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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

Maybe if the AP necessary for the level 3 was upped from 600 to 750? His level 3 isn't all bad. The kills are just based on the size of the stage. On a large stage (like dreamscape) he has to do alot of running around to get more than 3 kills. On a place like dojo he can get more than 3 easily.


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Wastelander
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
The people who play only as Sackboy and only use his level 3 need a lobotomy.
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Hekseville Citizen
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
His ap gain is fairly slow. I'd say make the bubbles a little faster, but that's it.
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Survivor
Registered: 11/08/2012
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
So you'd rather have me kill confirm you 9 times with my up throw? Or use his level 3. Level 3's are supposed to be good, nerfing his would just be dumb.
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Lombax Warrior
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

I think it is fine as it is..  if you make it faster then on a large stage they would just fly up, and sackboy wont be able to get them, I think its fine as it is, like as we said sackboy is if not, the slowest ganing ap gainer in the game!

Frist to find Sackboy's, Zeus level 3 glitch!
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Gaming Beast
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

sprocideon wrote:

Yes. Players don't respawn into boxes for Raiden's level 3, or into a float state for Dante's level 3. So the fact that players keep spawing in bubbles for sackboy's is pretty annoying.


This, combined with his checkpoint move that allows him to teleport basically anywhere on the map, makes it so those 6 kills are basically guaranteed.

 

Though I do think the bubbles does make sense for Sackboy's type of game. I think if the Super just had a significant time reduction, it wouldn't be as bad.

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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

The bubbles moving faster is decent idea. But overall, theres nothing unfair with his level 3. I agree with gnomewizard, level 3's are SUPPOSED to be good. Just learn how to keep sackboy from getting to level 3 in the first place Smiley Tongue


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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013
The bubbles should move a decent amount faster its always compared to Drakes but you can avoid his by running far away and jumping it can be hard to get 6 kills, but sackboys your screwed it a guaranteed 6 kills each time you don't have any hope of avoiding being killed twice. His and Radecs are the only guaranteed 6 kill supers unless you screw up.
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Uncharted Territory
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

sprocideon wrote:

The bubbles moving faster is decent idea. But overall, theres nothing unfair with his level 3. I agree with gnomewizard, level 3's are SUPPOSED to be good. Just learn how to keep sackboy from getting to level 3 in the first place Smiley Tongue


So sackboy should be guarenteed 6 kills with his Lv 3 whereas characters like Dante, Raiden, Ratchet, Kratos, etc can only get 6 kills if they are incredibly lucky? I'm sorry, but Sackboy's Lv 1 and 2 aren't **bleep** enough to warrant that

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Uncharted Territory
Registered: 12/13/2012
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Re: Do You Think Sackboys Level3 Needs a Fix

Feb 11, 2013

Why should sackboy's level 3 be the only one that's nerfed when characters like toro, parappa, spike and heihanichi can get no more than 3 kills.

Skill, Coordination, and Experience will lead a team to victory.
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