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Jul 29 2012
By: Red_Ring_Ryko Hekseville Citizen 240 posts
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Let's discuss possible game modes

[ Edited ]
27 replies 237 views Edited Jul 29, 2012

Due to the leak today, there are a list of game modes or options that were rumored.

 

low gravity
taunt_for_ap
team_momentum
pulsing_invisibility
ap_on_respawn
ap_loss_on_eject
ap_loss_on_crumple
ap_loss_on_twitch
slow_down_trial
smash_objects
dodge_or_die
king_of_hill
team_bodyguard
capture_the_flag
team_elimination
iron_fist
ap_steal_on_kill
sumo_ring

If these are true, this game stands to be absolutely incredible. My article said that I had hoped that SuperBot was going to make this game as varied as possible so that players (both casual and hyper competitive) can determine which style of play suited them best, and this actually hypes me up in a big way for the game. I had previously been apprehensive, knowing that I was going to buy it but unsure of what to think of it. If these options exist, I will find myself playing this for a long time to come. Your thoughts?

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Hekseville Citizen
Registered: 07/27/2012
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Re: Let's discuss possible game modes

Jul 29, 2012
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Hekseville Citizen
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Re: Let's discuss possible game modes

Jul 29, 2012

Red_Ring_Ryko wrote:

Due to the leak today, there are a list of game modes or options that were rumored.

 

low gravity
taunt_for_ap
team_momentum
ap_on_respawn
ap_loss_on_eject
ap_loss_on_crumple
ap_loss_on_twitch
king_of_hill
team_bodyguard
iron_fist
ap_steal_on_kill
sumo_ring


Can you explain to me what these game modes are?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You forgot to take the safety off, rookie.
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Treasure Hunter
Registered: 02/25/2012
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Re: Let's discuss possible game modes

Jul 29, 2012
I never looked at the full list, but the game modes will be very good if this is accurate.
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Treasure Hunter
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Re: Let's discuss possible game modes

[ Edited ]
Jul 29, 2012

WarriorofWinds94 wrote:

Red_Ring_Ryko wrote:

Due to the leak today, there are a list of game modes or options that were rumored.

 

low gravity High Jump
taunt_for_ap Taunt and you get AP
team_momentum Consecutive Team Kills = Advantage?
ap_on_respawn AP on Respawn
ap_loss_on_eject Enemy loses AP if you hit the AP threshold in a combo
ap_loss_on_crumple Enemy loses AP if you crumple them
ap_loss_on_twitch Enemy loses AP if you make them twitch
king_of_hill Self Explanatory
team_bodyguard Defend ally so that he doesn't die.
iron_fist Hard hits
ap_steal_on_kill Steal enemy AP upon kill
sumo_ring SMASH BROS


Can you explain to me what these game modes are?


 Really, Sumo Ring could be Smash Bros-esque gameplay.  That could shut up please the Smash fanboys/morons people unsatisfied with the Super System

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Hekseville Citizen
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Re: Let's discuss possible game modes

Jul 29, 2012

^ That says a lot. Thanks.

Sorry that I didn't delete king of the hill, I was too busy looking at the other modes that I didn't pay attention.

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You forgot to take the safety off, rookie.
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Treasure Hunter
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Re: Let's discuss possible game modes

Jul 29, 2012

WarriorofWinds94 wrote:

^ That says a lot. Thanks.

Sorry that I didn't delete king of the hill, I was too busy looking at the other modes that I didn't pay attention.


It's no problem.  I would've probably missed KotH myself if you hadn't kept it there.  Though I knew about team KotH already, so maybe not.  Point is, custom games ftw.

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Hekseville Citizen
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Re: Let's discuss possible game modes

Jul 29, 2012

Seriously, the customization capable in a game may top anything seen previously. Players will spend a long time trying to find a strong competitive standard, and the diverse options will really make something out of this game for years to come.

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Wastelander
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Re: Let's discuss possible game modes

Jul 29, 2012

Finally starting to have some hope for this game...

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Hekseville Citizen
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Re: Let's discuss possible game modes

Jul 29, 2012

Right? The leak may not have been a bad thing.

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