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Jan 13 2013
By: mtjjrstccw1 Treasure Hunter 5383 posts
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MT's Moveset Compilation

[ Edited ]
17 replies 415 views Edited Jan 13, 2013

Pyramid Head:

Spoiler








Reasons Why He Should Be DLC: SIlent Hill was one of the main games that helped define the Survival Horror genre for PlayStation. It has been on pretty much all the PlayStation Consoles and Portables, and is important to PlayStation. Pyramid Head is the most well known/popular of all the Silent Hill creatures so he would be the best to Represent Silent Hill in this game. Not only that though, but he would make for a very interesting and unique addition to the roster, offering up something fresh to the gameplay (Which is what Superbot is looking for).



Moveset:



Neutral Square: Pyramid Head does a quick slash in front of him, this has average build up speed, has decent power and gives average AP.



Side Square: moves back a bit, dragging his blade on the floor, then bringing it up in a forward arc and slamming it down. This has average build up speed, but fast end off speed, and is powerful and gives alot of AP. This move slams opponents to the floor instantly.



Down Square: He stabs his blade into the ground, then tears it out, swinging it upwards in a forward arc, this has slow build up speed, but gives alot of AP and has greqt knockback.



Up Square: Swings his blade Upwards in a forward arc, and if it hits opponent, they pop up in the air, where Pyramid Head then connects his blade to the airborne opponent and slams them down on the opposite side if where he is facing. This has fast build up speed, but gives little AP. Once opponent is slammed on the ground, theur bodies pop up allowing Pyramid Head to follow up with another attack.



Neutral Triangle: Teleport Counter where if someone hits him, he de-materialises, then re-materialises behind opponent, grabs them with 1 hand, and tosses them up, grabbing their leg in mid air and slamming them down on the opposite side to where he is facing. This is a fast attack, and gives average AP, some from getting hit in the counter, some from the actual move itself.

Down Triangle: De-materialises and then re-materialises in place, pointing his blade upwards. This move gives average AP, and can be used to dodge an attack or super, and then hit the opponent with the upward blade, this has average build up speed and pops up opponents for a follow up attack.

Side Triangle: He charges forward a short distance, if he connects with an opponent, they both fall to the ground and he then de-materialises, then he re-materialises standing above downed opponent with his blade pointing down, which he then stabs into downed opponent. This has average build up speed, and gives average AP.



Up Triangle: Teleport, where he de-materialises and can appear a short distance away from where he originally was at. players can control which side he teleports to depending on if either the left or right d-pad button is pressed or if the left analog stick is pushed in these directions (Similar to Slys teleport). If direction isn't pushed, he just re-materialises in place, which is useful in dodging. This move has above average build up speed and can be used in sync with all Square moves, as well as Side and Neutral Circle, so as he is re-materialising, he is doing the moves, which can be used to surprise opponents.

Neutral Circle: Pyramid Head holds his blade in a stab position, and thrusts it forward. This move can be charged, gives good AP, and has great knockback.



Side Circle: He charges forward with his blade facing forward, if it connects, Pyramid Head continues to charge with the opponent on the blade, thrusting them into a wall once he reaches 1 (Similar to Kratos's spear charge move). This builds little AP and has average build up speed,

Down Circle: He makes the creepers from the Silent Hill series materialise about 5 feet away from Pyramid Head and these creepers then move 3 feet both left and right from the spot they appeared at. If the bugs connect with an opponent, they crawl up on them and stun them for 5 seconds before disappearing. If they don't touch opponent, they disappearing after reach the 3 feet away on both sides from where they appeared at. This move gives little AP and has average build up speed.

Up Circle: Pyramid Head de-materialises his blade in his hands, then re-materialises it in front of him, the blade facing up ward, stabbing any opponents in front of him. This has fast build up speed and gives average AP. Pops up opponents for followup



Level 1: Lunges forward, grabbing opponent, and tossing them with one arm forward, then he de-materialises and re-materialises a distance away, facing the opposite direction to the airborne with his blade facing backwards, which the thrown opponent then flies into. If thrown opponent hits another opponent, they both start flying into the blade, getting KO'ed, and if opponent touches blade, they are KO'ed too.

Level 2: Pyramid Head makes a random monster materialise (which is controlled by an AI, similar to Kuma) that attacks all opponents. 1 of 3 monsters randomly appear, each more powerful than the next and better at killing. 1st is the Lying Figure, which attacks with acid and moves slow (appears 80% of the time), next is Nurse who attacks with a knife and moves fast, and attacks fast (appears 15% of the time), last is another Pyramid Head who has Pyramid Heads complete move and attacks/moves slow (appears 5% of the time).



Level 3: Pyramid Head morphs the entire level into the Otherworld from Silent Hill, where the level starts to fall apart revealing rusted metal and stuff, and he is able to move alot faster. His move has changed s bit with all Square moves as standard slashes, all Triangle moves as standard teleports, which if pressing left or right, teleports him to the edges of a level, and Circle moves making monsters appear in random parts the level



*his Neutral Triangle and Neutral Square connect together.
*his Side Square can Cancel into his Neutral Circle.
*his Neutral Square can connect with Side Square.
*his Side Circle can Cancel into Neutral Square.
*Up Square Cancels into Up Circle.
*Down Square can Cancel into Up Circle.
*Neutral Triangle connects with Side Square.
*Up Square connects with Side Circle and Side Triangle.
*Neutral Circle Cancels into Up Circle.

*side square has armor when his sword is going down.

*His side circle is similar to kratos' shield charge in which he is immune to projectiles but normal attacks can knock him out of it.

*Neutal circle has armor and the attack will hit the opponent no matter what, but any attacks he recevies in stab positio n will lessen the knockback and ap gain.

