Your argument about countering blocks with throws doesn't work out like that.
Kratos' doesn't have grabs that reach as long as his melee. If you block from a range, then roll away (or behind him just before the last hit). He won't be able to do ANYTHING after that.
Kratos can't do anything from long range, if you have a projectile based character, or a character that relies on zoning, there is no shame in running away for an entire match, forcing him to run into all your attacks and building AP while pising off a hungry KrayKray
try blocking? lol so he can just spam square with that lack of cooldown? he still gains ap you know, and if you block and try to attack after his 3rd hit he will still get you because he has no **bleep** cooldown on attacks, mean you cant punish it.
More cooldown to his attacks and less ap gain would make kratos users use their brains.
Now I can see that all his supers are balanced, the problem is he has no risk attacks, wich is absolutely not fair.
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Check out my LBP.ME