Didn't mgs4 use all 50gb? anyway, it doesn't matter about the size of the disc.
i hate when people's excuse it "well it's their first game so its ok"
they should be making it the best it can be, not "let's stop here because its the 1st game"
Well keep in mind a sequel. The more you put in the first one the harder it will be for the second one. i.e. Characters that will still spark interest, no clones, new game mode. When its you first game you want to start out small and get bigger. Kuz if you put everything in one game how can a sequel be made
Yea see. Now we can all agree that 24 is a small roster size that is good to start off with for a fighting game series
no it isnt, 24 is a very small very lame roster size, 50 gigs to work with and we get 24 cahracters pfft
And over 1000 hours of trials and challenges. Shut up!
I rather have 24 characters with every character being balanced and equal rather than a large roster with shallow gameplay and characters being overpowered.
Quality over quantity people
Well if your goal is balance the number of characters doesn't matter. Superbot has proved they have unique gameplay. So why can't there be quality AND quantity
I can tell you have zero knowledge in fighting games.
Cause character amount is a part Balancing the game. Look at Marvel vs Capcom 2 for an example. The game has unique gameplay but the game has 56 characters and only 8 of them are actually good. The less characters you have the more balanced the game is and the more balance the game is the more fun it is. Persona 4 Arena is a good example of what im talking about.
Im not saying there should be less characters but they shouldn't add too many characters if they want to balance the game.