*the creature have unlimited armor for his supers, so no matter how many time the opponent attacks your ai partner it would be in vain.

*Air Neutral Square can be connected to Air Side Square, although the timing has to be perfect.

*Air Neutral Square can be connected with Ground Neutral Square.

*Air SIde Circle connects with Ground Neutral Circle, Ground Up Square, and Ground Neutral Square.
*All Air moves that have the same effect as their ground versions, can connects with or cancel into all the moves the ground versions can.



Air Moves:



Neutral Square: He swings his sword for a quick 2 combo hit that has great knock back effect. Decent AP



Side Square: He does a quick stab to the side, if it connects Pyramid Head will slam the opponent to the ground on the opposite side of where he stabbed. Good AP gain



Down Square: A downward sword slam with a splash effect. Average AP gain



Up Square: A upward Sword slice knocking them up higher in the air. Small amount of AP



Neutral Triangle: Same as on ground



Side Triangle: he does a charge (similar to Sweet Tooths) that knocks opponent into his sword (that de-materialised and re-materialised behind opponent a certain distance away) they fly into the blade and get propelled upward...wen Pyramid Head connects with the charge, he de-materialises and re-materialises by his blade (after it propells opponent upward) picking it up...if he doesn't connect, the blade doesn't de-materialise and re-materialise behind opponent, only if it connects.



Down Triangle: Teleports to the ground, and if He comes in contact with anyone, He does a 360 sword swing with a stagger effect.



Up Triangle: Same as on the ground.



Neutral Circle: Same as on ground.



Down Circle: Same as on ground, but the creepers appear under Pyramid Head this time.\



SIde Circle: He does a diagonial dive, driving his Sword into the ground, holding down Circle allows you to go through platforms. If it hits it stuns the opponent allowing for further attacks. Average AP and an average speed.

Grey Child, Nurse, and Lying Figure all appear in his level 3.



Alt Costume: Boogeyman



Rival: Sweet Tooth...hes a Major Sinner...sinners are brought to SIlent Hill



Pyramid Head Beginning Cutscene: A person running for his life, flash light and a gun in his hands, he suddenly runs into Pyramid Head, who just stares at him...He backs off from Pyramid Head "What do you want from me?!?" Pyramid Head Brings his blade up and slams it down, the guy dodging at the last second and falling to the floor...he backs up, crawling away from Pyramid Head...Pyramid Head just slowly walks towards him...He brings His Sword Up once more "NO DON'T!!!" he is about to slam it, but suddenly the place their in (the Midwich School hallway as it is when the Otherworld takes over it) starts to rumble and shake...a crack develops (causing a hole in the floor) showing Sweet Tooth attacking a person...Pyramid Head sees this, looks at the person cowering in fear, than looks back...Seeing that Sweet Tooth is much worse of a person that the guy, he decides to leave the guy and go after Sweet Tooth. He jumps in the hole, and is brought to the PSAS universe, the guy he was after before just sitting there, looking stunned. Pyramid Head than wakes up in a weird world that is all dark and gloomy, cars driving and shooting at each other in front of him...he gets up off the ground and starts walking, suddenly feeling a pain that causes him to grunt...He looks at him self and sees his body go transparent for a second before going back...Pyramid Head realises that it was a bad idea going into the hole as he is now slowly starting to disappear. He then sees a driver head straight for him, he de-materialises, then re-materialises inside of the vehicle, taking the driver and tossing him out of the car, then he de-materialses out of it and re-materialises behind the driver of the vehicle (now lying on the pavement)...The driver looks similar to the Clown he say in the hole...He can feel the sins the driver has committed...the driver then attacks Pyramid Head, but Pyramid Head takes him out with ease...suddenly Pyramid Head feels a surge in his body...He realises that if he fight sinners, it keeps his body in tact for longer, so goes off to fight any sinners that he comes across. It then cuts off with Pyramid Head walking off.



Pyramid Head Rivalry Cutscene: Pyramid Head fading away slowly...is desperate...he needs to battle a sinner now or he will disappear forever...causing Silent Hill to descend into chaos...he suddenly hears something and turns around, spotting an ice cream truck coming his way...he brings his sword up and slashes at it...it splitting in half and crashing...it then explodes...suddenly a figure comes out of the flames...his body scratched up, but he seems to not care..."well, look what we have here...you see that now heaping pile of scrap...that was my baby, and now it's destroyed...so I'm gonna return the favor to you...HAHAHA" Pyramid Head faces Sweet Tooth's direction...he senses the evil that is him, and all the sins he has committed...this is the thing he needs...to defeat Sweet Tooth so that his body stays intact for longer...""Don't talk? aw, that's gonna take away all the fun of killing you" Pyramid Head brings up his blade. "So you wanna fight huh? ooh this is just what the Tooth ordered! This is gonna be fun..." Sweet Tooth brings his machete out and charges...Pyramid Head charges as well..."SHUT UP AND BLEED!" they clash blades...battle commences.



Ending Cutscene: Pyramid Head defeats Polygon Man...the PSAS world starts to rumble and shake....a crack in the universe develops, showing Silent Hill...Pyramid Head gazes at it, looks behind himself, staring at the world, then back at the portal which he then walks through...He is brought back to Silent Hill, back in the Midwich School that has undergone the Other World transformation again...he stares at the spot that the person he attacked was before..."Guess Who?" He then brings out his blade and quickly blocks Sweet Tooth's machete with it...he pushes Sweet Tooth back a distance. "Thought you could get rid of me that easy? so this is where you're from? hm...nice place, I can definitely see myself living here...I'n fact, I just might...after I kill You of course!" Pyramid Head brings his blade up, forming a stabbing position..."ready for round 2? you better be! I'm not gonna take it easy on you this time! Sweet Tooth slams Pyramid Head's blade down with his machete as Pyramid Head thrusts his blade at Sweet Tooth...Pyramid Head then brings his blade up and slams it into Sweet Tooth's machete "This is fun! I would wanna do this more if I didn't have to ki..." Pyramid Head kicks Sweet Tooth away..."How rude to interrupt a person talking!" Pyramid Head brings his blade up. "You're right, less talking, more fighting...SHUT UP AND BLEED!" they clash blades, it cuts off.



