Lets get a few things out of the way before I begin. First of all, Ezio is one of two of the only likely canditates to make it into Playstation All-Stars; the only other character who can be considered, is Connor Davenport. Connor is Assassins Creed 3, which is the latest. Ezio is Assassins Creed 2, Brotherhood, and Revelations. This is basically the Cloud vs Lightning debates with stabby things on peoples wrists. For now, though, just enjoy the moveset. This will be using knowledge of the Assassins Creed 2/E/R weaponry as well as his moveset in Soul Calibur V.
Square Moves - Blade Attacks (Melee)
□ - A three-hit sword attack. Medium range physical. Ends with 40 AP.
>□ - A leaping hidden blade attack. Takes half of a second to actually hit. 20AP, stun status.
^□ - A crouching, upwards sword hilt attack. Small range, 10 AP.
v□ - A sweeping attack with a handheld hammer. Instant knockdown. 20AP.
j□ - A two hit sword attack that ends with a downwards smack.
j>□ - A spinning two-handed hammer attack. 30AP, knocks away.
j^□ - An upwards double kicking motion. 30 AP for both hits.
jv□ - A diving Hidden Blade attack. If it hits, the character lands safely. If the opponent is on the ground when hit, he goes into a crumple status. If in the air, knocked away. 20AP. If it does not hit, he has a full second of rolling recovery.
Circle Moves - Projectile Attacks (Ranged)
▲- An aimable Hidden Gun move. Causes knockback. Takes a full second to load the gun before it can be shot. 30AP.
>▲ - A thrown Fire Bomb. Moves at an arc. Lands into a small field of fire, which gives player 2-5 AP per second depending on how many people he got in it. Lasts 5 seconds.
^▲ - An upwards Crossbow Shot. Not full screen, causes interruption of moves. If in middle of combo, knocks away. Faster than Neutral ▲. 10AP.
v▲ - A poison proximity mine. Anyone who walks over it will move much slower until they get hit or they hit someone.
j▲ - A single forward shot Hidden Gun. Causes knockback. 30AP
j>▲ - A thrown Fire Bomb. Moves at an arc. Lands into a small field of fire, which gives player 2-5 AP per second depending on how many people he got in it. Lasts 5 seconds.
j^▲ - An upwards Crossbow Shot. Not full screen, causes interruption of moves. If in middle of combo, knocks away. Faster than Neutral ▲. 10AP.
jv▲ - A poison proximity mine. Anyone who walks over it will move much slower until they get hit or they hit someone.
Circle Moves - Parkours and Counters (Escape)
O - Counter stance. Ezio will counterattack if its hit, putting the opponent into a vulnerable stun state.
>O - Ezio uses a spawning hanging flower pot to toss himself forward. Much faster to get around than running.
^O - Ezio cuts a nearby rope, throwing himself into the air. Higher than a normal jump.
vO - Ezio does a normal roll, but the roll knocks opponents over and can go under projectiles.
jO - Aerial Counter Stance. Ezio will counterattack if its hit, putting the opponent into a vulnerable stun state.
j>O - Ezio hangs onto a spawning flower pot, flinging him forward.
j^O - Ezio spawns Da Vinci's Hangglider, which he can hover above ground with.
jvO - Ezio uses a spawning ledge to slide down from.
Up Throw has him kick an opponent into the air. Standard.
Side Throw has him grab onto an opponent with the Blades and toss them aside.
Down Throw has him roll over an opponent and stab them in the chest, falldown.
Level 1 - Ezio leaps forward a small distance. If he comes into contact with anyone, they are immediately put into an animation where Ezio stabs them with the Hidden Blade. Can only hit one opponent, but very good in range.
Level 2 - Ezio activates his Eagle Eye for 12 seconds; if he presses a button near an opponent, they will instantly be put into previously mentioned Level 1 animation. Can kill all 3 characters if timed properly.
Level 3 - Ezio pulls out the Apple of Eden. Pressing and holding any button activates a large spherical 'wave' that can kill an opponent in a full second. He walks much slower with the Apple out, and much faster when he does not have it out. It lasts 20 seconds.
^^^THIS LINK BELOW EXPLAINS WHY THEY SHOULD BE ADDED IN. vvv