Now before i also cry nerf sly (which does get brought up quite a bit, but i feel should be the number one topic of nerfs) lets talk about some of his moves. Now sly has been given the disadvantage of no block or roll. But is it really a disadvantage. I played in a 2s match against GOOD double Slys and my team couldnt touch them. (My 2s team ended at 96 Brown belt, not too bad started 2 weeks before season end, Drake, E,Cole. His parry and teleport spam is kind of rediculous. And no block you say, pretty sure he can sit in a barrel and not get hit by an projectiles. Lets not talk about his level 1 immortality thats been discussed before. Now i cry for a nerf but not for any of the listed reasons above, but the fact his parry takes AP. NO other character has a non throw move that takes AP. I think that since the parry is very spammable it shouldnt take any AP. He can have all the other bs, just Nerf the 20AP he takes from his spammy arse parry. Ok now to wipe my tears and get ready for the hate messages.
His parry does not take ap. It's his square square combo. It can take 20 or 40 ap, and taking that away from him would be kind of dumb/: just saying. Before the game came out superbot hyped up his pick pocket ability. They could make it like 15 ap but then there'd be no point of the attack cause you might as well just do an up square combo...
20 or 40? i thought it always took 40. Are you talking about when it is being blocked or what?
One move that's been irking me lately about Sly is his counter/parry and how unpunishable it is. Unlike other characters' counters, Sly's has almost zero cooldown time and its automatic teleport makes it nigh unstoppable.
Recently I faced a particularly skilled 999 Sly in FFA, but throughout most of the match he literally just stood near us and pressed the counter button over and over, just waiting for any of us to attack him. The problem was that we literally could do nothing about it because any attack or projectile of ours would trigger the counter and net him a free combo. This was also on Dojo, so it was quite difficult not to hit him. The match was basically counter > teleport > Level 1 > repeat, and he won.
Occurrences like that make me think Sly definitely has some balancing issues. Perhaps the teleport from his counter should have a decreased range if you hit him from a great enough distance.