Intro: He Slowly materialises while doing the pose he did in the Original Silent Hill movie at the scene on the steps outside the church.



Losing outro: he turns around and slowly walks away while dragging his sword behind him, hunching over slightly in shame.



Winning Stat Screen: He has his Blade on his back while his head looks behind him.



Losing Stats Screen: He has his blade stabbed into the ground while he is crouching over it, with 1 hand on the handle, and looking down in shame.



Up Grab: He grabs opponent and tosses them up, then faces his blade upward, the opponent landing on top of it and being sent flying upward.



Down Grab: He slams his foot into the characters shin, then as they bend over, he slams the handle of his blade into their head, causing the character to crumple to the floor.



Side Grab: He grabs the opponent with 1 hand, lifting them up, then he tosses them up, turns around and faces his sword backwards to him, into the falling opponent, causing them to go flying sideward.



Taunt: He extends his blade outwards with one hand, then grabs it with the other hand and brings it infront of his face.



Minion: The Nurse



Stage idea: Silent Hill/Journey where it starts in the Silent Hill Fog World, but after a while, you hear the airhorn siren thing from the SIlent Hill games, that warns the player when the mashup will begin, but instead of the level turning into the Other World, it is hit by a sand storm which covers the arena and brings monsters (acting similar to the change from the Fog World to the Other World) into the level to attack players, some monsters also coming out of the sand on the ground. The Sandstorms occationally hit the level and everytime it hits, the screen is blocked out by the sand for a short while, causing the players to fight blindly. You can also see Journey travelers in the background walking around and then being attacked by SIlent Hill monsters.



Mashup with a Stage: Silent Hill can be the Mashup for a Parasite Eve Level...details for how this level can be like in this thread: http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/DLC-idea-Parasite-Eve-Silent-Hil...



Story Mode Idea: Pyramid Head is brought out of Silent Hill, and because of this, he is starting to slowly deteriate and disappear...on top of that, Silent Hill is all messed up due to his absence, so He is trying to return before he disappears forever and Silent Hill descends into chaos...He finds out that he can keep his body intact for longer if he defeats any character that has sinned in their life, the amount of time he is given depending on how much the character has sinned in their life. He also finds that once he defeats Polygon Man, he will return to SIlent Hill, and Order will be restored. There is symbolism (much like the Silent Hill games) in his story, it symbolising a person losing a "part" of them and thus changing because of it (eg. a person losing a relative, and then becoming more bitter and heartless because of it, the person that you once were being lost forever), Pyramid Head representing the part that was lost, and Silent Hill representing the person who lost it and changed because of it.



Winning Outro:
Spoiler


Alternate Rival Idea: Leon S. Kennedy because Resident Evil (along with Silent Hill) defined the survival horror genre for PlayStation.



Theme Music: Silent Hill 2 Theme, SIlent Hill 3 Theme.



Icons: Pyramid Head, Nurse, Lying Figure, Mannequin Monster, Grey Child, Heather Mason, Creepers, Vatiel, Seal Of Metatron, Alessa, The Bunny Monster, the monster Claudia Wolf turns into in SIlent Hill Revelations



Backgrounds: The Otherworld Background, Fog World Background, Background of Pyramid Head's helmets design, Background with Pyramid Heads blade in it, Background of the Silennt Hill Town, Background of The place where Pyramid Head battles with Claudia Wolf(in monster form) in Silent Hill Revelations.



Another Alternate Rival Idea: Raziel since both their games have to do with themes of symbolism and stuff...and both of their games have to do with dimensions or realms....plus Pyramid Head might go after Raziel for what he has done in his past (so that Raziel can learn to accept his destiny) which is what the point of Silent Hill is...And Raziel has taken on many tough creatures before so he can go take on Pyramid Head thinking that Kain sent him to get rid of Raziel...Both are strong, both have their own blade weapons they use to kill people.



Item: Seal of Metatron...The item is thrown, and takes effect once it makes contact with an opponent, attaching to them and staying there for 15 seconds...it reveals a characters true self, transforming them into a creature to emulate this, causing them to move around at a slower speed and only allow them to use 1 attack, which is a swipe forward (similar to what the descendants do in Drakes level 3)...Each character has their own unique creature that they become emulating who they truly are. (I will update this giving suggestions for each of the characters)



Sackboy Creature: Cupcake with candy cane arms and slighly spicy sauce on top, gumball eyes, twizzler mouth.



Sweet Tooth Creature: Demonic Clown creature that breaths fire...the mask is now an actual face, and his body is now the colours of the mask...it is thinner and longer now, and a fire mane type thing goes from his head all the way down to his back.



Toro Creature: An average human, wearing glasses and a suit.



Raiden Creature: Robotic demon creature that looks similar to Ray...it has sharp claw blades.



Sir Dan Creature: He becomes his human form once more, cowardly and such.



Jak and Daxter Creature: Daxter becomes his original form again and jumps on Jak's (who is younger) back, slowing Jak down.



Ratchet and Clank Creature: They become 1 creature (as they are a true team), creating a robot lombax.



Heihachi Creature: Becomes a large, muscular demon, that moves very slow.



Good Cole Creature: Becomes an Angel, holy and all...is unable to attack.



Evil Cole Creature: Becomes a fiery demon creature (similar to the beast).



