I just started playing the public beta yesterday and I have to say this game is tons of fun. Here are some of my impressions.
The constatnly chagning levels provide fun and fast gameplay
The characters are definitely unique from one another but with similar controls
The soundtrack and how levels from one game are spliced with sound from another... hilarious
The easy to learn, harder to master play style ( I can jump in and goof, or get good and really go to town)
The range of attacks, speed, and timing seem to meld very well together
I will have more to point out I am sure...
A little dissapointed in the details in the characters compared to the backgrounds (Kratos looks a little cartoony to me, helghan warrior seems washed out, sly just looks weird to me)
You can hear when each players super gauge fills up, which can be misleading in the middle of a heated exchange. I would prefer it to only announce when my super gauge levels up.
The blocking mechanic seems to want to work sometimes and not others
And maybe this last one is just me... but it seems the special directional attacks are just a tad sensitive. I find myslef saying "no I wanted you to do this! Not that." but maybe I just need to adjust to the mechanics better.
Overall I think you have a heck of a great game here and cannot wait to see the finished product! i'll keep on in the beta and continue to post. I didn't see a public beta thread stickied so I put this here. Good luck with All Stars!
I found one earlier in Ohio, and I played as Jak for a full round and Big Daddy for about 20 seconds I have to say, I am AWESOME as Jak! I will be maining him for sure. Big Daddy is slower than I thought (And I certainly didn't expect him to be speedy at all, either), but his attacks are very powerful. I was having my doubts about Big Daddy, and now all doubts are gone.
Okay. Can we have a better loading screen in the final game? I've been playing a few hours now, and it really gets on my nerves. Not only is there no music, but it's the same obvious hint on how to win. Unless it's gamemode specific, it should change. If I wanted to know how to use a super, I would play the tutorial. Really hope this gets fixed in the final game.
Also, can we have an option to mute players prior to playing? I don't want to listen to people blowing into their mics and babies crying, so I turn it off. But I have to do it in game, so not only do I lose precious seconds of beatdown, I also give my opponents some time to strike.