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First Son
Registered: 07/30/2012
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Re: Ezio's moveset

[ Edited ]
Jul 31, 2012

DivinePaladin27 wrote:
The Supers are the biggest issue as far as an AC character goes. Also, although I didn't play it, I don't feel there's enough representation from Revelations in this moveset.

WAIT. I just had an idea. Make the lvl2 the Brotherhood coming out and attacking or something, and make the lvl3 the Apple of Eden. I hadn't even thought about the Apple before, but that opens up quite a bit of possibility for an Assassin's Supers.

I like tat but how is he going to use the apple

to slow down time?

to beome some sort of god like Jak lvl3

the cutscene sounds good just have timer stop dont want cutscene eating time

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Treasure Hunter
Registered: 02/25/2012
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Re: Ezio's moveset

Jul 31, 2012
He could use it like he did in the games, specifically Brotherhood. Hold it up and kill anything close by. Or just have a cutscene Super where it just kills everyone once.
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First Son
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Re: Ezio's moveset

Jul 31, 2012

i havent played brotherhood or revelation yet sadly so i dont know

but that sounds cool

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Treasure Hunter
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Re: Ezio's moveset

[ Edited ]
Jul 31, 2012

If you've played R&C: GC or UYA, imagine the Zodiac or RYNOCERATOR. That's pretty much what the Apple of Eden does.  Or the Harbinger/Supernova if you've played Ratchet: Deadlocked.

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Survivor
Registered: 06/30/2012
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Re: Ezio's moveset

Jul 31, 2012

Zunja wrote:

I really don't like the level 2 you gave him at all. The rest is great though!

The level two could be like Heihachi's with the bear. He summons an assassin and it comes in from either corner of the stage and well assassins for a bit, then goes away.

I like the hidden blade a bit more for a lvl 1 super too. Though the gun idea is great I feel like it should be a normal attack with high knockback.

 I know it would be a little more difficult but I wouldn't even mind the lvl 3 if it was a cutscene kill and he countered and killed all the chars on the screen.


I've heard multiple suggestions for that. when I talked about the level 2 I was thinking about the ACB trailer when he was on top of a rooftop and then came down and kicked someone bellow him. 

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Uncharted Territory
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Re: Ezio's moveset

Jul 31, 2012
all ideas sounds great for him... supers right now are a little bit unbalance, thats what the beta ppl is saying.
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Lombax Warrior
Registered: 07/21/2012
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Re: Ezio's moveset

Jul 31, 2012
Eh not that creative.. One of his circle moves is shooting his hidden gun and his lvl 1 spcial is his hidden gun? Why not incorperate some crossbow into this?
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Survivor
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Re: Ezio's moveset

Aug 1, 2012

Fehios wrote:
Eh not that creative.. One of his circle moves is shooting his hidden gun and his lvl 1 spcial is his hidden gun? Why not incorperate some crossbow into this?

Fine replace shotgun with crossbow, it wouldn't make that big of a difference. P.S there is a HUGE difference between shotgun and hidden gun. 

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Monster Hunter
Registered: 08/23/2012
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Re: Ezio's moveset

Nov 7, 2012

you are a genius... i didnt even think of the Apple of Eden!!!

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Uncharted Territory
Registered: 08/20/2012
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Re: Ezio's moveset

Nov 7, 2012

I really want Connor over all Assassins, but to help you out his lvl 3 should be something Apple of Edan related like when he used the power to do like sucide type things with it in Brotherhood

 photo Vigor_murder_of_crows_zps5759709e.gif
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