Kratos Creature: Giant Muscular Rage Monster that moves and reacts very slowly.



Nariko Creature: The Blade becomes attached to her arm as she becomes more animal like...making it so she literally is the only one to use the blade since it is a part of her.



Dante Creature: He becomes a split of angel (left side of him) and demon (right side of him).



Spike Creature: He becomes dressed in animal control uniform, and has a normal net.



Parappa: He becomes a star...like literally a star.



Sly Cooper Creature: Becomes a robber, dressed in black and white, and has a small club.



Drake Creature: Donut Drake (for the fans).



Fat Princess Creature: Turns into a tall, skinny, beautiful Princess that dances around gracefully...does not have ANY attacks.



Radec Creature: Becomes a regular army man...holds a pistol.



Big Daddy Creature: Becomes a literal father who is protecting his daughter (little sister)...Doesn't attack because he is trying to protect the daughter.



Kat Creature: A literal cat.



Emmett Graves Creature: Becomes a full outcast.

Raziel:

Spoiler


Reasons To Be In PSAS: His games were mostly on PlayStation and felt more like PlayStation games, plus it was a great franchise in general. He also is an important part of PlayStation history as his games did thing things that were amazing at its time, with great story telling, and deep themes within it that it covered. It was also one of the first games that was made so adults would have a game to play, as it had gameplay that demanded thought as well as reflexes.



Square:

Neutral Square: Quick slash combo with his claws. Average AP.



Side Square: Lunges forward in an arc, where he lands on opponent and grabs them, rolls, then tosses them at the end of his roll. Weak AP.



Up Square: Does a vertical whirlwind spin attack (similar to Spike's Up Square) that lifts him off the ground, smacking the opponent away with his Wraith Blade. Weak AP.



Down Square: He does a fast slam on the ground with his Wraith Blade that stuns opponents. Weak AP.



Square (held): His blade arm appears, hold again to go back to regular arm.



Square (after Square has been held to have blade arm): Does an arm blade slash combo

Side Square (after Square is held to have blade arm): he thrusts forward with his sword, stabbing into an enemy, and as the enemy is stabbed, their soul comes out the back of their body, as he pulls sword out their soul goes back in their body and the enemy crumbles to the floor.


Triangle:

Neutral Triangle: He points his blade upward as it turns into its Light Form, the blade becoming so bright, it blinds any opponent at least 8ft away from Raziel, stunning the for a short while. Weak AP.



Side Triangle: He points his blade forward as it becomes its Air Form, shooting out a blast of air that sends opponents flying diagonally upward. The air reaches a length of 8ft. Weak AP.



Up Triangle: He points his blade upward as it becomes its Fire Form, shooting a fireball out that tracks down and follows 1 character. 1 can be out at a time. Stays around for 30 seconds. Slow moving. Average AP.



Down Triangle: He stabs the ground with his blade as it becomes its Dark Form, darkness then covering ALL ground on a level, and any character that touches the darkness has their controls messed up for 20 seconds. Slow startup. Average AP.



Circle:

Neutral Circle: He pushes his arms forward, and any character 5ft max away from him gets telekinetically grabbed and lifted up, and Raziel is able to walk while he has the opponent in his grasp. Slowly drains AP from opponent and gives it to Raziel. After 10 seconds of this move he tosses the opponent away, or if player presses circle again before time runs out, he can toss them into another opponent and get bonus AP, but this only works if you do it before time runs out. Really Weak AP drain.



Side Circle: He does a punch forward and any character 5ft max away from him gets telekinetically punched in the gut, causing them to hunch forward, then Raziel trips them with telekineses, making them fall forward where he runs up and kicks their face before they land, making the opponent knock back. Weak AP.



Up Circle: Does a lift motion with his hand and any character 5ft max away from him is lifted up by telekinesis, him pulling them towards him and kicking them away, them flying diagonally upwards. Average AP.



Down Circle: He does a stomp and any character 5 ft max away from him is knocked into the air where Raziel grabs them with telekinesis and slams them on the opposite side of him. Weak AP.




Side Circle (after Square is held): he punches enemy in gut with Telekinesis, as they hunch forward, he pulls them closer and slashes upward with blade arm, making enemy fly backwards.

Down circle (after Square is held): he does a stomp that knocks enemy into air, then grabs em with Telekinesis, pulls em closer and slashes em with blade arm, then slams em into the ground.

Up circle (after Square is held): he lifts opponent into the air, and pulls them closer fast, thrusting arm blade into opponent making em fly backwards.



Supers:

Lvl 1: Raziel lunges forward and grabs an opponent, the Lake of the Dead materialising in front of him, and he tosses them in, killing them. Any character that touches the Lake is also killed. Lunge is Very short distance.



Lvl 2: Raziel lunges forward and grabs an opponent, he then takes away one of their main weapons, killing them with it, then the player has to use the weapon he stole to kill all other opponents before time runs out.



Lvl 3: He uses the Soul Reaver to steal all the souls of his opponents, killing them instantly. This gets max 3 kills.



Air Moves:

Neutral Square: Same as on the ground. Weak AP.



Side Square: He dashes down diagonally, latches onto an opponent, does a flip above them and then kicks them from behind as he lands. Weak AP.



Up Square: Similar to his ground version but he does 2 quick whirl spins instead of 1, knocking an opponent higher into the air as well as this move bringing Raziel higher up as well so he can follow up with more attacks. Weak AP.



Down Square: He slowly descends to the ground with his Wraith Blade about to slam it down. The player can either make him slash in the air, which swing and hit any character under Raziel as well as in front of him, or they can charge it so once they let go he will drop to the ground and do a powerful slam with his Wraith Blade, causing a big blue shockwave that crumbles opponents to the floor. Average AP.



Neutral Square (if arm blade is out): Same as on ground. Weak AP.



