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Hekseville Citizen
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013

Ginta2468 wrote:

Ok now that is just ridiculous. I always hated fighting good FP's because of this. She can basically kill you off of any attack if the player knows what he is doing. Also, wow at those matches against public enemy, he seems a lot more predictable then he was in my matches.

 

Also, I have fought LayBackid's Nariko. After that one fight, he quickly changed to Good Cole lol.


Agreed Ginta, shes just crazy. A very small tone down wouldnt hurt her

 

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Uncharted Territory
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013
I officially hate cake now ..... Lol jk
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Uncharted Territory
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013
wao.
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Hekseville Citizen
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013

I thought about warning people to turn the sound down so you wouldn't have to hear it ; ) lol

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Hekseville Citizen
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013

So I am starting to see more people attempt to put their own opinions on where KC's stand and honestly I think the game is ulitmately going to be the best remaining the way it is. People are talking about attempting to remove the easy 1 hit KC's.. which that just means taking out crumples or soft knockdowns... and removing those removes the ability to just combo let along land a KC. The more that we tamper with the game I feel that it is going to become unbalanced and worse. I DO THINK there is a way to somehow make fat princess a little less safe in her playstyle but it will have to be something small like landing frames or something after dive warriors or time between attacks after minion is used. Still, im unsure, and that is why im asking what you guys think could be changed, but please think about what could be the outcome of a change before you propose it.

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Lombax Warrior
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013
FP is fine the way she is now, you just have to block a lot since theres not much you can do she has a grab confirm that no one can pull it off 100% of the time (not like ecole) and FP is hard to play against cause of lag a kight will hit you jumping and still register it as if you were on the ground. Im a FP user since day 1 and there is no way you can tweek her without messing the whole character up besides she is not unbeatable. But thats my opinion.
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Hekseville Citizen
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013

I've thought the same way... mess with something on her and she won't be even close to the same. And yeah since its only a few frames for jumping opportunities lag for sure doesn't help the situation. I've thought hard about what could be done and I don't see anything that wouldn't entirely change her.

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Gaming Beast
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013
I again feel like she should just get the normal amount of attack landing lag (5 frames) when she lands after doing a minion. This would be a minor change but would allow her to be punished by grab if she whiffs a minion.

The Fro never sleeps.png


 

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Hekseville Citizen
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013

So she could still do as many minons in the air / whatever.. have the same movement, but if a minion goes off while shes in the air when she does actually land she has a 5 frame lag?

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Gaming Beast
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Re: Fatty P 50 Kill Confirms under 5 minutes!

Feb 7, 2013
Yeah, that would be a really minor change and would mean that A) She's more punishable via grabs and B) she can't minion>airdodge into an active hitbox and be safe.

Now she might need more than this, I don't know, but I'd say that would be a great start. I'm not trying to make the character worthless or change her playstyle, so baby steps.

This change would also make her a little more vulnerable to super armor characters who could now punish knight>airdodge.

The Fro never sleeps.png


 

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