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Sackboy
Registered: 07/30/2012
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Re: Gems Mode

Jul 30, 2012

Yeah, it could work!

 

 

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Wastelander
Registered: 08/23/2010
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Re: Gems Mode

Jul 30, 2012

@WolferGaming

 

Thanks, I was thinking that if you hit a player with the Black Gem and they are under the affects of it when they use their super, they would KO themselves if they hit you, imagine you hit god kratos with a Black Gem right before he goes to KO you and he KO's himself LOL!

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Lombax Warrior
Registered: 01/04/2010
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Re: Gems Mode

Jul 30, 2012
I like the theory behind it. There definitely needs to be tweaks for application. How bout the gems self destruct after a given period of time. Like say two players are after your "nega" gem and were in it's aoe when it pops thus putting then both in the status feeding the two who weren't AP. I love the risk vs. reward system.
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Sackboy
Registered: 12/30/2008
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Re: Gems Mode

[ Edited ]
Jul 30, 2012

When I read the title I immediately thought it would have to do with a Spyro mechanic, but this is much better.  With a few tweaks, this could be a great DLC mode or update.  I would play it a lot.

Why did the chicken cross the road?
We're both lawyers.
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Fender Bender
Registered: 01/16/2012
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Re: Gems Mode

Jul 30, 2012

quickfire123 wrote:

Spyro!?


Exactly what I was thinking

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