Side Square (if arm blade is out): He dashes diagonally downward and latches onto an opponent, stabbing them in the chest then pushing off their body with his legs, which knocks them backwards. Weak AP.



Neutral Triangle: His Wraith Blade becomes Light Form and he shines a blast of light forward (which can reach across the whole map if Raziel is at the end of the map) that disorients opponents for 10 secs. This attack has slow start up. Average AP.



Side Triangle: His Wraith Blade becomes Air Form and he does a quick slash forward, if it hits an opponent they start spinning around and ascending into the air as a small tornado appears under them, throwing them a far distance (the direction they fly is random). Weak AP.



Up Triangle: His Wraith Blade becomes the Fire Form and he shoots a blast of fire upwards as he moves it back and forth in a 45 degree angle for both sides he shoots on. Average AP.



Down Triangle: His Wraith Blade becomes the Dark Form and he does a slow startup grab forward, if it connects to an opponent, then he stabs them with the Blade and there controls are messed up for 30 seconds. Weak AP.



Neutral Circle: He grabs opponent 5ft max. away from him with Telekinesis and throws them to the opposite side of him, the opponent being tossed all the way across the map. Average AP.



Side Circle: He uses Telekinesis to float as he brings opponent 5ft max. away from him towards him with Telekinesis, the then proceeds to punch them in the gut several times before forcing both his fists into them and making them go flying. Weak AP.



Up Circle: He grabs opponent 5ft max. away from him with Telekinesis and brings them directly under him as he ascends, he then drops down to them and starts kicking at them as they both descend to the ground, once they hit the ground, he stomps on their face and flips off of their body. Weak AP.



Down Circle: He grabs opponent 5ft max. away from him with Telekinesis and he tosses them to the ground (directly under him) their body pops up into the air as he uses his wings to fly upward and then come crashing down into the opponent just before their body hits the ground again, then he flips off. Weak AP.



Side Circle (when arm blade is out): He grabs opponent 5ft max. from him with Telekinesis, and floats them towards him with Telekinesis...He then stabs them in the gut with his arm blade and absorbs some of their soul...which drains their AP from them and gives it to him. Slow startup. Weak AP gain from the soul absorbtion.



Down Circle (when arm blade is out): Similar to the air version with out arm blade, but when he flies down and slams into their body at the end, he stabs them with the blade, then flips of their body.



Up Circle (when arm blade is out): He grabs opponent 5ft max. from him and brings them high above him...He then drops them and they fall directly on his arm blade (which he had pointing upwards) then he tosses them away (him doing all of this while making himself float using Telekinesis).



Special Properties:

*If you hold X against a wall, then press up, he will climb the wall.

*If you hold X while in the air, he will glide down with his wings.

*The more kills he gets, the higher his AP gain increases by.



Combos:

*Neutral Square can connect to Up Square which can connect to Air Down Square.

*Up Square can connect with Air Up Square.

*Up Square can connect with Air Neutral Square combo which can combo into Air Down Square.



Alt Skin:  Kain



Grabs:

Up: He lifts opponent up in the air with his hand, then shoves his hand into their chest, pulls out AP then tosses them away.



Side: He holds them in place with Telekinesis and punches them in the stomach twice, then kicks them in the stomach and then in the face, as soon as he hits the face, the opponent is knocked diagonally upwards.



Down: He does a flip, hooking his legs on the opponent and pulling them with him, as he finishes the flip and lands with the opponent under him, then he takes his Wraith Blade and slashes at the downed opponent, then flips off of their body.



Intro: He shifts from the Spectral Realm to the Material Realm, so basically the air starts to move around (similar to when you touch a puddle of water and it starts to cause waves and stuff around the spot touched) and he appears out of it like he does in the Soul Reaver games, and gets a fight pose.



Winning Stats Screen: He does the pose in the pic I supplied for this moveset above.



Losing Stats Screen: He kneels down with his hands in the Air, defeated.



Winning Outro: He does that thing in his game where he kills an enemy then absorbs their soul, glowing blue, by basically absorbing all characters he fought in the match's souls and then glowing blue.



Losing Outro: His soul is absorbed into the Soul Reaver as the sword just sits there stuck into the ground, standing up.



Minion: Moebius.



Rival: Pyramid Head since both their games have to do with themes of symbolism and stuff...and both of their games have to do with dimensions or realms....plus Pyramid Head might go after Raziel for what he has done in his past (so that Raziel can learn to accept his destiny) which is what the point of Silent Hill is...And Raziel has taken on many tough creatures before so He can go take on Pyramid Head thinking that Kain sent him to get rid of Raziel...Both are strong, both have their own blade weapons they use to kill people.



Taunt: A vampire appears behind Raziel to attack him. Raziel grabs them from behind and flips them in front of him, he then takes his blade arm and stabs it, the vampire disappearing as Raziel absorbs its soul.



Theme Music: Legacy of Kain: Soul Reaver 2 Pillars theme, Soul Reaver main theme, Legacy of Kain: Soul Reaver 2 Ariels Lament theme.



Icons: Raziel head, Kain head, One of the enemies Raziel fights's head, Moebius Head, The Soul Reaver, a Soul.



Backgrounds: Background of the Abyss, Background of this: ,

Background of the Lighthouse, Background of the Swamp, Background of the Underworld, Lake of the Dead Background.



Stage Idea:

Soul Reaver X DmC Stage:

It starts in the Lake of the Dead location where Kain appears phasing out of the ground in the background, then suddenly more vampires join him as he points towards the players occasionally, one of the vampires jumping to somewhere and attacking the players (it can be from the side of a map, a vampire descending from above and attacking, phasing out of the ground, etc.



