I like the whole concept of them, they're like mini-games. Had me thinking that most Level 3 of this game do have that mini-game feeling where you must hunt everyone down except the screen cleaning ones such as Parappa, Spike, Heihachi, and Toro. They should consider tweaking them to have a uniformity, well except Heihachi's cause it's a wink to all the Tekken fans, just make Kuma's AI better and raise his Lvl 2 ap requirement. As for the other 3 I have a couple ideas that would make them on par with the other Level 3s.
Parappa - Just like his game players must press the button configuration with the rythm of the song. His kills will be based on the performance with the "U Rappin" meter in FFA: Awful- 1 Kill, Bad- 2 Kills, Good- 3 Kills, Cool- 6 Kills. Of course for balance it will be challenging, maybe have the other players determine the button config.
Spike- He controls the Laser similar to Good Cole's Level 3 but not in First Person View.
Toro- Similar to Parappa's but the player only hits one button config. When Toro begins to swipe his opponents he must match the player's button.
For Toro, I would prefer a button input when he dashes towards the enemies. Sort of like Ultimate Tenkaichi in a way. When he dashes, a slight pause will occur, then you have to do an input of buttons. Afterwards, the pause ends and you gain kills based on the input performance.
Yeah that's what I meant haha, since all his movesets refrences popular fighting games
this add a new type of lv 3 now we can fight in screen changing moves.
Yes, which is why they feel so out of place.
Don't you think all Nariko player would love it if their level three teleported them to a small area where they could get 1000 kills?
The new level 3 give these characters a distinct advantage over the old ones as they do not have to worry about the stage that they are being used in.
Zeus' level 3 should have been a cutscene.