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YogurtStorm
Posts: 962
Registered: ‎01-13-2012

Re: Kratos' Beta Changes (including Super Epic Level 3)

I stil think Tooth's level 3 should rock out Twisted 2's theme song!
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Grease Monkey
O-EXTRA
Posts: 311
Registered: ‎08-16-2009

Re: Kratos' Beta Changes (including Super Epic Level 3)

One other thing I noticed is that Kratos' can deflect Radec's sniper now with the fleece. I don't think this was possible back in the summer beta.

This should help cut back on all the Radec spamming :smileylol:

He was always able to do this. The only difference now is that it always acts properly rather than randomly smacking the ground sometimes when it shouldve fired a projectile back.

Btw yeah i do think that the lv 3 does last like a sec longer but other than that his spear always auto boots the opp out of the combo, the gauntlets have a smaller range mid air, the BoE grab seems to have a bit more rang and homes in a lot better, the lv 2 super can be stopped before fully casted (or at least this happened to me once and never happened in the older betas), the lv 1 super seems a bit faster but still easily interupted, his overall mid air combo seems to be cut down a bit (as in players get launched out of the combos quicker), im wondering if hitting his BoE still counts as hitting him but i havent ran into anyone trying that yet.
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Uncharted Territory
IceColdKilla44
Posts: 1,182
Registered: ‎03-04-2008

Re: Kratos' Beta Changes (including Super Epic Level 3)

[ Edited ]

Yeah that's what I meant; before it only countered but it didn't deflect. Now it actually deflects!

 

I also noticed that thing about the spear too, and I think that was to stop a somewhat cheap tactic people always used in the beta. Basically, they would do forward triangle in mid-air and immediately do a level 1. I like this idea because being able to combo DIRECTLY into level 1's without your opponent even having a chance to react is really cheap. Even Parappa's circle + Level 1 has been fixed (you can easily roll out of it now).

 

One more thing: His Air down+Square doesn't make you pause midair like it used to; now you just continue to fall back to the ground as you do the move. I think the timing's definitely easier with this move.

 

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Sequel Ideas: Ways to Improve PSASBR's Presentation!
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