All of a sudden the stage goes into the change into the Spectral Realm, but instead of the Spectral Realm, DmC mashup comes in...The entire location starts to crack into huge chunks that start floating (the players now having to fight on these platforms scattered around floating).



The vampires and Kain are suprised by this and are brought into the air by the floating chunks...suddenly the DmC demons come in and start fighting the vampires, a DmC boss comes as well and challengers Kain who accepts...Kain and the DmC boss then start fighting, jumping from floating chunk platform to floating chunk platform.



Occasionally 2 floating chunks will collide with eachother (sometimes the 2 that Kain and the DmC boss are standing on causing them to jump onto other floating chunks, which can be upside down so they will fight upside down as well!)...The debree from these floating chunks flying at the chunks the players are standing on, the chunk that the debree hits exploding once struck...making less chunks for the players to stand on (more will come eventually)...if a player is hit with the chunk they are teleported to the middle of the level dazed and will have lost AP.



the Lake of the Dead's water (now red) will now start to float as well and whip at the players from the side of the screen, any players hit will have their controls messed up for a short while.



Eventually the level will revert back to the Material Realm...the floating chunks falling and recreating the location...Kain's vampires winning and taking away the Demon bodies.



Dodge: He flyes forward, phasing through the projectile or opponent (just like how he can do this in his games)...This doesn't effect the opponent, it is there just to look cool, like you actually see him phase through the opponents body instead of just rolling past them.



Item: Soul Reaver...It is an epic item...it drains a persons AP and is able to emit an attack of varying power depending on which level super you have...short range blast for draining a level 1, an attack similar to evil coles level 2 if the item drains your level 2, and an attack where it shoots out large energy balls (similar to clanks time orbs for Ratchets level 2) out of it if a level 3 is drained by the sword.

Bomberman: 

Spoiler


Neutral square: he does a quick punch, a 2 punch then kick combo if pressed repeatedly.



Side square: remote bomb, where he plants a remote bomb down infront of him that he can detonate at any time by pressing the button again. Its explodes in a cross formation and its explosion range is 1 square by 1 square, like in his game.



Down square: mine bomb, where he plants a mine bomb under him that sinks underground, only a tiny blinking red light being visible, this move doesnt do much damage and is detonated by a player stepping on it. Its explosion range 1 square by 1 square and it explodes in a cross formation, like in his games.



Up square: upward bomb toss where he tosses a regular bomb upward a short distance, can be charged to be trown higher up. Neutral triangle: bomb drop, where he drops a bomb under him. the type of bomb that he drops depends on how long he waits before using this move. the 4 different bombs he can use in this move are: normal bombs explode in cross formations and their explosion range is 1 square by 1 square and takes 0 secs before u can use this bomb, spike bomb which explodes in cross formation and their explosion range is 6 squares by 6 squares and take 10 secs before u can use this bomb. sensor bomb explodes in cross formation, and their explosion range is 9 by 9 squares and takes 20 secs before u can use this bomb. finally dangerous bomb which explodes in square formation and its explosion range is 12 by 12 squares and takes 30 secs till you get to use this bomb, plus their explosion goes through walls/floors.



Neutral triangle: bomb drop, where he drops a bomb under him. the type of bomb that he drops depends on how long he waits before using this move. the 4 different bombs he can use in this move are: normal bombs explode in cross formations and their explosion range is 1 square by 1 square and takes 0 secs before u can use this bomb, spike bomb which explodes in cross formation and their explosion range is 6 squares by 6 squares and take 10 secs before u can use this bomb. sensor bomb explodes in cross formation, and their explosion range is 9 by 9 squares and takes 20 secs before u can use this bomb. finally dangerous bomb which explodes in square formation and its explosion range is 12 by 12 squares and takes 30 secs till you get to use this bomb, plus their explosion goes through walls/floors.


Down triangle: bomb kick, where he kicks bomb infront of him that slides across the floor. The type of bomb he kicks depends on how long he waits before using this move. The bombs are: regular bomb that has the same functions as in his other move. bouncy bomb which bounces off walls, explodes in cross formation, its explosion range is 6 by 6 squares and it takes 10 secs till u can use this bomb. power bomb which explodes in cross formation and its explosion range goes fully across the screen, and it takes 20 secs till you get to use this move.


Side triangle: bomb punch, where he punches a bomb infront of him that flies in an arc formation a short distance and if bomb hits you before landing, you are momentarily stunned. you get different bombs for this move aswell which are: normal, same functions as other moves. rocket bomb that flies across screen and if it connects with enemy or wall, exolodes, its explosion range is 9 by 9 squares and explodes in cross formation, and it takes 20 seconds till you can use this move. Split bomb, that separates into 3 separate bombs after 5 secs that fly into random parts of an arena, each bomb explodes in cross formation, and eachs explosion range is 12 by 12 squares, this bomb taking 30 seconds till it can be used.



Up triangle: bomb recovery where he puts bomb under him which explodes, propelling him upward.



Side Circle: Reflect Shield...he pulls out a shield that is able to reflect any projectiles back at opponents

Down Circle: Bomb Pump...any normal bombs that were placed on the ground using down triangle that are beside Bomberman when he uses this move, will be pumped up to big sizes, causing bigger explosions

Up Circle: Jet Pack, flies a very short distance upward, causing any characters near to be pushed on the ground from the jetpack lift off...can be charged to fly higher.

Neutral Circle: Bomb Change, he turns into a bomb, he is a decoy bomb though, so he doesn't explode, he can move in this state...press button again to turn back into Bomberman...this move is to fool opponents into thinking you are a bomb and leave you alone



Level 1 super: throws giant bomb at medium distance that makes big explosion.



