12-13-2012 12:30 PM
12-13-2012 12:38 PM
12-13-2012 12:41 PM
The fact of grabbing being easy to do is not a problem to me. The only problem I have with grabbing is that you have absolutely no way to break out of it. We all deserve a chance to fight to keep our hard-worked AP from getting beaten out of us. They need to add a command where you have the opportunity to break out of a grab. If they did that, I'll be satisfied.
If you grab in the same direction at the same time as your opponent, you will "tech" and return both characters to a neutral state, though this will not save you if you are already stuck in an attack animation. Otherwise, you always have your own movement ability to avoid getting grabbed in the first place.
12-13-2012 12:42 PM - edited 12-13-2012 12:44 PM
The only thing that's too easy about it is grabbing during dodges, especially since regular grabs tend to whiff when only 1/4 inch away as your hand passes right through them like a specter. I could see it working at the end of a roll , but not during the whole animation. I'd think Rolling behind someone who's grabbing forward really shouldn't end with the roller reappearing in the missed grab. You can twist slightly to avoid an explosion that covers a whole platform, but that stubby arm two feet above your head and behind you? Getcha every time. Also some aren't as interruptable as others- I know with Radec it seems I'm almost impervious to basic attacks. Almost.
I don't believe any grabs cause infinites if you mash jump. You'll get swatted out of the air, but at least you'll be up. Although since you only have about 1 frame to act, grabs online can screw you over.
12-13-2012 02:12 PM