07-01-2012 05:54 PM - edited 04-16-2013 12:59 PM
I'm trying to put together a move-list for Dart from The Legend of Dragoon if he were playable in Playstation All-Stars Battle Royale. This first-party game still has a devoted fanbase 13 years after its release.
Since LoD is a turn-based RPG, I've made and into the melee buttons and the item button (combat in LoD is mainly divided by Additions, Dragoon-transformations and Items). All his Additions can be seen here.
Combos: LoD's main form of melee attacking is a series of timing-based button commands called Additions in which the player quickly hits the button in rhythm with the strikes. Once an Addition is completed the character will automatically use a powerful finisher while shouting the name of the attack. I thought a good way to translate Additions into fighting terms would be to make Dart combo-heavy fighter, despite the floaty, aerial gameplay of PSASBR (making him focused on his ground-game). When Dart completes an Addition without missing a single hit on one or more targets, he'll add a final, AP-Draining Finishing Strike (these will artificially activate the Infinite Prevention/AP-Burst System, ending a combo no matter how much AP it yielded). Again, all his Additions can be seen here.
Due to the nature of the Additions System and the initial slash used to start all his combos, his ground-based and ⇐ or ⇒ attacks are functionally identical, besides a slight difference in forward movement. This gives Burning Rush and the Moon Strike a certain edge over the other Additions.
As of 1/19/2013, I'll be adding in some extra information on the logistics of the attacks, and I'll be using lingo from the Official Prima Guide. I want to make this build something SuperBot/SCE Santa Monica could theoretically implement.
As of 4/3/2013, I've changed the Level 2 Super from the Burning Wave item to Final Burst (originally a move used during his Level 3 Super). I've also edited the commands for the Flame Shot and Explosion quite a bit: Flame Shot now covers the entirety of the button and has some improved utility while Explosion has been given a few more options.
Note: Dart's Sword is 2 character-lengths in length, the same as with Raiden and Dante. An example is a character length would be those boxes/tiles seen in Practice-Mode. They're wide enough to hold most of the roster while standing straight (except Big Daddy, though he looks like he should occupy 2 character-lengths of space while he instead occupies only 1½).
, Pause = Double Slash
(Air) = Aerial Slash
, , = Volcano
⇐ or ⇒ + , = Burning Rush
(Air) ⇐ or ⇒ + , , = Volcano Emission
Hold Down = Crush Dance Inception
Hold Down , = Quick Crush Dance
Hold Down , , = Crush Dance
⇐ or ⇒ + , , = Quick Moon Strike
⇐ or ⇒ + , , , = Half-Moon Strike
⇐ or ⇒ + , , , , , = Moon Strike
⇑ + (Ground and Air) = Rising Dance
⇓ + , (Ground and Air) = Falling Moon
(Ground and Air) = Heavy Slash
⇐ or ⇒ + , (Ground and Air) = Crush Dance Spin
⇑ + (Ground and Air) = Blazing Kick
⇓ + (Ground and Air) = Dynamo Drop
Special Note: Neutral can be pressed during any combo to end it immediately.
+ (Fast) = Quick Slash
Properties: After you've used to cancel an active combo, you can use this move to trigger a reset and start a new one. Much like Heihachi's Electric Wind God Fist and Demon Breath, this requires some finger-speed. In the right hands, you could potentially do several Additions in a single combo (so long as you don't activate any of the AP-draining finishing strikes), more than likely pushing the Infinite Prevention/AP-Burst System pretty frequently. The Hit-Effects, AP-Gain, Movement, Cancel-Opportunities and Timing for this attack are identical to Neutral .
+ (Fast) = Quick Heavy Slash
Properties: This is another cancel-possibility after using . Should you desire to do so, this move can let you cancel your active combo and send your enemy flying into an Eject Tornado with the Double Slash's finishing strike. As with the above, the Hit-Effects, AP-Gain, Movement and Timing are identical to Neutral .
Item Moves: All of these look identical when thrown; a bright object which Dart will toss in some way and activate where it lands. Dart is allowed to hold onto them for a second, and they're carried around like standard in-game items to be used on the release of . They all come with a default trajectory, but upon release, some of them the player can input ⇐ or ⇒ to throw them forward like Hedgehog Grenade or a Sackbot. As a small homage, Dart is given a unique animation for throwing items that more closely mirrors the item-throwing animation used in his home game.