Level 2 super: starts juggling a bunch of bombs and then tosses them up in the air and they fall down on 1 quarter of the stage, then on another quarter of the stage while bomberman covers his head and runs the opposite side of where the bombs are gonna land trying to not get hit by any bombs, indicating to enemies where the bombs are gonna land next.



Level 3 super: He plants a gravity bomb from Bomberman 64 The Second Attack that is able to create black holes to suck up and kill players.



*to balance him, you can all his bombs able to harm bomberman aswell but does only half the damage to him.



Alt Costume:  Bomberman Jetterz Bomberman



Item: Mystery Bomb...A bomb with a question mark on it that randomly picks an effect, and once tossed, whichever effect it is, it has a different effect on the person hit by it...The different effects are, teleporter bomb (teleports the opponent to a random spot on the arena, stunning them), electric bomb (electricutes opponent and keeps them in place, similar to Sir Dan's Arrows), wind bomb (has similar effect to Big Daddy's wind plasmid), clay bomb (has similar effect to Evil Coles goop attack where he throws the black goo on the floor, any opponent touching it being stuck in place), and water (traps opponent in a bubble, similar to what Dr. Nefarious does to you on the San Fransisco level).

Prana Devil:

Spoiler
Prana Devil moveset (I don’t know exactly what type of attacks each attack button does so i’m just gonna say square is the quick/weak attacks and triangle is the special attacks, I also don’t know what attacks circle can be for him so i’m just leaving it out until the controls are shown in more depth, same with grabs)

Neutral square: slash forward with his claws, slash combo if done repeatedly.

Up square: jumps up and bites above him, can be charged to jump higher up.

Side square: brings his claws downward to slash in the direction he is facing, can be charged to do more damage.

Down square: he bites on one side of him and then on the other side, can be charged.

Neutral triangle: acid spit, where he shoots 3 acid balls of spit each time the button is pressed, can be charged to shoot six acid spit balls.

Side triangle: chomp dash, where he flies in the direction he is facing with his jaws wide open, if this connects with opponent right away, he just does one quick chomp, but if it connects with opponent close to when the attack is about to end, he latches onto the opponent and starts to chew on them, the more you tap the button, the more chomps you get in.

Up triangle: he flies upward and chomps three times, each chomp bringing him higher up, this move has the same animation as up square so it can be used to fake out opponents.

Down triangle: he lays an egg and it hatches into a baby prana devil that runs around the arena chasing down enemies to chomp on, only 1 can be out at a time and they are easily killed.                                                                                                                                                                                                                                                                                                                                           Neutral Circle: Does a series of quick slashes with his claws then bites infront of him. Weak AP gain, Fast Start Up.

Side Circle: he chomps forward, and if it connects with opponent, they are trapped in his mouth, he then proceeds to face upwards and shoot them out of his mouth, them being trapped within an acid spit ball as they fly upward...if they hit another character when Prana Devil does this, they will take damage as well. Average Start Up. Good AP Gain.

Up Circle: Prana Devil Spits an acid ball out of his mouth in an arc, if it hits an opponent, they are trapped in place for 5 secs, and take damage over time...slow start up, good AP gain.

Down Circle: Prana Devil Bites infront of him and swallows opponent he connects with...he then lays them in an egg, the opponent exploding out of it with baby prana's attached to them, biting them and causing overtime for a short while...weak AP gain, fast start up.

Level 1 super: he lays several eggs that all hatch and run forward a short distance into an enemy at least half the distance from the player and then eat him alive.

Level 2 super: him laying 1 egg and it hatches into a fully grown Prana Devil, this new Prana Devil being controlled by an AI, and it runs around and attacks anyone, it having the same moveset as Prana Devil but each attack KOs people. You are also able to attack while this AI Prana Devil is running around attacking everyone, being able to throw enemies into the AI Prana Devil, this only lasts for a short time.                                                                                                                                                                                                                                                                                                                                                                           Level 3 super: he evolves into his Mega Prana form and every one of his moves is enhanced, including his egg lay move, which now lays an even bigger prana devil baby that doesn’t die as easily as the regular prana devil baby. Prana Devil stays in this form for a short while.

Razorfane:

Spoiler
neutral square: razor slash, razor slash combo if done repeatedly.

side square: dual razor stab, where he shoves both his arms infront of him while the razors are spinning, can be charged.

down square: razor splitter, where he shoves both his arms down onto the ground while the razors are spinning-causing sparks to fly-then he flings both arms to the sides of him while the razors are still spinning, hitting anyone on either side of him, can be charged, really powerful move but slow to end off.

up square: razor criss cross, where he crosses both his spinning razors at his lower body then brings them up and crosses them above him, can be charged.

neutral triangle: razor shot, where he shoots one of his razor hands out of its socket infront of him, can be charged to shoot out bigger razor.

side triangle: razor tornado, where he spins his torso around multiple times while he has his arms outstretched, hitting enemies with his razor hands. Players can control this move to make him tilt diagonally on one side of him for more precised attacks.

down triangle: blade wall, where he does one quick spin and leaves a four layer-four big razors on top each other-blade wall that spins constantly, can have up to three out at a time but they only last for a certain amount of time.

up triangle: razor slam, where he jumps up and slams both his razors into the ground, which causes a small earthquake that knocks opponents into the air, setting up combos for Razorfane.                                                                                                                                                                                                                                                                                                                                   Neutral Circle: He shoots a razor on the ground, which travels forward and continues to do so until it hits a wall or an opponent. Weak AP gain, Fast start Up, average travel speed.

Side Circle: He shoots a Razor Forward, and if it connects, it travels back to Razorfane, bringing the opponent(s) with it, and stunning them. Weak AP gain, Fast Start Up, average travel speed.

Up Circle: He crouches down, placing razor hands into the ground, spinning them, which causes him to travel forward at a fast speed, charging into an opponent making them go flying. Average Start UP, Average AP Gain, Travel Speed same as Sweet Tooth's charge attack.

