I'm trying to put together a move-list for Dart Feld from The Legend of Dragoon if he were playable in Playstation All-Stars Battle Royale. This first-party game still has a devoted fanbase 13 years after its release.
Since LoD is a turn-based RPG, I've made and into the melee buttons and the item button (combat in LoD is mainly divided by Additions, Dragoon-transformations and Items). All his Additions can be seen here.
Combos: LoD's main form of melee attacking is a series of timing-based button commands called Additions in which the player quickly hits the button in rhythm with the strikes. Once an Addition is completed the character will automatically use a powerful finisher while shouting the name of the attack. I thought a good way to translate Additions into fighting terms would be to make Dart combo-heavy fighter, despite the floaty, aerial gameplay of PSASBR (making him focused on his ground-game). When Dart completes an Addition without missing a single hit on one or more targets, the player can add a Finishing Strike that gains him tons of AP by hitting either or . Again, all his Additions can be seen here.
Due to the nature of the Additions System and the initial slash used to start all his combos, his ground-based and ⇐ or ⇒ attacks are functionally identical, besides the ability to hold down the forward-moving attacks to rush ahead. This gives Burning Rush and the Moon Strike a certain edge over the other Additions.
As of 1/19/2013, I'll be adding in some extra information on the logistics of the attacks, and I'll be using lingo from the Official Prima Guide. I want to make this build something SuperBot/SCE Santa Monica could theoretically implement.
As of 4/3/2013, I've changed the Level 2 Super from the Burning Wave item to Final Burst (originally a move used during his Level 3 Super). I've also edited the commands for the Flame Shot and Explosion quite a bit: Flame Shot now covers the entirety of the button and has some improved utility while Explosion has been given a few more options.
As of 6/30/2013, I've created a possible second Level 3 Super as an alternative to my original idea to have Dart transform into the Red-Eyed Dragoon, instead going with the Divine Dragoon as his Level 3. I'll have to get some feedback on which one sounds like the better Level 3.
As of 7/1/2013, I've added a number of extra content, like Minions, Items, Backgrounds, a Main Menu Theme, and some alternate colors for Dart's outfit. I also have character-particular interactions with the other game elements, like Heihachi's Level 3 Super and the Gargoyle on The Graveyard stage.
As of 9/5/2013, I've thrown out the AP-Draining system from the list of Additions. Now when Dart completes an Addition, he'll simply get a lot of AP; I've adjusted his AP-parameters quite a bit to suit this change (the AP-gain for a completed Addition is the same as before, except the moves leading up to the finisher gain less AP now while the Finishers gains more, forcing you to reply on them). I'll admit that not having this makes the Additions feel less special, but I'm hoping the AP-output I've given them will be enough to compensate. I'm also getting rid of the Quick Slash's ability to renew Additions ( + (Fast) ). It'll instead act as a Running Slash (mentioned later). In place of this, I've instead added a new move that works quite a bit like Nariko's Key Pose system called Finished Addition (you can read about it below). I've also added a new function: any ⇐ or ⇒ + attack can now be held down, letting Dart run forward in the same way he does in his own games. Finally, I'm getting rid of Double Slash: the ability to use + makes the idea of it having its own move-slot redundant. He'll now yell "Double Slash!" after performing the aforementioned command.
Note: Dart's Sword is 2 character-lengths in length, the same as with Raiden and Dante. An example is a character length would be those boxes/tiles seen in Practice-Mode. They're wide enough to hold most of the roster while standing straight (except Big Daddy, though he looks like he should occupy 2 character-lengths of space while he instead occupies only 1½).
Here's a pretty decent close-up of the blade from the in-game engine:
= Opening Slash
⇐ or ⇒ + = Running Slash
, , = Volcano
⇐ or ⇒ + , = Burning Rush
(Air) = Aerial Slash
(Air) ⇐ or ⇒ + , , = Volcano Emission
Hold Down during Opening Slash, = Crush Dance Inception
Hold Down during Opening Slash, , = Quick Crush Dance
Hold Down during Opening Slash, , , = Crush Dance
⇐ or ⇒ + , , = Quick Moon Strike
⇐ or ⇒ + , , , = Half-Moon Strike
⇐ or ⇒ + , , , , , = Moon Strike
⇑ + (Ground and Air) = Rising Dance
⇓ + , (Ground and Air) = Falling Moon
(Ground and Air) = Heavy Slash
⇐ or ⇒ + , (Ground and Air) = Crushing Spin
⇑ + (Ground and Air) = Blazing Kick
⇓ + (Ground and Air) = Dynamo Drop
(During any Addition) = Finished Addition
+ (Fast) = Quick Slash
+ (Fast) = Quick Heavy Slash
Item Moves: All of these look identical when thrown; a bright object which Dart will toss in some way and activate where it lands. Dart is allowed to hold onto them for a second, and they're carried around like standard in-game items to be used on the release of . They all come with a respective default trajectory, but upon being conjured up, some of them the player can input ⇐ or ⇒ to throw them forward like Hedgehog Grenade or ⇓ to toss it at Dart's feet. As a small homage, Dart is given a unique animation for throwing items that more closely mirrors the item-throwing animation seen in his home game.
