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Survivor
Registered: 11/08/2012
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
I've seen 8 and 9 kills with sweet tooths and narikos 8 kills with kratos'. guess we should nerf those supers too!
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I Only Post Everything
Registered: 02/05/2013
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
I think sackboy as a whole needs a fix. I've played through every character's arcade mode and he's by far the worst out of them all
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Survivor
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
I have a proposition to change him as a character. Reduce his level 3 and other supers to those like spike and parappa. And just make it so he can only get 3 kills with his level 3. This would actually be fair.
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Lombax Warrior
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
@GnomeWizard naa he is fine how he is..
Frist to find Sackboy's, Zeus level 3 glitch!
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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

Raiden and Dante both have a speed boost to catch players that respawn as normal. Why not give the same thing to Sackboy? Have the characters respawn outside of the bubbles, but give sackboy a speed boost to catch runners. Otherwise characters should respawn in boxes or float state since it's the same dynamic right?


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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
You don't want to overuse the same thing though. That makes the game get stale if you have to many characters with the same thing. As for Dante, I think they could've had his level 3 animation be a little more on the badass side, instead of simply changing the color of his coat from black to red.
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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

the_ed_85 wrote:
You don't want to overuse the same thing though. That makes the game get stale if you have to many characters with the same thing. As for Dante, I think they could've had his level 3 animation be a little more on the badass side, instead of simply changing the color of his coat from black to red.

That's true. And yeah, i agree. If they had shown the characters being lifted into the air around him as he transforms, that might look more BA.


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I Only Post Everything
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
I was thinking more like having him raise his arm and make a fist and his aura of power gets more intense and creates a shockwave that blows the other characters into the air, and the. Dante grins and starts to run and leaves a red trail of energy as he exits the screen and it transitions back to the main battle screen as it does now.
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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
Yeah that sounds pretty good too haha.

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Gaming Beast
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

Fat_Slapper wrote:
I know I've screen cleared twice and an extra kill. It's not as reliable as the sacks, but I'm almost certain I've done it.

Really? Online or offline? It feels like it should be doable if you're frame perfect, but I know I can't do it online because if you try to buffer an attack after the cinematic you get a normal attack for some weird reason (Which itself can activate the glitch Smiley Sad )

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