⇐ or ⇒ + = Burn Out
Hold Down = Gushing Magma
⇑ + = Psychedelic Bomb X
⇓ + = Spirit Potion:
⇓ + = Back Dash
Properties: Since it's a turn-based RPG, characters jump backwards a long distance to their original standing position after completing an attack. Giving him a back-ward dodge is a tongue-in-cheek way of acknowledging that. Most ground combos can be canceled into this, making it useful in a pinch.
Throws = Madness Hero: This six-hit combo is one of his Additions, but it wouldn't fit with the combo-scheme I have going. To make it look somewhat unique, it lacks Dart's usual initial slash that opens the rest of his Additions. In LoD, it happens to be quite weak but generates a lot of Special Power, which fits in pretty well with throws depleting AP. The entire attack can be seen here.
Block = Standard animation for the "Guard" command.
Dodge = Standard animation for the backward dash, which I've made a move as well (see Back Dash).
Level 1 Super = Blazing Dynamo (AP Cost: 150)
Level 2 Super = Final Burst
Level 3 Super = Dragoon Spirit of the Red-Eyed Dragon (AP Cost 750)
⇓, ⇑, ⇐ or ⇒+ = Dragoon Flight
(Fast) , , , , = Dragoon Addition
⇐ or ⇒+ , = Dragoon Slash
⇑ + , , = Dragoon Dive
⇓ + , = Dragoon Finisher
= Flame Shot
⇑ or ⇐ or ⇒ + = Explosion
⇓ + = Quick Explosion
Neutral = Burst
Secondary Costume: Dressed in roughly the same armour as his father, Zieg Feld
DLC Costume: Black clothes and armour with silver lining across its surface. Essentially a Dart-esque version of Lloyd (his sword however does not become the Dragon Buster). His Level 3 would become a Divine Dragoon-influenced version while wearing this outfit, minus the giant arm-cannon, extra wings and bulky armor.
Intro 1: Enemy Attack
Intro 2: The Young Flame
Intro 3: A Dragon's Soul
Intro 4: Experience from a Journey
Outro 1: A Battle Won
Outro 2: A Battle Taken
Outro 3: A Step in a Journey
Outro 4: A Great Campaign
Losing Screens if using:
Stats Screen (Victory): Dart has his head nearly turned away as if staring wistfully, with his right side facing towards the screen. Basically an updated version of his profile headshot seen during the Experience Screen. It would probably look a bit similar to Vergil's win screen in UMvC3.
Stats Screen (Lose): The camera slowly pans around Dart's corpse.
Taunt 1: The Hero
Taunt 2: The Travelling Swordsman
Taunt 3: A Certain Childhood Friend
Victory Music 1: Boss Battle 1 Victory
Victory Music 2: Boss Battle 2 Victory (remix)
Icons and Backgrounds (credit goes to Playstation-Jedi)
Cut-Scene Music: The Legend of Dragoon Title screen (extended)
I'm mainly intending this as a pitch to Santa Monica to consider Dart for the roster, maybe as DLC or maybe in the sequel. Since RPGs tend to have lengthy cinematic attacks, some of his moves would have to pared down, sped-up or given a certain amount of range to make sense, but I think this set-up could work.
Solved! Go to Solution.
07-16-2012 06:30 PM
Dude, this was amazing! It's great to see other LoD fans on here in support of Dart, and seeing as there have been a lot of comments in favor of him, he may have a chance! The level 3 super you described was good as well, and it can be similar to Jak's level 3 when he flys around in light Jak form. I want his divine dragoon form to have a presence, but I don't know where it could fit in.
But anyways good work!
07-16-2012 06:41 PM
Thanks. I didn't think this thread would ever get revived.
I might have to revise it after seeing some of the latest footage.
I want his divine dragoon form to have a presence, but I don't know where it could fit in.
I have no idea either, but I went with the Red-Eyed Spirit because I think it's probably more iconic
07-16-2012 09:23 PM
07-16-2012 09:38 PM
This is sick. Dart is deffintely my #1 wanted character. But you should make the spirtit potion a super or something cuz someone could just spam it to buill AP
A valid point. I'll add in a long wait between potions so they can't be spammed.
07-22-2012 06:14 PM
The dragons come alive.
This is probably going to be the best character I will see in PSASBR fighting against all the other great characters. The move set is really stunning and so close to the original Legend of Dragoon game. I've never played it but I have seen my big brother play it and it was a pretty awesome game.
07-23-2012 06:32 PM
YES! All though I would love to see Dart use the Divine dragoon as well. Maybe try to implement a way to use both dragoons, kinda like how Jak is able to use Dark eco as a level 2, and then Light as his level 3. Either way I 120% agree that dart NEEDS to be in This game!