⇐ or ⇒ + = Burn Out
Hold Down = Gushing Magma
⇑ + = Psychedelic Bomb X
⇓ + = Spirit Potion:
Throws = Madness Hero: This six-hit combo is one of his Additions, but it wouldn't fit with the combo-scheme I have going. To make it look somewhat unique, it lacks Dart's usual Opening Slash. In LoD, it happens to be his weakest Addition, but it generates a lot of Special Power, which fits in pretty well with throws depleting AP. The entire attack can be seen here.
Block = Standard animation for the "Guard" command.
Dodge = Since it's a turn-based RPG, characters jump backwards a long distance to their original standing position after completing an attack. Giving him a back-ward dodge is a tongue-in-cheek way of acknowledging that. This same back-dash is also seen during the Finished Addition attack, when the player pressed back.
Level 1 Super = Blazing Dynamo (AP Cost: 150)
Level 2 Super = Final Burst (AP Cost: 400)
Level 3 Super = Dragoon Spirit of the Red-Eyed Dragon (AP Cost: 750)
⇓, ⇑, ⇐ or ⇒+ = Dragoon Flight
(Fast) , , , , = Dragoon Addition
⇐ or ⇒+ , = Dragoon Slash
⇑ + , , = Dragoon Dive
⇓ + , = Dragoon Finisher
= Flame Shot
⇑ or ⇐ or ⇒ + = Explosion
⇓ + = Quick Explosion
Neutral = Burst
Alternative Level 3 Super: Dragoon Spirit of the Divine Dragon (AP Cost: 750)
We all know that no concept is ever final in the planning phase. For those of you none too keen to see the Divine Dragoon Spirit left without any acknowledgment, here’s a possible version of the Level 3 Super that makes Dart more like Jak, with the Red-Eyed Dragoon Spirit only showing up as a Level 2 in the same way Dark Jak can only show up for his respective Level 2 Super.
= Functionally identical to its purpose as the Red-Eyed Dragoon.
= These moves are largely the same as with the Red-Eyed Dragoon.
= This is used for Dart's Divine Dragon Gatling/Ball.
= This is used for Dart's Divine Dragon Cannon.
Divine Dragoon Controls:
⇓, ⇑, ⇐ or ⇒+ = Dragoon Flight
(Fast) , , , = Divine Dragoon Addition
⇐ or ⇒+ , = Divine Dragoon Slash
⇑ + , , = Divine Dragoon Dive
⇓ + , = Divine Dragoon Finisher
⇓, ⇑, ⇐ or ⇒+ = Divine Dragon Gatling
⇓, ⇑ + = Divine Dragon Cannon
Other Gameplay Information:
Idle animation: Dart leans on his side and taps his foot in impatience, or he crosses his arms, as if in thought.
Stunned State: Dart slouches forward, his shoulders lifeless with his knees bent slightly, looking ready to drop his sword. This is essentially what he does while under the Dispirited Status Effect in LoD.
Heihachi Level 3 Reaction: In LoD, certain bosses have an ability to pin one of your characters to something, making them helpless during that attack. You can see Kongol do it to Albert and Rose here (it's pretty much the same for all characters).
Gargoyle Quote (on Graveyard): "Shouldn't you be out slaying dragons somewhere? You needn't look far around here."
Alternative Colors (Default Outfit)
Secondary Costume: Dressed in roughly the same armour as his father, Zieg Feld
DLC Costume: Black clothes and armour with silver/chrome lining across its surface. Essentially a Dart-esque version of Lloyd (his sword however does not become the Dragon Buster). If we're going with the Red-Eyed Spirit, his Level 3 would become a Divine Dragoon-influenced version while wearing this outfit, minus the giant arm-cannon, extra wings and bulky armor.
Intro 1: Enemy Attack
Intro 2: The Young Flame
Intro 3: A Dragon's Soul
Intro 4: Experience from a Journey
Outro 1: A Battle Won
Outro 2: Steps in a Journey
Outro 3: A Great Campaign
Outro 4: The Final Stroke
Losing Screens if using:
Stats Screen (Victory): Dart has his head nearly turned away as if staring wistfully, with his right side facing towards the screen. Basically an updated version of his profile headshot seen during the Experience Screen. It would probably look a bit similar to Vergil's win screen in UMvC3.
Stats Screen (Lose): The camera slowly pans around Dart's corpse.
Taunt 1: The Hero
Taunt 2: The Travelling Swordsman
Taunt 3: A Certain Childhood Friend
Victory Music 1: Boss Battle 1 Victory
Victory Music 2: Boss Battle 2 Victory (remix)
Other possible DLC Minions:
Icons and Backgrounds (credit goes to Playstation-Jedi)
Other Possible Backgrounds:
The group on Coolon (the full picture)
The Ghost Ship (the full picture)
Melbu Frahma (the full picture)
Shana (the full picture)
Rival: Preferably Cloud Strife, who already has several move-sets (the one made by roydgriffin being my favorite). And if Square Enix doesn't play nice, Leonard from White Knight Chronicles, a 1st-party game made by Level-5 (he has two move-sets). And if for some reason the developers can't get into contact with Level-5 for feeback on crafting Leonard's playstyle, Rudy Roughnight from Wild Arms 1 would be a good choice (he has a move-set here).
