does 3 quick slams on the ground with the club, first just slamming it, next jumping a bit while slamming it, next twirling and slamming it.
up square: tosses the club vertically up, then jumps and grabs it, then slams it down on the ground.
neutral triangle: Clockwork Hammer slam, where she slams the hammer down, making a huge shockwave that causes opponents to crumble to the ground.
side triangle: swings the hammer in an upward arc, knocking the opponent diagonally, this move has a slow build up to the attack but gives a ton of AP.
down triangle: slams hammer on both sides of her then spins with it, this has slow build up to the 2 slams but gives a ton of AP.
up triangle: jumps upward while extending the hammer vertically upward.
neutral circle: bullet shield where she spins around, deflecting any projectiles horizontal to her, but if she is hit either below of above by a projectile, it hurts her and isn't deflected.
down circle: Speed boost, where she takes some AP from her bar to gain a speed boost in her attacks and movement, the amount of time she gets in this boost depends on how much AP she has, the max being half a bar (if she has 1 bar or more full, she cannot use this move, just if she has lower than a bar) which gives her 30 secs, and the min being a quarter of a bar, which gives her 15 secs in it.
side circle: Slow magic where she does a counter, and anyone who hits her while she uses the counter, is hit with the slow magic and moves and attacks slow for 10 secs.
up circle: slowly charges her AP bar, but this leaves her vulnerable to attack.
level 1 super: Uses Nuke Magic that causes massive destruction around her.
level 2 super: Uses the Quantic Tuning Fork weapon while having Mecha armor on, and is able to run around and attack the players with the weapons shockwave attacks, that stretch out across the whole floor of a level, or platform if she is standing on one, and she can also smack opponents with it to get kills.
level 3 super: The Evil Dog God appears and starts to chase down Malice, anyone that gets in his way being killed if he hits them. The player has to make Malice run though because if she is caught by the Dog God, she is killed as well and loses a point, making it the only level 3 super that can have the character using it die as well. This move lasts the normal length of a level 3 or until Malice is caught and killed by the Dog God, if getting caught, the level 3 ends. Also, players can attack Malice in her level 3 so they can ban together to knock her into her own level 3 to end it and make her lose a point.