so here it goes:
so you know how others games, like final fantasy dissidia for example have this health bar that changes color every time the first bar dissapears. ----------------- (like that)
so you actually damage the guy with normal punches, kicks etc, and it health keeps dissapearing, changin colors everytime it bars dissapears... and for supers, no worry:
lvl1 super: 5% health damage
lvl2 super: 10% health
lvl 3 super: 25% health
the colors in health bars is just to see the health more clearly, just to watch out.
so, for characters, every characters attack, has its own damage, like for example, big daddy tackle does 10 damage to sweeth tooth, which he has 1350 HP, also all characters have different HP
There, I just summed up what this thread will turn into.
Great example. I'm all for an optional, more traditional health mode just to fall back on in case the super system ends up not being the greatest thing ever like they're making it sound, haha. It doesn't sound likely though... which is why I've tried to convince myself their system could work and could be fun. But I don't know. We'll really just have to play it first. Let's just hope for the best.