Main Menu Screen/Theme: Dart stands calmly, looking at the player, very similarly to the picture at the top. The background appears to scroll, painted with a deep burgundy/rusty brown with a tint of glowing yellow, calling back to the LoD title-screen. Some archaic designs depicting dragons can faintly be seen spread across the screen. You can see all this here and here.
Why Dart deserves to be in PSASBR
May 1st, 2012: The Legend of Dragoon (a 13-year old game) is released as a PSone Classic on the PlayStation Store in North America after being sold in the Japanese PSN since December 22, 2010. It would go on to be the best-selling PSone classic that same month, and hold the title for 3 months straight. It would ultimately shift throughout the top 5 for nearly a year.
PlayStation blog Top-sellers, May 2012 (LoD is 1st)
PlayStation blog Top-sellers, June 2012 (LoD is 1st)
PlayStation blog Top-sellers, July 2012 (LoD is 1st)
PlayStation blog Top-sellers, August 2012 (LoD is 2nd after Final Fantasy VII)
PlayStation blog Top-sellers, September 2012 (LoD is 2nd after FF VII)
PlayStation blog Top-sellers, November 2012 (LoD is 2nd after FF VII)
PlayStation blog Top-sellers, December 2012 (LoD is 3rd after FF VII and IX)
PlayStation blog Top-sellers, January 2013 (LoD is 3rd after FF VII and IX)
PlayStation blog Top-sellers, March 2013 (LoD is 4th after FF VII, IX and Crash Bandicoot)
The missing months can't be proven, as the the PS Blog only started including Top 10 lists in the June, 2013 edition, where it was revealed that LoD was in 10th place. This raises the possibilty that the game was stil a Top 10 title in October, 2012 and Febuary 2013. If so, the game has never left the Top 10 in over a year since it was released on the American PSN.
When it was released, the game sold well enough to be recognized as a PlayStation Greatest Hits title, and according to VGChartz, it sold under 2 million while other, more reliable estimates place it at 1.25 to 1.5 million. The game was developed by SCE Japan Studio, known at the time for Ape Escape and later ICO, and was produced by Shuhei Yoshida, president of SCE World Wide Studios.
Since its release in 1999-2000, it's become famous as one of Sony Computer Entertainment's greatest cult-classics, earning a devoted following that's created and collaborated on numerous petitions for a remake or sequel for over a decade after its release, with some of them reaching several thousands of signatures.
According to a poll created by ZombieScientist on January 19th, 2013, Dart is the most requested 1st-Party character for PSASBR, taking up 41% of the vote and surpassing Wander, lead-character of the critically acclaimed PS2 title Shadow of the Colossus. A poll started and run by Bobthepetferret on August 21, 2013 indicates Dart as the 6th most wanted new character for the sequel behind Classic Dante, Solid Snake, Lara Croft, and Crash Bandicoot after 15 pages of replies.
On June 4th, 2012, Sony Computer Entertainment renewed the trademark for "The Legend of Dragoon," implying that they still have some purpose planned for the license.
I'm mainly intending this as a pitch to Santa Monica to consider Dart for the roster, maybe as DLC or maybe in the sequel. Since RPGs tend to have lengthy cinematic attacks, some of his moves would have to pared down, sped-up or given a certain amount of range to make sense, but I think this set-up could work.
I like to make PSASBR move-sets. Here's a few:
Never say I don't contribute: I'm The Idea Man.
Solved! Go to Solution.
Dude, this was amazing! It's great to see other LoD fans on here in support of Dart, and seeing as there have been a lot of comments in favor of him, he may have a chance! The level 3 super you described was good as well, and it can be similar to Jak's level 3 when he flys around in light Jak form. I want his divine dragoon form to have a presence, but I don't know where it could fit in.
But anyways good work!
Thanks. I didn't think this thread would ever get revived.
I might have to revise it after seeing some of the latest footage.
I want his divine dragoon form to have a presence, but I don't know where it could fit in.
I have no idea either, but I went with the Red-Eyed Spirit because I think it's probably more iconic
This is sick. Dart is deffintely my #1 wanted character. But you should make the spirtit potion a super or something cuz someone could just spam it to buill AP
A valid point. I'll add in a long wait between potions so they can't be spammed.
The dragons come alive.
This is probably going to be the best character I will see in PSASBR fighting against all the other great characters. The move set is really stunning and so close to the original Legend of Dragoon game. I've never played it but I have seen my big brother play it and it was a pretty awesome game.
YES! All though I would love to see Dart use the Divine dragoon as well. Maybe try to implement a way to use both dragoons, kinda like how Jak is able to use Dark eco as a level 2, and then Light as his level 3. Either way I 120% agree that dart NEEDS to be in This game!