I think they should make his level one so that you can shoot it lIke a gun or swing the net. It says he can do this in his moveset on the allstars page. And I think you shouldnt have to charge up the hulla hoop and make it reflect projectiles. Anyone else agree?
"Your true face... What kind of... Face is it? I wonder... The face under the mask... Is that... your true face?..." Majora's Mask
ACCOMPLISHMENTS: Winning the very first tournament in Playstation Allstars with Ginta2468. Me being Spike Ginta being Sackboy.
I don't think he needs a buff though. I think hes quite a balanced character, and his Level 1 is great with practice.
I just did a 1v1 against kratos with spike.
Either spike is way too slow or kratos is way to fast. It was impossible to even touch him.
even if i block first then hit, kratos would still hit me first.
i think kratos needs a more recovery time for his attacks.
**bleep** his forward square, all of his attacks are spam able.
Playstation God of War Stars Battle Bore y'all !!!
My issues with spike:
His Lvl 1 is easily interrupted and has poor range/aoe. And like Jak & Daxter's you can't really "combo" into it - unless you count a useless attack (charged side circle) which is harder to land than the super itself or the so slow you are dead before it's out rc-device on neutral triangle.
His lvl 2 is only slightly better than the Sly lvl 1, but probably his best one.
His lvl 3 is really good if your opponents are somehow really bad at dodging or blocking attacks but really good at evading supers.
His neutral circle attack knocks away opponents just enough for them to still hit you while you stop hitting them, and then proceeds to charge very predictably straight ahead, not even letting you change direction. (Making neutral circle something of a suicide button against skilled players.) The allready mentioned side+circle and triangle are also great for killing yourself.
His up+triangle, without charging it hits an incoming opponent like a fly on a windshield. Charging it turns said fly into a brick, but the diminutive projectile and long charging time makes actually hitting require impressive precognitive skills or permanently stationary opponents.
His teleport is quite easily interrupted, but he still has a teleport, and that's cool.
Your opponent needs to be in the exact right spot for his aerial side+sqare to hit, it is quite easily evaded when you don't charge it, as it still has a small buildup before the attack - charging is really good for making dents in the ground where your opponent used to be.
In FFA people tend to overlook him, at least when I play him in regular ranked games, which can get you some easy wins.
In 2v2 I find him to be rather bad, I have not tried him in stock games or 1v1.
His level 1 hits people in the air, on an above platform, and in front. Not many people know this. Abuse it. Jump into the air and charge his great ape. It generates 10-15 AP per person it hits and is really good crowd control. In most matches people tend to ignore spike so use that to your advantage. His teleports may be slow in air but when baiting and predicting attacks, you can time it for a perfect level 1 or 2. His sling shot is a little useless but that RC when activated directly in front of you serves as a temporary wall. The other two monkeys are good too.His punch isn't that good, but that boomerang mixed with teleports is merciless as it will always try to return to you. Forward square sucks on the ground, but has a little armor on it. Forward square in the air, down square on land, and up square for a finish is a favorite combo in FFA for me because it's quick and hits a lot of people.
He has the tools. But they're situational. The great thing about this game is that the situations are usually abundant. He's a tactics and strategy character like sweet tooth. The only thing I would change is making his swords cancellable into teleports but that would be far too OP
--- The Colossal King
--- The Gravity Queen
The RC-laser-wall is great against the CPU AI - because it doesn't recognize it as a threat at all. But against human opponents it's suicide, and if you actually have time to move that thing into any other position than right in front of you, your opponent is no match for you anyway.