Down Circle: he shoots several razors into the ground around him, which continuously circle around Razorfane to protect him, if it hits an opponent, they all immediately are destroyed, and the opponent crumples to the ground, otherwise they just disappear after 20 secs.

Level 1 super: he tilts his body slightly and spins his torso with his arms outstretched, slashing victims upper body, then he tilts his body lower, slashing their lower body, then as soon as he slashes their lower body, stops spinning his upper body and spins his lower body, doing a roundhouse kick and knocking opponent diagonally, then to finish them off, shoots out a razor at them. Done at close range.

Level 2 super: he shoots a bunch of big razors into the sky and they land on different parts of the arena spinning, all rolling in different directions, killing any players that touch them.

Level 3 super: he turns into his Beta Razor form where all his moves are enhanced, especially his razors which are now red laser blades that do way more damage, and he can also fly around the arena, he lasts in this form for a short time.

Malice:

Spoiler
neutral square: Mace of Clubs (chicken club) combo

side square: dashes forward with the club a short distance, smacking opponent with the club and knocking them back.

down square: does 3 quick slams on the ground with the club, first just slamming it, next jumping a bit while slamming it, next twirling and slamming it.

up square: tosses the club vertically up, then jumps and grabs it, then slams it down on the ground.

neutral triangle: Clockwork Hammer slam, where she slams the hammer down, making a huge shockwave that causes opponents to crumble to the ground.

side triangle: swings the hammer in an upward arc, knocking the opponent diagonally, this move has a slow build up to the attack but gives a ton of AP.

down triangle: slams hammer on both sides of her then spins with it, this has slow build up to the 2 slams but gives a ton of AP.

up triangle: jumps upward while extending the hammer vertically upward.

neutral circle: bullet shield where she spins around, deflecting any projectiles horizontal to her, but if she is hit either below of above by a projectile, it hurts her and isn’t deflected.

down circle: Speed boost, where she takes some AP from her bar to gain a speed boost in her attacks and movement, the amount of time she gets in this boost depends on how much AP she has, the max being half a bar (if she has 1 bar or more full, she cannot use this move, just if she has lower than a bar) which gives her 30 secs, and the min being a quarter of a bar, which gives her 15 secs in it.

side circle: Slow magic where she does a counter, and anyone who hits her while she uses the counter, is hit with the slow magic and moves and attacks slow for 10 secs.

up circle: slowly charges her AP bar, but this leaves her vulnerable to attack.

level 1 super: Uses Nuke Magic that causes massive destruction around her.

level 2 super: Uses the Quantic Tuning Fork weapon while having Mecha armor on, and is able to run around and attack the players with the weapons shockwave attacks, that stretch out across the whole floor of a level, or platform if she is standing on one, and she can also smack opponents with it to get kills.

level 3 super: The Evil Dog God appears and starts to chase down Malice, anyone that gets in his way being killed if he hits them. The player has to make Malice run though because if she is caught by the Dog God, she is killed as well and loses a point, making it the only level 3 super that can have the character using it die as well. This move lasts the normal length of a level 3 or until Malice is caught and killed by the Dog God, if getting caught, the level 3 ends. Also, players can attack Malice in her level 3 so they can ban together to knock her into her own level 3 to end it and make her lose a point.

 

My Scaler (Obscure/Unique) Moveset!: http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/Scaler-Obscure-Unique-Moveset-Give-Feedback/m-p/41328063 Gimme Feedback on it?
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Treasure Hunter
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Re: MT's Moveset Compilation

Jan 13, 2013
UPDATED! now with more movesets!
My Scaler (Obscure/Unique) Moveset!: http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/Scaler-Obscure-Unique-Moveset-Give-Feedback/m-p/41328063 Gimme Feedback on it?
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Re: MT's Moveset Compilation

Jan 13, 2013
gey
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MOVE THE COMMUNITY TO http://pastadium.forumotion.com/
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Re: MT's Moveset Compilation

Jan 13, 2013

quackerzacher wrote:
gey

Good, GOOD, GOOD! You're a good person, and people say nice things about you. I've never seen a comment with so much brevity and wit before.

--------------------------------------------------------------------------------------------------------------
WHAT IS THIS!?
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Re: MT's Moveset Compilation

[ Edited ]
Jan 13, 2013

@Quacker dictionary is a really useful tool...it not only explains the definitions of everything, it shows you the proper spelling for them

My Scaler (Obscure/Unique) Moveset!: http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/Scaler-Obscure-Unique-Moveset-Give-Feedback/m-p/41328063 Gimme Feedback on it?
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Re: MT's Moveset Compilation

Jan 13, 2013

mtjjrstccw1 wrote:

@Quacker dictionary is a really useful tool...it not only explains the definitions of everything, it shows you the proper spelling for them


no u.

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Re: MT's Moveset Compilation

Jan 13, 2013

chicken butt. 



http://xat.com/the_brotherhood_of_gaming

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Re: MT's Moveset Compilation

Jan 13, 2013

zeothedeathgod wrote:

chicken butt. 


everyone look at this assbutt lyul omg gamrr girzlzzzz

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Re: MT's Moveset Compilation

Jan 13, 2013

quackerzacher wrote:

zeothedeathgod wrote:

chicken butt. 


everyone look at this assbutt lyul omg gamrr girzlzzzz


im a better gamer girlz than you. pssh you cant beat me in midway collection newb. get outta here ya noob. you are just mad that im sucha  1337 gamer n00b. 



http://xat.com/the_brotherhood_of_gaming

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Re: MT's Moveset Compilation

Jan 13, 2013

i challeng thee to a battle, and let the wager be ice cream for when i win i will suckle the sweet taste of its bones

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